Dota 2 Workshop Tools/Scripting/API/CDOTA Ability Lua.OnHeroDiedNearby

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Function Description

void OnHeroDiedNearby(handle unit, handle attacker, handle table)

A hero has died in the vicinity (ie Urn), takes table of params.

function CDOTA_Ability_Lua:OnHeroDiedNearby( unit, attacker, table ) end


Type Name Description
handle unit No Description Set
handle attacker No Description Set
handle table No Description Set