Dota 2 Workshop Tools/Scripting/API/Global.FindUnitsInRadius
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January 2024
January 2024
Note: This page is automatically generated. Any changes may be overwritten
Function Description
table FindUnitsInRadius(int teamNumber, Vector position, handle cacheUnit, float radius, int teamFilter, int typeFilter, int flagFilter, int order, bool canGrowCache)
Finds the units in a given radius with the given flags. ( iTeamNumber, vPosition, hCacheUnit, flRadius, iTeamFilter, iTypeFilter, iFlagFilter, iOrder, bCanGrowCache )
- Example
-- Find all Dire units
direUnits = FindUnitsInRadius(DOTA_TEAM_BADGUYS,
Vector(0, 0, 0),
nil,
FIND_UNITS_EVERYWHERE,
DOTA_UNIT_TARGET_TEAM_FRIENDLY,
DOTA_UNIT_TARGET_ALL,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false)
-- Make the found units move to (0, 0, 0)
for _,unit in pairs(direUnits) do
unit:MoveToPosition(Vector(0, 0, 0))
end
Parameters
Type | Name | Description |
---|---|---|
int | teamNumber | Your Unit's Team. Refer Here |
Vector | position | Point in dota 2 map about which you want to center your search. Use unit:GetAbsOrigin() to center it about a unit. |
handle | cacheUnit | No Description Set |
float | radius | The search radius. (FIND_UNITS_EVERYWHERE means the radius will cover the whole map. Refer to more Here) |
int | teamFilter | This will be with respect to team on the first parameter. Refer Here |
int | typeFilter | Types of units you want to include/exclude in search. Refer Here |
int | flagFilter | Include/Exclude units which if respectilely flagged. Refer Here |
int | order | No Description Set |
bool | canGrowCache | No Description Set |
Returns
A table containing the found units. If no units are found, FindUnitsInRadius
returns an empty table; it does not return nil
.