Dota 2 Workshop Tools/Scripting/API/CDOTA Item.LaunchLoot

From Valve Developer Community
Jump to navigation Jump to search
Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void LaunchLoot(bool useOnContact, float height, float flDuration, Vector destination)

For items lying on the ground. Fires the item up into the air so that it lands at the specified position.

Example
-- Create a blink dagger at (-256,0,0) and launch it to (256,0,0)
local newItem = CreateItem("item_blink", nil, nil)
newItem:SetPurchaseTime(0)
local spawnPoint = Vector(-256, 0, 0)
local destination = Vector(256, 0, 0)
local drop = CreateItemOnPositionSync(spawnPoint, newItem)
newItem:LaunchLoot(false, 300, 0.75, destination)

Parameters

Type Name Description
bool useOnContact If true, the item will be used when a hero touches it
float height How high into the air the item should be launched
float flDuration How fast the object should traverse its trajectory. Small number (close to 0) means fast, big number means slow.
Vector destination Where the item should land