Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount

From Valve Developer Community
Jump to: navigation, search
Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a modifier.

Example
--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)

Parameters

Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously