player
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... Game Specific ... |
player
is an entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.











If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
- Base Velocity (BaseVelocity) <vector>
- Adds to the velocity of the player.
Format:<x> <y> <z>
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean > (not in
Half-Life 2 series)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
- SetFogController <string > (not in
Half-Life 2 series)
- Sets the env_fog_controller to use.
- PerformForcedWeaponDeploy <string > (only in
)
- Forces the player to use specified weapon with pickup animation.
Note:Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.