User contributions for Sirhephaestus
Jump to navigation
Jump to search
5 July 2026
- 08:5708:57, 5 July 2026 diff hist +10 Custom camera effects No edit summary current
- 08:5508:55, 5 July 2026 diff hist +619 N Talk:Special effects Created page with "== Purpose of this page? == If the criteria is "''... effects that can be added to maps without messing with code or configuration files.''" then that can apply to literally hundreds of entities. If this page needs to exist, perhaps if it was a general page instead, and had links or lists of categories instead. These categories might be "water effects", "particle effects", "brush effects", "lighting effects", etc. I feel like there's probably already a page on the wiki t..."
- 02:5702:57, 5 July 2026 diff hist +1 m Source Multiplayer Networking →Servers for these games that support altering Tickrate current
25 June 2026
- 06:0606:06, 25 June 2026 diff hist +183 Talk:Material modify control →Some bugs/caveats I just found in {{css}} current
- 05:2605:26, 25 June 2026 diff hist +885 Talk:Material modify control →Some bugs/caveats I just found in {{css}}
- 02:1902:19, 25 June 2026 diff hist +209 Talk:Material modify control →Some bugs/caveats I just found in {{css}}
22 June 2026
- 01:5901:59, 22 June 2026 diff hist +231 Hammer++/Propper++ $color bug, perhaps only applicable to css current
20 June 2026
- 12:0512:05, 20 June 2026 diff hist +101 Talk:Func door rotating →Buggy physics when parented to func_button current
- 11:5511:55, 20 June 2026 diff hist +1,721 Talk:Func door rotating →Buggy physics when parented to func_button: new section
18 June 2026
- 05:0505:05, 18 June 2026 diff hist −2 m Env lightglow No edit summary current
11 June 2026
- 05:0205:02, 11 June 2026 diff hist +46 Talk:Screenspace General →Screenoverlay first frame bug current
- 05:0105:01, 11 June 2026 diff hist −1 m Talk:Screenspace General →Screenoverlay first frame bug
- 04:5904:59, 11 June 2026 diff hist +289 Talk:Screenspace General →Screenoverlay first frame bug
- 04:0404:04, 11 June 2026 diff hist +59 Talk:Screenspace General →Screenoverlay first frame bug
- 04:0004:00, 11 June 2026 diff hist +487 N Talk:Screenspace General Created page with "== Screenoverlay first frame bug == When activating a screenoverlay that uses this shader, the first frame will be the viewport where the previous screenoverlay that also uses this shader was activated, or if no previous screenspace_general screenoverlay was used, a black screen. Even though it's only a single frame that lasts like 10ms, it is jarring. Not sure of a fix or workaround. --~~~~"
6 June 2026
- 12:2612:26, 6 June 2026 diff hist +203 Talk:Soundmixer No edit summary current
5 June 2026
- 09:4709:47, 5 June 2026 diff hist +2 File:SubD Sphere Low.jpg Remove value judgement current
3 June 2026
- 09:2609:26, 3 June 2026 diff hist +183 Talk:Func door →OnOpen can't be used to play sounds
- 09:1909:19, 3 June 2026 diff hist +180 Talk:Func door →OnOpen can't be used to play sounds
2 June 2026
- 10:0810:08, 2 June 2026 diff hist −98 Talk:Func door Undo revision 506639 by Sirhephaestus (talk) Tag: Undo
- 10:0110:01, 2 June 2026 diff hist +98 Talk:Func door →OnOpen can't be used to play sounds Tag: Reverted
- 09:5509:55, 2 June 2026 diff hist +437 Talk:Func door →OnOpen can't be used to play sounds: new section
- 05:3305:33, 2 June 2026 diff hist +100 m Talk:List of material proxies →animationnowrap completely broken? current
- 05:3205:32, 2 June 2026 diff hist +292 Talk:List of material proxies →animationnowrap completely broken?: new section
- 05:1205:12, 2 June 2026 diff hist +98 Material modify control →Inputs current
- 05:0605:06, 2 June 2026 diff hist +163 Talk:Material modify control No edit summary
- 04:3304:33, 2 June 2026 diff hist +393 Talk:Material modify control No edit summary
- 03:5403:54, 2 June 2026 diff hist +137 Material modify control →Inputs
- 02:2802:28, 2 June 2026 diff hist +96 $color This at least applies to proxies in cs:s. current
31 May 2026
- 12:2112:21, 31 May 2026 diff hist +641 Talk:Soundmixer →Does not work in custom maps
- 11:0811:08, 31 May 2026 diff hist +228 Talk:Info overlay transition →How does this even work?
- 09:2209:22, 31 May 2026 diff hist −1 m Template:Fl Door No edit summary current
- 05:3305:33, 31 May 2026 diff hist +535 N Talk:Soundmixer Created page with "== Does not work in custom maps == Did some testing and pretty sure these can't be packed into BSPs, at least in {{css}}. Works fine if it's in the custom folder obviously, but packing ''scripts/soundmixers.txt'' doesn't work, and i even tried ''scripts/soundmixers_mapname.txt'' to no avail. Yet another powerful feature that is useless to us. I suppose you can probably try to fit your sounds into the default groups for some benefit. --~~~~"
28 May 2026
- 02:5102:51, 28 May 2026 diff hist 0 m Half-Life: Source No edit summary
27 May 2026
- 02:2702:27, 27 May 2026 diff hist −67 Prop detail No edit summary current
23 May 2026
- 09:2409:24, 23 May 2026 diff hist +9 R screenoverlay No edit summary current
- 09:2409:24, 23 May 2026 diff hist +9 Env screenoverlay No edit summary
22 May 2026
- 03:3403:34, 22 May 2026 diff hist −3 m Animated Particles Remove tabs which prevent compiling current
14 May 2026
- 11:3811:38, 14 May 2026 diff hist +712 Talk:Env sprite oriented →env_sprite and _oriented identical?: new section current
- 11:2411:24, 14 May 2026 diff hist +11 Env sprite oriented No edit summary current
12 May 2026
- 06:1506:15, 12 May 2026 diff hist +276 Talk:Env sprite →Frame bug: new section current
4 May 2026
2 May 2026
- 09:0409:04, 2 May 2026 diff hist −1 m Light No edit summary current
27 April 2026
- 13:0413:04, 27 April 2026 diff hist −3 m Func movelinear →See also current
19 April 2026
- 07:0407:04, 19 April 2026 diff hist +494 N Talk:MoveType Created page with "==MOVETYPE_NONE note== It seems worth mentioning MOVETYPE_NONE doesn't remove a player's velocity, but rather temporarily freezes it. If the player had velocity and is unfrozen, they will resume movement as if nothing happened. This means it can't be used, for example, to avoid the point_viewcontrol bug which breaks its movement if the player was moving with the first spawn flag active. --~~~~" current
14 April 2026
- 16:5716:57, 14 April 2026 diff hist +11 Brush This is not true in CS:S, though brushes with lots of faces can be hard to compile. What engine branches does this apply to? current
- 09:0409:04, 14 April 2026 diff hist +196 Talk:$alpha No edit summary current
- 08:2808:28, 14 April 2026 diff hist +58 Template:BasicCSseriesWeapon Add HideWeapon input current
9 March 2026
- 17:0017:00, 9 March 2026 diff hist −15 StudioMDL (Source) Make neutral
5 March 2026
- 16:5016:50, 5 March 2026 diff hist +152 Path track New train speed caveat