BSP2MAP

From Valve Developer Community
Revision as of 00:47, 27 August 2023 by NOUG4AT (talk | contribs) (→‎Media)
Jump to navigation Jump to search
Warning.pngWarning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See Also

External links

  • BSP2MAP Download start after click. @ Yabkoy
  • BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above and below 2 images were taken from)