player
		
		
		
		Jump to navigation
		Jump to search
		
| ... Game Specific ... | 
player  is an   entity  available in all 
 Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
UTIL_GetLocalPlayer().If the game has round restart mechanics this entity may not behave as expected:
  | 
Keyvalues
- Health (health) <integer>
 - The player's health.
 
- Maximum Health (max_health) <integer>
 - The value of "health" cannot exceed this.
 
- Base Velocity (BaseVelocity) <vector>
 - Adds to the velocity of the player. 
Format:<x> <y> <z> 
Inputs
- SetHealth <integer>
 - Sets the player's health. Values clamped between 0 and 
max_health. 
- HandleMapEvent <string>
 - Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
 
- SetHUDVisibility  <boolean> (not in 
 Half-Life 2 series) - Hides or displays the HUD.
 
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
- SetFogController  <string> (not in 
 Half-Life 2 series) - Sets the env_fog_controller to use.
 
- PerformForcedWeaponDeploy  <string> (only in 
) - Forces the player to use specified weapon with pickup animation.
 
Note:Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.