HLBSP
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HLBSP - Compiler program. It'senerates the BSP trees for the map and creates a runnable BSP. It replaces QCSG/CSG (qbsp2.exe) from the original compile tools.
Commands
- -leakonly
- -noopt
- -maxnodesize #
- Sets the maximum portal node size.
- This option tweaks the maximum size of a portal node. Setting it smaller will bsp the world into smaller chunks at the cost of higher r_speed values, but it can pay itself back in many cases with making vis either faster, or more accurate, or both.
- Sets the maximum portal node size.
- -noclip
- -nofill
- Don't fill outside (will mask LEAKs) (not for final runs).
- This step causes filling to not be performed, which will cause all the faces on the outside of the map to not be discarded. It is probably a bad idea to rad a map that has been compiled this way, though vis should run normally.
- Don't fill outside (will mask LEAKs) (not for final runs).
- -nonulltex
- Disables NULL texture stripping.
- -notjunc
- Don't break edges on t-junctions (not for final runs).
- This is a development/debugging option that should not be set in normal use.
- Don't break edges on t-junctions (not for final runs).
- -subdivide #
- Sets the face subdivide size.
- Faces in Half-Life are subdivided by this value (in units). The default is 240, and it should never need to be set lower (as it just increases r_speed values). Setting the value higher may cause problems in software mode. If in doubt, leave at the failsafe default value of 240.
- Sets the face subdivide size.
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