VScript: Difference between revisions
		
		
		
		
		
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| m (Link to list of Titanfall 2 server functions) | m (I've investigated Portal 2's lua files and there isn't anything that actually uses those files (i've read thru client.dll to verify this). Source 2 leftover?) | ||
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| ===Lua {{lua}}=== | ===Lua {{lua}}=== | ||
| <!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | <!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | ||
| {{dota2|4}} | {{dota2|4}} | ||
| :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
Revision as of 14:37, 22 June 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)

















































