Source 2004: Difference between revisions
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* [[DirectX]] | * [[DirectX]] | ||
** Uses Direct3D 9.0, with support for these hardware levels: | ** Uses Direct3D 9.0, with support for these hardware levels: | ||
** [[DirectX Versions|DirectX 6.0]] ({{code|dxlevel 60}}) level (not officially supported, but works) | ** [[DirectX Versions#DirectX_6|DirectX 6.0]] ({{code|dxlevel 60}}) level (not officially supported, but works) | ||
** [[DirectX Versions|DirectX 7.0]] ({{code|dxlevel 70}}) level | ** [[DirectX Versions#DirectX_7|DirectX 7.0]] ({{code|dxlevel 70}}) level | ||
** [[DirectX Versions|DirectX 8.0]] ({{code|dxlevel 80}}) level | ** [[DirectX Versions#DirectX_8|DirectX 8.0]] ({{code|dxlevel 80}}) level | ||
** [[DirectX Versions|DirectX 8.1]] ({{code|dxlevel 81}}) level | ** [[DirectX Versions#DirectX_8.1|DirectX 8.1]] ({{code|dxlevel 81}}) level | ||
** [[DirectX Versions|DirectX 9.0]] ({{code|dxlevel 90}}) level | ** [[DirectX Versions#DirectX_9|DirectX 9.0]] ({{code|dxlevel 90}}) level | ||
* Support DirectInput controller only | * Support DirectInput controller only | ||
Revision as of 06:11, 17 January 2025
Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One.
No current Valve titles hosted on Steam use this particular engine branch, as it is outdated.
Vampire: The Masquerade – Bloodlines still runs on a custom version of the engine, similar to the engine used in the Half-Life 2 Beta leak. However, it uses a proprietary texture format and BSP version 17, and support Bink videos.
SiN Episodes also likely used the last?[confirm] build of Source 2004, or possibly an early version of the Source 2006 branch previously used by
Half-Life 2: Lost Coast, combined with Source 2004 code[confirm], which contains few commands related to the HDR Rendering which was non-functional (
"mat_hdr_enabled"
).
Features
- Support for
Original Xbox game console
- Steam Friends & Parlor Games menu (removed in later version of Source 2006 in 2009)
- Shader Model 2.0 only
- Anti-aliasing up to 6X
- MSAA 8X unofficially supported through mat_antialias 8, but will reset to 4X on next launch. MSAA 8X can be also forced through GPU drivers control panel.
- DirectX
- Uses Direct3D 9.0, with support for these hardware levels:
- DirectX 6.0 (dxlevel 60) level (not officially supported, but works)
- DirectX 7.0 (dxlevel 70) level
- DirectX 8.0 (dxlevel 80) level
- DirectX 8.1 (dxlevel 81) level
- DirectX 9.0 (dxlevel 90) level
- Support DirectInput controller only
Availability
Source code for this branch is no longer officially available. Most Valve games introduced with Source 2004 are now currently using Source 2013 Singleplayer or Source 2013 Multiplayer.
An archive of the 2004 SDK is available on GitHub.
Usage
The following games are still based on, or currently using Source 2004.
Valve
- 2005
Half-Life 2 (Xbox)
Third-Party
- 2004
Vampire: The Masquerade – Bloodlines (Beta version)
- 2006
SiN Episodes
System Requirements
Minimum Specs :
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz
- RAM: 256 MB
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 6.0 compatibility level or higher)