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| {{vvis|4}} or ''Valve Visible Information Set'' is the [[command-line]] tool that takes a compiled [[BSP]] map and embeds visibility data into it. VVIS tests which [[visleaf|visleaves]] can see each other and which cannot. See [[Visibility optimization]] for a more detailed explanation. | {{vvis|4}} or ''Valve Visible Information Set'' is the [[command-line]] tool that takes a compiled [[BSP]] map and embeds visibility data into it. VVIS tests which [[visleaf|visleaves]] can see each other and which cannot. See [[Visibility optimization]] for a more detailed explanation. | ||
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| * [[PRT]] | * [[PRT]] | ||
| * [[Visibility optimization]] | * [[Visibility optimization]] | ||
| {{sdktools}} | |||
| [[Category:Official Source Tools]] | |||
| [[Category:Source 1 BSP compilers]] | |||
Revision as of 12:06, 12 July 2024
 VVIS or Valve Visible Information Set is the command-line tool that takes a compiled BSP map and embeds visibility data into it. VVIS tests which visleaves can see each other and which cannot. See Visibility optimization for a more detailed explanation.
 VVIS or Valve Visible Information Set is the command-line tool that takes a compiled BSP map and embeds visibility data into it. VVIS tests which visleaves can see each other and which cannot. See Visibility optimization for a more detailed explanation.
VVIS will:
- Test visibility between visleaves by clipping their view planes.
- Enforce a maximum visibility distance, if configured to.
Syntax
vvis [options...] <bsp file>
For example:
"Half-Life 2\bin\vvis.exe" -tmpout sdk_trainstation_01
This will generate and embed a visibility chart, writing portal data out to .\tmp\sdk_trainstation_01.prt.
Options
Use these in combination with expert compile mode or a batch file:
Functions
- -fast
- Only do a quick first pass. Does not actually test visibility.
- -radius_override <int>
- Force a maximum vis radius, in units, regardless of whether an env_fog_controller specifies one.
- -nosort
- Don't sort (an optimization) portals.
- -tmpin
- Read portals from \tmp\<mapname>.
- -tmpout
- Write portals to \tmp\<mapname>.
General
- -low
- Run as an idle-priority process.
- -threads
- Control the number of threads used. Defaults to the # of processors (times 2 for Hyperthreading/SMT CPU's) on your machine. Maximum is 16 threads. With a patched vvis_dll you can reach 32 threads.
- -verbose (-v)
- Turn on verbose output
- -novconfig
- Don't bring up graphical UI on vproject errors.
- -mpi
- Use VMPI to distribute computations.
- -mpi_pw <string>
- Use a password to choose a specific set of VMPI workers.
- -vproject <string>
- -game <string>
- Override the VPROJECT environment variable.
Console Output
VVIS prints various information about the compile process to the console. Note that output from older versions of the tool can be different.
- number portalclusters
- The effective number of visleaves in the map (visleaves clustered together with func_viscluster count as one).
- number numportals
- The number of portals connecting the the above visleaves.
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (time taken in seconds)
- Rough visibility calculations that are used to trivially weed out unseen areas from the final calculations.
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (time taken in seconds)
- Runs the actual visibility algorithm to determine which visleaves can see each other. Not run with -fast.
- Optimized: number visible clusters (percentage)
- Compression of the visibility data.
- Total clusters visible: number
- The total number of occurrences of visleaves being able to see each other in the calculated data.
- Average clusters visible: number
- The average number of leaves you can potentially see from each visleaf.
- Building PAS...
- Calculates the Potentially Audible Set.
- Average clusters audible: number
- The average number of leaves you can potentially hear into from each visleaf.
- visdatasize: number compressed from number
- Size of the visibility data in bytes. Max size is 16 MB in Source 2013.
See also
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