Combat: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
*[[Assaults]] — organized attacks and battle lines
*[[Assaults]] — organized attacks and battle lines
*[[Squads]] — getting NPCs to act as a team
*[[Squads]] — getting NPCs to act as a team
*[[rappelling]] (see external link)
*[[rappelling]] (see [[#External links|external link]])
*[[door kick]]  
*[[door kick]]  
*[[ai_goal_police]] — station a guard at a door (non-lethal)
*[[ai_goal_police]] — station a guard at a door (non-lethal)
Line 15: Line 15:
Most NPCs can fight, but some require special set-up:
Most NPCs can fight, but some require special set-up:
*Dropships: [[npc_combinedropship]]; see external link
*Dropships: [[npc_combinedropship]]; see external link
*[[Gunships and helicopters]] ([[npc_combinegunship]] and [[npc_helicopter]]) (see external link)
*[[Gunships and helicopters]] ([[npc_combinegunship]] and [[npc_helicopter]]) (see [[#External links|external link]])
*[[Striders]] ([[npc_strider]])
*[[Striders]] ([[npc_strider]])
*[[headcrab cannisters]]
*[[headcrab cannisters]]
Line 33: Line 33:
*[http://www.akilling.org/akg/?akg=tutnpc NPC tutorials]
*[http://www.akilling.org/akg/?akg=tutnpc NPC tutorials]
*[http://www.akilling.org/akg/forums/topic.asp?TOPIC_ID=613 Patrolling]
*[http://www.akilling.org/akg/forums/topic.asp?TOPIC_ID=613 Patrolling]
[[Category:Level Design]]

Revision as of 20:41, 22 February 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

A hub for articles about creating fighting and combat in Source maps and mods.

Mapping

Entities

Most NPCs can fight, but some require special set-up:

Notes

  • NPCs will not move far, if at all, unless they have info_nodes. See Node graph.
  • All types of Combine soldier are placed with npc_combine_s entities; see the model property.
  • Human rebels are placed with npc_citizen entities.

Programming

External links