BSP2MAP: Difference between revisions

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{{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}}
{{instead|Half-Life Unified SDK Map Decompiler}}
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.



Revision as of 05:18, 21 November 2023

Icon-ambox-instead.png
BSP2MAP is outdated. Consider using a newer alternative.

BspTwoMap BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See Also

External links