BSP2MAP: Difference between revisions
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Warning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.
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== External links == | == External links == | ||
* [https://www.moddb.com/downloads/bsp2map1 BSP2MAP] | * [https://www.moddb.com/downloads/bsp2map1 BSP2MAP] | ||
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison | * [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison) | ||
{{GoldSrc sdktools}} | {{GoldSrc sdktools}} |
Revision as of 00:48, 27 August 2023

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.
Media
See Also
External links
- BSP2MAP
- BSPTwoMap vs. WinBSPC (Comparison)
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