BSP2MAP: Difference between revisions

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== External links ==
== External links ==
* [https://www.moddb.com/downloads/bsp2map1 BSP2MAP] Download start after click. @ Yabkoy
* [https://www.moddb.com/downloads/bsp2map1 BSP2MAP]  
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above and below 2 images were taken from)
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  


{{GoldSrc sdktools}}
{{GoldSrc sdktools}}

Revision as of 00:48, 27 August 2023

Warning.pngWarning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See Also

External links