BSP2MAP: Difference between revisions

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== Media ==
== Media ==
<gallery mode=nolines widths=384px heights=256px>
<gallery mode=nolines widths=384px heights=256px>
Crossfire bsp2map.PNG|BSP2MAP attempt to decompile HL crossfire]]
Crossfire bsp2map.PNG|BSP2MAP attempt to decompile HL crossfire
</gallery>
</gallery>



Revision as of 00:47, 27 August 2023

Warning.pngWarning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See Also

External links

  • BSP2MAP Download start after click. @ Yabkoy
  • BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above and below 2 images were taken from)