Orange Box (engine branch): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added motion blur, $emissiveblend, $envmapfresnel and $selfillumfresnel, and Cinematic Physics features to the feature list, rewrote and reordered some features)
m (→‎Availability: Spelling)
Line 60: Line 60:


==Availability==
==Availability==
Most games using this branch were upgrades to the {{src13|2}} or {{src13mp|2}} branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.
Most games using this branch were upgraded to the {{src13|2}} or {{src13mp|2}} branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.


===<span style="color:#F26025">Source 2007</span>===
===<span style="color:#F26025">Source 2007</span>===

Revision as of 18:08, 2 September 2022

English (en)Español (es)Русский (ru)中文 (zh)Translate (Translate)

Source 2007Source 2009Source Multiplayer The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box (Half-Life 2: Episode Two, Portal, Team Fortress 2), succeeding the Source 2006 engine branch. It existed side-by-side with the Left 4 Dead engine branch Left 4 Dead engine branch until 2010, when it was obsoleted by the release of the Alien Swarm engine branch Alien Swarm engine branch. Despite this, the Source 2013 Source 2013 and Source 2013 Multiplayer Source 2013 Multiplayer branches were released in 2013 as more direct upgrades for these games.

The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work.

Versions

There are actually three Orange Box branches, referred to in the SDK Launcher as Source 2007 Source 2007, Source 2009 Source 2009, and Source Multiplayer Source Multiplayer. The 2009 and MP branches do not have a different feature set, but they are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).

Features

New since the Source 2006 Source 2006 engine branch are:

Source 2007 2007

Threading
Logic, rendering and audio have been threaded for performance gains in multi-core environments.
Soft particles
An all-new, artist-driven particle system, replacing the old hard-coded particle system.
Shadow mapping
Special dynamic lights such as the player's flashlight can now cast high-quality dynamic shadows.
Improved High Dynamic Range rendering
Remade HDR tonemapping that better fits outdoor scenes.[1]
Motion blur
Cheap and simple camera motion blur.[1]
Hardware Morph (HWM) flexes and Wrinkle maps
A new, powerful facial animation system, with support for textures that add fine wrinkling detail to the face during flex animation.
Conditional statements
New conditional statements for use in materials to optimize them for lower-end machines.
Phongwarp textures and other Phong improvements
Source's phong shading, introduced in Source 2006 Source 2006, has been upgraded with additional features such as reflection tinting, albedo tinting, phongwarp textures, and more.
Self-shadowing bump maps
A special, cheaper kind of bump map for brush shaders with baked in shadows to give the illusion of a self-shadowing surface.
Automatic displacement texturing
Mitigates texture stretching across displacement surfaces.
Alpha to coverage
Vector-like edges to raster images, fast.
Flowing emissive textures for models
Advanced flowing emission for VertexLitGeneric, notably used on the Vortigaunts in Template:Game name
Fresnel for specular reflections and self-illumination on models
On VertexLitGeneric, $envmap and $selfillum have new parameters to enable shading with the Fresnel effect.
Cinematic Physics
Baked physics animations that are rendered offline and brought into the engine for playback with minimal performance cost.
Visclusters
A new entity to be placed in large open areas with unbroken visiblity, reducing compile times.
Maplist Thumbnails
A console-oriented server browser UI.
Xbox 360 Xbox 360 support
Of little use to modders, needless to say!

Source 2009Source Multiplayer 2009

Mac OS X support
Particle system adjustments
Particles can now render blobs and models. Removed in Source 2013 Source 2013.
Disable phys_bone_followers
phys_bone_followers can now be disabled on dynamic props for performance gains and lower entity counts.

Source 20132013

Template:Game name has its own page.

Availability

Most games using this branch were upgraded to the Source 2013 Source 2013 or Source 2013 Multiplayer Source 2013 Multiplayer branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.

Source 2007

Source MP

Source 2009

References

1. Valve GDC 2008: Post Processing in The Orange Box