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Show new changes starting from 12:54, 28 July 2025
   
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28 July 2025

     05:56  Template:Black Mesa (mod) diffhist +44 Kr0tchet talk contribs (added name3 which simply displays text as "Black Mesa", but with 2012 icons.)
     05:36  Source diffhist +32 Kr0tchet talk contribs
     04:08  Template:Citation diffhist +82 N0one talk contribs (Should've done this a while ago before I started to translate pages that use this template, added Croatian)

27 July 2025

     23:19  Template:Citation diffhist +28 Equalizer5118 talk contribs (Made cite number align to the top)
     20:09  Env projectedtexture diffhist −36 Kiddo9000 talk contribs (Restructured the shadow casting caveat/bug to be more clear and accurate. Since initially writing about this issue, it has resolved itself on the same AMD GPUs I tested after driver updates. Multiple other DX9 bugs were also resolved in other games on those cards, so it seems the issue is not hardware-specific. I also added upgrading or downgrading drivers as a workaround. Someone should validate this on NVIDIA hardware, and update the affected games with the applicable DX9 games and mods.)
     02:34  Source/Engine versions diffhist +36 Kr0tchet talk contribs

26 July 2025

     20:12  DirectX Versions‎‎ 3 changes history +130 [Kr0tchet‎ (3×)]
     
20:12 (cur | prev) +14 Kr0tchet talk contribs (→‎DirectX levels)
     
20:12 (cur | prev) +69 Kr0tchet talk contribs (→‎DirectX levels)
     
20:09 (cur | prev) +47 Kr0tchet talk contribs (→‎DirectX 6 compatibility level)
     06:06  Left 4 Dead engine branch diffhist +74 Kr0tchet talk contribs
     06:06  Counter-Strike: Global Offensive engine branch‎‎ 2 changes history +122 [Kr0tchet‎ (2×)]
     
06:06 (cur | prev) +38 Kr0tchet talk contribs
     
05:58 (cur | prev) +84 Kr0tchet talk contribs
     06:02  Team Fortress 2 engine branch‎‎ 2 changes history +199 [Kr0tchet‎ (2×)]
     
06:02 (cur | prev) +72 Kr0tchet talk contribs
     
06:01 (cur | prev) +127 Kr0tchet talk contribs
     05:42  Valve Developer Community:Alternative Languages diffhist +13 Kr0tchet talk contribs

24 July 2025

     22:00  Counter-Strike: Global Offensive engine branch diffhist +144 Kr0tchet talk contribs (This note is also outdated with the release of CS2 aswell as TF2 branch, so Portal 2 became the newest (post-L4D) branch that still being maintained by Valve.)
     21:47  Left 4 Dead engine branch‎‎ 2 changes history +239 [Kr0tchet‎ (2×)]
     
21:47 (cur | prev) +28 Kr0tchet talk contribs
     
21:17 (cur | prev) +211 Kr0tchet talk contribs (→‎Added)
     21:36  SteamPipe‎‎ 2 changes history +264 [Kr0tchet‎ (2×)]
     
21:36 (cur | prev) +6 Kr0tchet talk contribs (→‎Players)
     
21:36 (cur | prev) +258 Kr0tchet talk contribs (→‎Players)
     21:28  Source 2013‎‎ 6 changes history +957 [Kr0tchet‎ (6×)]
     
21:28 (cur | prev) +9 Kr0tchet talk contribs
     
21:26 (cur | prev) +171 Kr0tchet talk contribs
     
21:17 (cur | prev) +6 Kr0tchet talk contribs (→‎HL2 20th Anniversary Update & 2025 engine update)
     
20:58 (cur | prev) +220 Kr0tchet talk contribs (→‎Features)
     
20:56 (cur | prev) +641 Kr0tchet talk contribs (Citing Source MP's d3d9ex)
     
20:53 (cur | prev) −90 Kr0tchet talk contribs (→‎HL2 20th anniversary update: - simplified "also in" template. Features introduced since L4D branch are marked as L4D and later, and HL:S & Portal doesn't need to mention twice in the template as there's already note above.)
     21:23  Half-Life: Source diffhist +78 Kr0tchet talk contribs
     21:12  Team Fortress 2 engine branch‎‎ 3 changes history +84 [Kr0tchet‎ (3×)]
     
21:12 (cur | prev) −38 Kr0tchet talk contribs (→‎Added)
     
21:11 (cur | prev) −31 Kr0tchet talk contribs (→‎Added)
     
21:08 (cur | prev) +153 Kr0tchet talk contribs (→‎Added: - Another way to disable Steam Networking.)
     20:47  Source/Engine versions‎‎ 2 changes history +484 [Kr0tchet‎ (2×)]
     
20:47 (cur | prev) +187 Kr0tchet talk contribs
     
01:14 (cur | prev) +297 Kr0tchet talk contribs (Updated HL2. July 2025 update.)

23 July 2025

     19:52  Garry's Mod diffhist −26 Kr0tchet talk contribs (it's so over, CS:S is no longer required for many GMOD workshop maps (except music, sounds, etc).)