Elevators: Difference between revisions

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*[http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator: Adding Doors]
*[http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator: Adding Doors]
*[http://www.halflifestorm.com/?page=tutorials&tutorial=6 Creating a Working Elevator: The Basics]
*[http://www.halflifestorm.com/?page=tutorials&tutorial=6 Creating a Working Elevator: The Basics]
<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead!
<!-- sdknuts isn't down, or if it was, it isn't anymore -->
*[http://www.sdknuts.net/download/WiseElevator.zip 4 Floor Elevator] (sample map)
*[http://sdknuts.net/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial (sdknuts)]
*[http://www.sdknuts.net/download/WiseElevator2.zip 4 Floor Elevator with additions] (Same sample, more complex)
*[http://forums.tf2maps.net/showthread.php?t=719 (TUTORIAL) The Elevator Trifecta (TF2Maps.net)]
*[http://www.sdknuts.net/akg/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial]
*Valve Editing Resource Community: +2 stop elevator (Down) [http://web.archive.org/web/*/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 Archived version]
-->
*[http://collective.valve-erc.com/index.php?doc=1047964377-43297800 Valve Editing Resource Community: +2 stop elevator]
<!--{{Note|These three examples are also being created by CrabbyData! Once the three tutorials are up and running, I'll replace these links by maps I made myself. --[[User:CrabbyData|CrabbyData]] 09:08, 27 Apr 2006}}-->

Revision as of 14:02, 5 December 2008

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

There is no specific elevator entity in HL1 or HL2. Elevators must be constructed from several entities.

Note.pngNote:In multiplayer Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with Developer 1 enabled.

Articles

Note.pngNote:If you want the three pages above to get made for you, please remind CrabbyData that he should work on them. --Andreasen 10:39, 7 Sep 2006 (PDT)

Entities

  • func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
  • func_tracktrain — moves between several points (See Trains); the easiest entity for multi-stop elevators
  • func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

External links