Turrets: Difference between revisions
		
		
		
		
		
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 Note:The SDK map
Note:The SDK map 
		
	
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| By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an [[ai_relationship]]. | By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an [[ai_relationship]]. | ||
| == Half Life 2 Turrets == | |||
| == Fixed turrets == | == Fixed turrets == | ||
| * [[npc_turret_ground]]: Fixed auto-turret mounted in the floor. | * [[npc_turret_ground]]: Fixed auto-turret mounted in the floor. | ||
| * [[npc_turret_ceiling]]: Fixed auto-turret mounted in the ceiling. | * [[npc_turret_ceiling]]: Fixed auto-turret mounted in the ceiling. | ||
| ==  | == Movable turrets == | ||
| * [[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | * [[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
| == Portal Turrets == | |||
| * [[npc_portal_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | |||
| * [[npc_rocket_turret]]: In ground, one legged. | |||
| == Usable mounted guns == | == Usable mounted guns == | ||
Revision as of 14:04, 6 January 2008
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All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Half Life 2 Turrets
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Movable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Portal Turrets
- npc_portal_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
- npc_rocket_turret: In ground, one legged.
Usable mounted guns
 Note:The SDK map
Note:The SDK map sdk_d2_coast_12.vmf features usable mounted guns.