This page is a index to the software documentation. Click here for more information.
This article relates to SteamVR. Click here for more information.

Ru/SteamVR/Environments: Difference between revisions

From Valve Developer Community
< Ru‎ | SteamVR
Jump to navigation Jump to search
No edit summary
No edit summary
Line 24: Line 24:
| {{tr
| {{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#26282f|width=35%|text = '''{{L|SteamVR/Environments/Introduction|2=<span style="color:#9dbfff"> Введение </span>}}''' }}
| {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#26282f|width=35%|text = '''{{L|SteamVR/Environments/Introduction|2= Введение }}''' }}
  {{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }}
  {{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }}
}}
}}
Line 33: Line 33:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|2=<span style="color:#9dbfff"> Часть первая:<br>Hammer и базовое освещение </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|2= Часть первая:<br>Hammer и базовое освещение }}''' }}
  {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }}
  {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Materials, Details and Props|2=<span style="color:#9dbfff"> Часть вторая:<br>Материалы, детали и реквизит </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Materials, Details and Props|2= Часть вторая:<br>Материалы, детали и реквизит }}''' }}
  {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }}
  {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|2=<span style="color:#9dbfff"> Часть третья:<br>Создание физического реквизита </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|2= Часть третья:<br>Создание физического реквизита }}''' }}
  {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
  {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
}}
}}
Line 52: Line 52:
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Getting Started|2=<span style="color:#9dbfff"> Давайте начнём </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Getting Started|2= Давайте начнём }}''' }}
  {{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }}
  {{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Converting Destinations|2=<span style="color:#9dbfff"> Converting Destinations </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Converting Destinations|2= Converting Destinations }}''' }}
  {{td|  Learn how to move your Destination over to the SteamVR Workshop. }}
  {{td|  Learn how to move your Destination over to the SteamVR Workshop. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/QuickPanels|2=<span style="color:#9dbfff"> Adding Quick Panels </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/QuickPanels|2= Adding Quick Panels }}''' }}
  {{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }}
  {{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/AssetPacks|2=<span style="color:#9dbfff"> Asset Packs </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/AssetPacks|2= Asset Packs }}''' }}
  {{td| Creating and using asset packs. }}
  {{td| Creating and using asset packs. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Checklist|2=<span style="color:#9dbfff"> Environment Checklist </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Checklist|2= Environment Checklist }}''' }}
  {{td| Quick checklist to make sure your environment is ready to upload to the workshop. }}
  {{td| Quick checklist to make sure your environment is ready to upload to the workshop. }}
}}
}}
Line 81: Line 81:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2/Docs/Level Design/Basic Construction|2=<span style="color:#9dbfff"> Basic Construction </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2/Docs/Level Design/Basic Construction|2= Basic Construction }}''' }}
  {{td| Learn the basics of constructing meshes in Hammer. }}
  {{td| Learn the basics of constructing meshes in Hammer. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2 Model Editor|2=<span style="color:#9dbfff"> Редактор моделей </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2 Model Editor|2= <span style="color:#9dbfff"> Редактор моделей </span>}}''' }}
{{td| Learn to create, view, and edit models with the Model Editor. }}
{{td| Learn to create, view, and edit models with the Model Editor. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Materials|2=<span style="color:#9dbfff"> Материалы </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Materials|2= <span style="color:#9dbfff"> Материалы </span>}}''' }}
  {{td| Learn how to use the Material Editor to create and edit materials. }}
  {{td| Learn how to use the Material Editor to create and edit materials. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Particles|2=<span style="color:#9dbfff"> Частицы </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Particles|2= <span style="color:#9dbfff"> Частицы </span>}}''' }}
  {{td| Learn the basics of creating particles with the Particle Editor. }}
  {{td| Learn the basics of creating particles with the Particle Editor. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Importing Tutorial|2=<span style="color:#9dbfff"> Импорт анимированной модели </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Importing Tutorial|2= Импорт анимированной модели }}''' }}
  {{td| Learn how to import a model with animations into {{svrtools|name}}. }}
  {{td| Learn how to import a model with animations into {{svrtools|name}}. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Turret Tutorial|2=<span style="color:#9dbfff"> Триггеры, анимация и звук </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Turret Tutorial|2= Триггеры, анимация и звук }}''' }}
  {{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }}
  {{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Sound|2=<span style="color:#9dbfff"> Добавление звуков </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Sound|2= Добавление звуков }}''' }}
  {{td| A guide on adding sounds to your environment. }}
  {{td| A guide on adding sounds to your environment. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Lighting|2=<span style="color:#9dbfff"> Добавление освещения </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Lighting|2= Добавление освещения }}''' }}
  {{td| A guide on adding light to your environment. }}
  {{td| A guide on adding light to your environment. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding a Welcome Panel|2=<span style="color:#9dbfff"> Добавление панели приветствия </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding a Welcome Panel|2= Добавление панели приветствия }}''' }}
  {{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }}
  {{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Fog Tutorial|2=<span style="color:#9dbfff"> Добавление тумана </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Fog Tutorial|2= Добавление тумана }}''' }}
  {{td| Learn how to add fog to your environment using the new {{ent|env_gradient_fog}} entity. }}
  {{td| Learn how to add fog to your environment using the new {{ent|env_gradient_fog}} entity. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Overlay Tutorial|2=<span style="color:#9dbfff"> Adding Overlays </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Overlay Tutorial|2= Adding Overlays }}''' }}
  {{td| Learn how to add overlays to your environment and models in SteamVR Home. }}
  {{td| Learn how to add overlays to your environment and models in SteamVR Home. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Precomputed Visibility|2=<span style="color:#9dbfff"> Precomputed Visibility </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Precomputed Visibility|2= Precomputed Visibility }}''' }}
  {{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }}
  {{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/lightcookies/|2=<span style="color:#9dbfff"> Light Cookies </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/lightcookies/|2= Light Cookies }}''' }}
  {{td| An explanation of what light cookies are and how to apply them to your spotlights. }}
  {{td| An explanation of what light cookies are and how to apply them to your spotlights. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Interaction|2=<span style="color:#9dbfff"> Advanced Interaction </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Interaction|2= Advanced Interaction }}''' }}
  {{td| A guide to creating advanced interactions via the point_value_remapper entity. }}
  {{td| A guide to creating advanced interactions via the point_value_remapper entity. }}
}}
}}
Line 155: Line 155:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Photogrammetry|2=<span style="color:#9dbfff"> Create a Photogrammetry Environment </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Photogrammetry|2= Create a Photogrammetry Environment }}''' }}
  {{td| Step by step instructions for creating a photogrammetry environment. }}
  {{td| Step by step instructions for creating a photogrammetry environment. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Outdoors Photogrammetry|2=<span style="color:#9dbfff"> Advanced Outdoors Photogrammetry </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Outdoors Photogrammetry|2= Advanced Outdoors Photogrammetry }}''' }}
  {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }}
  {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Indoors Photogrammetry|2=<span style="color:#9dbfff"> Advanced Indoors Photogrammetry </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Indoors Photogrammetry|2= Advanced Indoors Photogrammetry }}''' }}
  {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }}
  {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }}
}}
}}
Line 175: Line 175:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|2=<span style="color:#9dbfff"> Lighting Setup for<br>Photogrammetry Scenes </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|2= Lighting Setup for<br>Photogrammetry Scenes }}''' }}
  {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }}
  {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Destinations/Photogrammetry with Regard3D|2=<span style="color:#9dbfff"> Regard3D </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Destinations/Photogrammetry with Regard3D|2= Regard3D }}''' }}
  {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }}
  {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }}
}}
}}
Line 189: Line 189:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting|2=<span style="color:#9dbfff"> Скриптинг </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting|2= Скриптинг }}''' }}
  {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }}
  {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/API|2=<span style="color:#9dbfff"> Скриптовое API </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/API|2= Скриптовое API }}''' }}
  {{td| Список функций, классов и методов для написания скриптов в {{svrh|name}}. }}
  {{td| Список функций, классов и методов для написания скриптов в {{svrh|name}}. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Flashlight Tool Tutorial|2=<span style="color:#9dbfff"> Creating a Flashlight Tool </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Flashlight Tool Tutorial|2= Creating a Flashlight Tool }}''' }}
  {{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }}
  {{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Custom Tool Creation|2=<span style="color:#9dbfff"> Custom Tool Creation </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Custom Tool Creation|2= Custom Tool Creation }}''' }}
  {{td| Useful techniques when creating custom tool items. }}
  {{td| Useful techniques when creating custom tool items. }}
}}
}}
Line 213: Line 213:
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Blender tutorial|2=<span style="color:#9dbfff"> Из Blender в Source 2 </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Blender tutorial|2= Из Blender в Source 2 }}''' }}
  {{td| Пошаговая инструкция по экспорту мешей в {{Source 2|1}}. }}
  {{td| Пошаговая инструкция по экспорту мешей в {{Source 2|1}}. }}
}}
}}
Line 222: Line 222:
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Entity Guide|2=<span style="color:#9dbfff"> Руководство по сущностям </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Entity Guide|2= Руководство по сущностям }}''' }}
  {{td| Usage of entities in SteamVR Home compared to legacy games. }}
  {{td| Usage of entities in SteamVR Home compared to legacy games. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2=<span style="color:#9dbfff"> Шейдеры </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2= Шейдеры }}''' }}
  {{td| The parameters available for a material are determined by its shader. }}
  {{td| The parameters available for a material are determined by its shader. }}
}}
}}
Line 236: Line 236:
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Asset Browser|2=<span style="color:#9dbfff"> Asset Browser </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Asset Browser|2= <span style="color:#9dbfff"> Asset Browser </span>}}''' }}
  {{td| Overview of the Asset Browser - the hub of {{svrtools|name}}. }}
  {{td| Overview of the Asset Browser - the hub of {{svrtools|name}}. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Level Design/Hammer Overview|2=<span style="color:#9dbfff"> Использование Hammer </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Level Design/Hammer Overview|2= Использование Hammer }}''' }}
  {{td| Overview of Hammer - {{svrtools|name}}'s level editor. }}
  {{td| Overview of Hammer - {{svrtools|name}}'s level editor. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Panorama|2=<span style="color:#9dbfff"> Panorama </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Panorama|2= Panorama }}''' }}
  {{td| An overview of using Panorama to create UI. }}
  {{td| An overview of using Panorama to create UI. }}
}}
}}
{{tr
{{tr
| bgcolor = #202020
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Panorama Javascript API|2=<span style="color:#9dbfff"> Panorama Javascript API </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Panorama Javascript API|2= Panorama Javascript API }}''' }}
  {{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }}
  {{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }}
}}
}}
{{tr
{{tr
| bgcolor = #252525
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Cloth Simulation|2=<span style="color:#9dbfff"> Симуляция ткани </span>}}''' }}
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Cloth Simulation|2= Симуляция ткани }}''' }}
  {{td| Information on the {{Source 2|1}} cloth simulation system. }}
  {{td| Information on the {{Source 2|1}} cloth simulation system. }}
}}
}}

Revision as of 12:06, 6 September 2025

English (en)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)
Info content.png
This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.


SteamVR Workshop Tools Background.png