Template:Hammer++ compatibility: Difference between revisions
		
		
		
		
		
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Note:This table is for games (and mods) which aren't explicitly supported by the latest downloads found on the website.
Important:In order to use CS:GO Hammer++, you must have the 
 Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod. 
		
	
Grande1900 (talk | contribs)  (add pvkii for 1.0 (64 bit) update)  | 
				 (PVKII still runs on Source 2013 MP, and doesn't have new features from TF2 branch.)  | 
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| {{hammerpp compatibility/strings|pvkii Notes}}  | | {{hammerpp compatibility/strings|pvkii Notes}}  | ||
Revision as of 19:16, 9 August 2025
Main article:  Hammer++
Todo: Make it clearer when games require you to install H++ in a different game's directory (see BMS mod version notes for example).
This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
Preview
csgo_legacy beta branch installed for | Game | Engine branch (game) | Hammer++ Version | Notes  | 
|---|---|---|---|
| Alien Swarm engine branch | Garry's Mod | Errors about reading particles, use mount.cfg to mount Alien Swarm data.structure_seal, use a normal brush to close your maps.If compiled it forces the map to be fullbright even if there are lights.  | |
| Source 2013 Singleplayer | Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's bin folder normally.
 | |
| Team Fortress 2 branch | Team Fortress 2 | Configure Hammer for Half-Life: Source, then install to game's bin/x64 folder normally.
 | |
| Team Fortress 2 branch | Team Fortress 2 | Install to game's bin/x64 folder normally.
 | |
| Left 4 Dead engine branch | L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.steam_appid.txt from the hammerplusplus folder. | |
| L4D2 | Identical to steam_appid.txt from the hammerplusplus folder. | ||
| Strata Source | Garry's Mod | Need retest using GMOD version. [confirm]  | |
| Alien Swarm engine branch | Garry's Mod & Portal 2 | Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's bin folder, but works when pointed to from another game.
 | |
| Source 2013 Multiplayer | Source 2013 Multiplayer | Setting up Hammer | |
| Xengine | Garry's Mod | Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned. | |
| Source 2007 | Source 2013 Singleplayer | Install to bin folder and add a game configuration pointing to the mod; the  | |
| Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's bin folder normally.
Check out the issues below in the relevant subpage.  | |
| Source 2013 Multiplayer | Team Fortress 2 | Hammer++ shouldn't be installed in PVKII's bin folder, but works when pointed to from another game.Use special I/O delimiter (ESC) setting to be off.  | |
| Source 2009 | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
 Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's   | |
| Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's bin folder normally.
 | |
| Strata Source | Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to  | |
| Team Fortress 2 branch | Team Fortress 2 | Install to game's bin/x64 folder normally.
 | |
(including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...)  | 
Source 2006 | Source 2013 Singleplayer | See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. | 
| Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's bin folder normally.[confirm]
 | |
| Source 2013 Multiplayer | Source 2013 Multiplayer | Install to game's bin folder normally.[confirm]
This build uses   | |
| Counter-Strike: Global Offensive | Counter-Strike: Global Offensive | Install to game's bin/win32 folder normally.[confirm]FGD must be modified to replace soundscape and sky KVs with string.As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use  |