Template:Hammer++ compatibility/strings

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Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:21
Approximate status of translation:English (en) 100% Suomi (fi) 33.33% Русский (ru) 90.48% Українська (uk) 4.76% Tiếng Việt (vi) 38.1% 中文 (zh) 33.33% 
  • Game
  • Hammer++ Version

Game/tool notes

  • Notes
  • Install to game's 🖿bin folder normally.
  • Errors about reading particles, use mount.cfg to mount alien swarm data.
    Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
    If compiled it forces the map to be fullbright even if there are lights.
    Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals
  • Setting up Hammer
  • Portal 2 support still has some problems, this will be released at a later date.
  • Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.
  • Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.
  • L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
    PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
    Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
  • Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
  • [confirm]
  • [confirm]
  • Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps
  • Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
  • Install to Source 2013 Singleplayer Source SDK Base 2013 - Singleplayer's 🖿bin folder and add a game configuration pointing to the mod; the Source 2013 Singleplayer Source 2013 SP compilers generate BSPs that are compatible with Source 2007 Source 2007.
  • Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

  • A separate version for Portal 2 is planned. Check out this guide.
  • This build uses Source 2013 Multiplayer Source 2013 Multiplayer to reduce map size.
  • Check out the issues below in the relevant subpage.
  • See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.