Player: Difference between revisions
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Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.
Tip:In singleplayer, a pointer to the player can be acquired by using
Warning:Removing a player entity that a human player is in control of will cause them to either be kicked from the game or prevented them from doing anything.
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
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{{note|Keyvalues, inputs, outputs and [[Dimensions]] vary depending on game and engine version.}} | {{note|Keyvalues, inputs, outputs and [[Dimensions]] vary depending on game and engine version.}} | ||
{{tip|In singleplayer, a pointer to the player can be acquired by using <code>UTIL_GetLocalPlayer()</code>.}} | {{tip|In singleplayer, a pointer to the player can be acquired by using <code>UTIL_GetLocalPlayer()</code>.}} | ||
{{warning|Removing player entity that a human player is in control of will cause them to either be kicked from the game or prevented them from doing anything.}} | {{warning|Removing a player entity that a human player is in control of will cause them to either be kicked from the game or prevented them from doing anything.}} | ||
{{PreservedEnt|player}} | {{PreservedEnt|player}} | ||
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[[File:entcreateplayer.jpg|thumb|580px|The consequences of player entity generation.]] | [[File:entcreateplayer.jpg|thumb|580px|The consequences of player entity generation.]] | ||
== Keyvalues == | ==Keyvalues== | ||
{{note|Keyvalues can be changed on a player with [[AddOutput]].}} | {{note|Keyvalues can be changed on a player with [[AddOutput]].}} | ||
{{KV|Health|intn=health|integer|The player's health.}} | {{KV|Health|intn=health|integer|The player's health.}} | ||
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:{{todo|Test for games other than {{half-Life 2}}{{portal}}{{portal2}}{{tf2}}}} | :{{todo|Test for games other than {{half-Life 2}}{{portal}}{{portal2}}{{tf2}}}} | ||
== Inputs == | ==Inputs== | ||
{{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | {{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | ||
{{IO|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} | {{IO|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} |
Revision as of 08:48, 9 September 2024

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... Game Specific ... |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.











If the game has round restart mechanics this entity may not behave as expected:
|

Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
- Base Velocity (BaseVelocity) <vector>
- Adds to the velocity of the player.
Format:<x> <y> <z>
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean > (not in
Half-Life 2 series)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
- SetFogController <string > (not in
Half-Life 2 series)
- Sets the env_fog_controller to use.
- PerformForcedWeaponDeploy <string > (only in
)
- Forces the player to use specified weapon with pickup animation.
Note:Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.