UnrealMapDrawTool: Difference between revisions

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* Support multiple layers map painting.
* Support multiple layers map painting.
* Own map format to save/load maps.
* Own map format to save/load maps.
* Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water|water}} and others.
* Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others.


== Drawbacks ==
== Drawbacks ==

Revision as of 01:29, 9 March 2024

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UnrealMapDrawTool is a GoldSrc GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.

Features

  • Support multiple layers map painting.
  • Own map format to save/load maps.
  • Create entities like player start positions, water and others.

Drawbacks

  • No preview map in real time in 3D
  • No tools like Paint (line, radius, etc..)

Minimal System requirements

  • OS: Windows Windows
  • CPU: 1.0 GHz
  • RAM: 512MB

Media

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External links