QRAD: Difference between revisions
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'''QRAD''' (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map. | '''QRAD''' (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map. | ||
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that every [[PVS]] required a [[Light_environment_(GoldSrc)|light_environment]] (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers. | This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that every [[PVS]] required a [[Light_environment_(GoldSrc)|light_environment]] (can be only seen in decomplied map files from some games, also seen in {{hl2|1}}) for lighting an outdoor area, which could be tedious for mappers. | ||
== See also == | == See also == | ||
Revision as of 00:49, 28 January 2025
QRAD (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map.
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map twice resulting in longer compile times. He also found that every PVS required a light_environment (can be only seen in decomplied map files from some games, also seen in Half-Life 2) for lighting an outdoor area, which could be tedious for mappers.
See also
- VRAD -
Source 1 counterpart. - VRAD2 & VRAD3 -
Source 2 counterpart.
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