BSP2MAP: Difference between revisions
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== See | == See also == | ||
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]] | * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]] | ||
* [[Decompiling Maps#GoldSrc|Decompiling Maps]] | * [[Decompiling Maps#GoldSrc|Decompiling Maps]] | ||
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* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison) | * [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison) | ||
{{ | {{gldsrc sdktools}} | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Third Party GoldSrc Tools]] | [[Category:Third Party GoldSrc Tools]] | ||
[[Category:Non-Steam Applications]] | [[Category:Non-Steam Applications]] | ||
[[Category:GoldSrc Level Design]] | [[Category:GoldSrc Level Design]] |
Latest revision as of 12:49, 4 January 2024

BSP2MAP is outdated. Consider using a newer alternative.
BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.
Media
See also
External links
- BSP2MAP
- BSPTwoMap vs. WinBSPC (Comparison)
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