BSP2MAP: Difference between revisions

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== See Also ==
== See also ==
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]
* [[Decompiling Maps#GoldSrc|Decompiling Maps]]
* [[Decompiling Maps#GoldSrc|Decompiling Maps]]
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* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  


{{GoldSrc sdktools}}
{{gldsrc sdktools}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Non-Steam Applications]]
[[Category:Non-Steam Applications]]
[[Category:GoldSrc Level Design]]
[[Category:GoldSrc Level Design]]

Latest revision as of 12:49, 4 January 2024

Icon-ambox-instead.png
BSP2MAP is outdated. Consider using a newer alternative.

BspTwoMap BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See also

External links