BSP2MAP: Difference between revisions

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{{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}}
{{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}}
'''BSP2MAP''' is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.


== Limitations ==
== Limitations ==

Revision as of 11:18, 15 November 2023

Warning.pngWarning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.

BspTwoMap BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See Also

External links