BSP2MAP: Difference between revisions
Jump to navigation
Jump to search
Warning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than BSP2MAP.
m (→See Also) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}} | {{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}} | ||
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor. | |||
== Limitations == | == Limitations == |
Revision as of 11:18, 15 November 2023

BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.
Media
See Also
External links
- BSP2MAP
- BSPTwoMap vs. WinBSPC (Comparison)
|