File:Gldsrc icon.png: Difference between revisions
		
		
		
		
		
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Kestrelguy (talk | contribs)  (an icon for Goldsource. it's literally just File:Hl engine logo.png scaled down to 16x16.)  | 
				Kestrelguy (talk | contribs)  m (→Summary)  | 
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== Summary ==  | == Summary ==  | ||
an icon for [[Goldsource]]. it's literally just [[File:Hl engine logo.png]] scaled down to 16x16.  | an icon for [[Goldsource]]. it's literally just [[:File:Hl engine logo.png]] scaled down to 16x16.  | ||
Revision as of 20:53, 28 November 2021
Summary
an icon for Goldsource. it's literally just File:Hl engine logo.png scaled down to 16x16.
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 10:41, 13 June 2023 | 64 × 64 (6 KB) | SirYodaJedi (talk | contribs) | Reverted to version as of 11:43, 2 June 2023 (PDT) more accurate to official logo; 64px isn't "blurry" | |
| 08:21, 13 June 2023 | 256 × 256 (33 KB) | Kr0tchet (talk | contribs) | Much better version, fully make from scratch with gradient background instead of blurry one. | ||
| 10:43, 2 June 2023 | 64 × 64 (6 KB) | SirYodaJedi (talk | contribs) | |||
| 02:08, 28 March 2023 | 16 × 16 (3 KB) | Kr0tchet (talk | contribs) | Better made one made from scratch (combined with File:Hl engine logo.png) without that white text. | ||
| 20:53, 28 November 2021 | 16 × 16 (1,013 bytes) | Kestrelguy (talk | contribs) | an icon for Goldsource. it's literally just File:Hl engine logo.png scaled down to 16x16. | 
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- AllocBlock:Full
 - Azure Sheep
 - BSP2MAP
 - Battle Grounds
 - Binary space partitioning
 - Bind
 - Black Mesa (Source)
 - Blender
 - Brush
 - Byte
 - Char
 - Codename: Gordon
 - Counter-Strike
 - Counter-Strike: Condition Zero
 - Counter-Strike: Condition Zero Deleted Scenes
 - Counter-Strike: Source
 - Create a Mod
 - DSP
 - Damage types
 - Day of Defeat
 - Day of Defeat: Source
 - Deathmatch Classic
 - Decompiling Maps
 - Env soundscape
 - Es/SDK Docs
 - FGD
 - Fortress Forever
 - Fps max
 - Fr/SDK Docs
 - Func brush
 - Func detail
 - Func door
 - Func door rotating
 - Func illusionary
 - Func wall
 - GCFScape
 - Gameinfo.txt
 - Gearbox Software
 - GoldSrc
 - Half-Life
 - Half-Life: Blue Shift
 - Half-Life: Source
 - Half-Life: Uplink
 - Half-Life 2
 - Half-Life 2: Deathmatch
 - Half-Life 2: Episode One
 - Half-Life 2: Lost Coast
 - Half-Life Deathmatch: Source
 - Half-Life Model Viewer
 - Hammer Texture Browser
 - Hammer Vertex Tool
 - Hammer View Menu
 - Impulse
 - Infodecal
 - International Online Soccer
 - Judgement
 - Leak
 - List of base entities
 - List of skies
 - Logic auto
 - Logic relay
 - Main Page
 - Map prefixes and suffixes
 - Mapping in Source vs Half-Life
 - Material surface properties
 - Mipmapping
 - Modification
 - NPC
 - Pl/Source
 - Point Of View
 - Point viewcontrol
 - Prop Download Sites
 - Prop door rotating
 - QC
 - RAD
 - RAD (technical)
 - Ricochet
 - SDK Docs
 - SDK Installation
 - Skybox
 - Skybox (2D)
 - Source
 - Source Multiplayer Networking
 - Squads
 - Sv/Main Page
 - Sv/SDK Docs
 - Sv cheats
 - Sven Co-op
 - TGA
 - Team Fortress Classic
 - Tool textures (Source)
 - VIS
 - VRAD
 - VTF (Valve Texture Format)
 - Valve
 - Valve Hammer Editor
 - WinBSPC
 - Talk:Skybox (2D) with Terragen
 - File:Gldsrc-16px.png (file redirect)
 - File:Gldsrc-icon.png (file redirect)
 
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