Valve Hammer Editor: Difference between revisions
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The '''Valve Hammer Editor''' (more informally known as '''Hammer''') | The '''Valve Hammer Editor''' (more informally known as '''Hammer''', and previously called '''Worldcraft''') is the official mapping tool for the [[Goldsource]] and [[Source]] engines (which most newer Valve games run under). It is also included in every game made with Source Engine that is not a mod. In this page, the history of the mapping tool is documented. | ||
== Hammer 3.x == | == Hammer 3.x == |
Revision as of 18:33, 2 September 2018

The Valve Hammer Editor (more informally known as Hammer, and previously called Worldcraft) is the official mapping tool for the Goldsource and Source engines (which most newer Valve games run under). It is also included in every game made with Source Engine that is not a mod. In this page, the history of the mapping tool is documented.
Hammer 3.x
Originally developed with the name The Forge and distributed under the name Worldcraft on the retail Half-Life CD, Valve Hammer Editor 3.x is the official Goldsource mapping tool.
FGDs
- Half-Life (FGD)
- Counter-Strike (FGD)
- Condition Zero Deleted Scenes (FGD)
- Day of Defeat (FGD)
- Deathmatch Classic (FGD)
- Half-Life: Blue Shift (FGD)
- Half-Life: Opposing Force (FGD)
- Ricochet (FGD)
- Team Fortress Classic (FGD)
Hammer 4.x
Valve Hammer Editor 4.x, provided as a component of the Source SDK, is the official Source mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.
FGDs
See also
- Hammer Editor Documentation
- Level Design Documentation
- Hammer Editor version history
- Hammer Feature Requests
- Brush
- Entity
- FGD
External links
- Wikipedia:Valve Hammer Editor
- Jackhammer — a brand new level editor for games with a quake-style BSP architecture.
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