Left 4 Dead 2 Level Creation: Difference between revisions
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* [[:Category:Modeling|Custom Models and Animation]] | * [[:Category:Modeling|Custom Models and Animation]] | ||
:Breakable Props | Cinematic Physics | Introduction Camera | :Breakable Props | Cinematic Physics | Introduction Camera | ||
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | |||
* [[Particle_System|Editing Particle Effects]] | * [[Particle_System|Editing Particle Effects]] | ||
:<strong style="color:#FF0000;">[[File:Warning.png|link=|alt=]] Warning:</strong> Custom particle effects are not officially supported at this time. | :<strong style="color:#FF0000;">[[File:Warning.png|link=|alt=]] Warning:</strong> Custom particle effects are not officially supported at this time. | ||
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | ||
* [[L4D2 Soundscripts|Soundscripts]] | * [[L4D2 Soundscripts|Soundscripts]] |
Revision as of 01:33, 9 March 2011
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.