Left 4 Dead 2 Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Custom Assets) |
ThaiGrocer (talk | contribs) m (Exposed some other topics that people may be initially interested in.) |
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* [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | * [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | ||
* [[Detail_prop|Detail Props]] | * [[Detail_prop|Detail Props]] | ||
* [[:Category:Modeling|Custom Models]] | * [[:Category:Modeling|Custom Models]] | Cinematic Physics | Introduction Camera | ||
* [[Particle_System|Editing Particle Effects]] | * [[Particle_System|Editing Particle Effects]] | ||
:<strong style="color:#FF0000;">[[File:Warning.png|link=|alt=]] Warning:</strong> Custom particle effects are not officially supported at this time. | :<strong style="color:#FF0000;">[[File:Warning.png|link=|alt=]] Warning:</strong> Custom particle effects are not officially supported at this time. |
Revision as of 18:26, 8 March 2011
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.