Turrets: Difference between revisions
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Note:The SDK map
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=== Movable turrets === | === Movable turrets === | ||
* [[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | * [[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
== Portal Turrets == | == Portal Turrets == | ||
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* [[npc_rocket_turret]]: In ground, one legged. | * [[npc_rocket_turret]]: In ground, one legged. | ||
== | == Usable mounted guns == | ||
* [http://www.interlopers.net/tutorials/25687 Tutorial]- Shows how to set up dynamic prop guns. | |||
* [[func_tank]] | |||
{{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} | {{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} |
Revision as of 16:34, 31 January 2011
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All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Half-Life 2 Turrets
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Movable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Portal Turrets
- npc_portal_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
- npc_rocket_turret: In ground, one legged.
Usable mounted guns

sdk_d2_coast_12.vmf
features usable mounted guns.