Turrets: Difference between revisions
		
		
		
		
		
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 Note:The SDK map
Note:The SDK map 
		
	
|  (screenshot) | m (→Portal Turrets) | ||
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| == Portal Turrets == | == Portal Turrets == | ||
| [[Image:PortalTurretCollection.jpg|right]] | |||
| * [[npc_portal_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | * [[npc_portal_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
| * [[npc_rocket_turret]]: In ground, one legged. | * [[npc_rocket_turret]]: In ground, one legged. | ||
| ==Other== | |||
| {{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} | {{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} | ||
Revision as of 16:33, 31 January 2011
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All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Half-Life 2 Turrets
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Movable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Usable mounted guns
Portal Turrets
- npc_portal_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
- npc_rocket_turret: In ground, one legged.
Other
 Note:The SDK map
Note:The SDK map sdk_d2_coast_12.vmf features usable mounted guns.
