Turrets: Difference between revisions
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== Portal Turrets == | == Portal Turrets == | ||
[[Image:PortalTurretCollection.jpg|right]] | |||
* [[npc_portal_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | * [[npc_portal_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
* [[npc_rocket_turret]]: In ground, one legged. | * [[npc_rocket_turret]]: In ground, one legged. | ||
==Other== | |||
{{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} | {{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} |
Revision as of 16:33, 31 January 2011
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Half-Life 2 Turrets
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Movable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Usable mounted guns
Portal Turrets
- npc_portal_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
- npc_rocket_turret: In ground, one legged.
Other

sdk_d2_coast_12.vmf
features usable mounted guns.