Left 4 Dead 2 Level Creation: Difference between revisions

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=== Custom Assets ===
=== Custom Assets ===
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]]
* [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]]
* [[Detail_prop|Detail Props]]
* [[Detail_prop|Detail Props]]
* [[:Category:Modeling|Custom Models]]
* [[:Category:Modeling|Custom Models]]

Revision as of 16:36, 27 February 2011

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts
  • Water Flow

Gamemodes

Custom Assets

Warning: Custom particle effects are not officially supported at this time.

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other