Water: Difference between revisions
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{{Abstract Mapping}} __NOTOC__ | |||
==Articles== | ==Articles== | ||
*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map |
Revision as of 20:41, 25 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Articles
- Adding Water: placing water in a map
- Water Shader: about the water materials
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
. See this page for pictures of several kinds of water.