Water: Difference between revisions
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{{Abstract Mapping}} __NOTOC__ | |||
==Articles== | ==Articles== | ||
*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
Revision as of 20:41, 25 October 2005
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Articles
- Adding Water: placing water in a map
- Water Shader: about the water materials
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water. See this page for pictures of several kinds of water.