Category:Hammer: Difference between revisions

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__NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}}
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<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div>


[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]]
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| text= If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:<!--
--><br>'''GoldSrc:''' [[:Category:GoldSrc Level Design|GoldSrc level design]]<!--
--><br>'''Source:''' [[:Category:Level Design|Source level design]]<!--
--><br>'''Source 2:''' [[Source_2/Docs/Level_Design|Source 2 level design]]
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<br>
[[File:Hammer splash.png|left|border|Hammer splash screen|300px|link=|Source]] <b>Welcome to Hammer Editor Page</b>


The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games.
The {{Hammer|1|nt=1}} is the tool used for designing levels for {{GldSrc|4}}, {{Source|4}} and {{Src2|4}} engine games.


It can be used for:
<br><br><br><br>
* Creating level architecture - geometry, texturing, and lighting.
It can be used to:
* Placing models (props) created in 3D modeling packages, such as [[XSI]].
* Placing [[Entity|entities]] for gameplay.
* Scripting gameplay entities with [[Inputs and Outputs]].
* Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s.
* [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}


* Create level architecture - geometry, texturing, and lighting.
* Place [[model]]s ("props") created in 3D modeling packages.
* Place [[Entity|entities]] for gameplay.
* Script those entities with [[Inputs and Outputs]].
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* [[Hammer Run Map Normal|Compile and run]] game levels.
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==Getting Started==
==Getting Started==
* [[Introduction to Editing]] - A introduction to the basic principles of editing.
* '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing.
* [[Your First Map]] - How to create and run a simple map.
* '''[[Your First Map]]''' - How to create and run a simple map.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).
<!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).-->
 
== Reference ==


==See also==
* [[:Category:Hammer Menus|Menus]]
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems.
* [[:Category:Hammer Dialogs|Dialogs]]  
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions.
* [[:Category:Hammer Toolbars|Toolbars]]
* [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools.
* [[:Category:Hammer Tools|Tools]]
* [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK.
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Wikipedia:Valve Hammer Editor]]


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==Hammer Reference==
==See also==
* [[:Category:Hammer Menus|Menus]] - Reference for the menus.
 
* [[:Category:Hammer Dialogs|Dialogs]] - Reference for dialog boxes and options.
* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Hammer Toolbars|Toolbars]] - Description of toolbars and icons.
* [[:Category:Level Design FAQ|Level Design FAQ]]  
* [[:Category:Hammer Tools|Tools]] - Usage of tools provided in Hammer.
* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)
* [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts.
* [[Source SDK Release Notes]]
* {{Wikipedia|Valve Hammer Editor}}


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[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entry pages]]
__NOTOC__

Latest revision as of 03:32, 1 September 2024

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Info.png
If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design


Source
Welcome to Hammer Editor Page

The Valve Hammer Editor is the tool used for designing levels for GoldSrc GoldSrc, Source Source and Source 2 Source 2 engine games.





It can be used to:

Getting Started

Reference

See also

Merge-arrow.png
It has been suggested that this article or section be moved to [[Valve Hammer Editor/Docs]]. (Discuss)


Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.