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| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#26282f|width=35%|text = '''{{L|SteamVR/Environments/Introduction|2= | | {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#26282f|width=35%|text = '''{{L|SteamVR/Environments/Introduction|2= Введение }}''' }} | ||
{{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }} | {{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|2= Часть первая:<br>Hammer и базовое освещение }}''' }} | ||
{{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }} | {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Materials, Details and Props|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Materials, Details and Props|2= Часть вторая:<br>Материалы, детали и реквизит }}''' }} | ||
{{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }} | {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|2= Часть третья:<br>Создание физического реквизита }}''' }} | ||
{{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }} | {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }} | ||
}} | }} | ||
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| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Getting Started|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Getting Started|2= Давайте начнём }}''' }} | ||
{{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }} | {{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Converting Destinations|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Converting Destinations|2= Converting Destinations }}''' }} | ||
{{td| Learn how to move your Destination over to the SteamVR Workshop. }} | {{td| Learn how to move your Destination over to the SteamVR Workshop. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/QuickPanels|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/QuickPanels|2= Adding Quick Panels }}''' }} | ||
{{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }} | {{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/AssetPacks|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/AssetPacks|2= Asset Packs }}''' }} | ||
{{td| Creating and using asset packs. }} | {{td| Creating and using asset packs. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Checklist|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Checklist|2= Environment Checklist }}''' }} | ||
{{td| Quick checklist to make sure your environment is ready to upload to the workshop. }} | {{td| Quick checklist to make sure your environment is ready to upload to the workshop. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2/Docs/Level Design/Basic Construction|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2/Docs/Level Design/Basic Construction|2= Basic Construction }}''' }} | ||
{{td| Learn the basics of constructing meshes in Hammer. }} | {{td| Learn the basics of constructing meshes in Hammer. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Importing Tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Importing Tutorial|2= Импорт анимированной модели }}''' }} | ||
{{td| Learn how to import a model with animations into {{svrtools|name}}. }} | {{td| Learn how to import a model with animations into {{svrtools|name}}. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Turret Tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Turret Tutorial|2= Триггеры, анимация и звук }}''' }} | ||
{{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }} | {{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Sound|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Sound|2= Добавление звуков }}''' }} | ||
{{td| A guide on adding sounds to your environment. }} | {{td| A guide on adding sounds to your environment. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Lighting|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Lighting|2= Добавление освещения }}''' }} | ||
{{td| A guide on adding light to your environment. }} | {{td| A guide on adding light to your environment. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding a Welcome Panel|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding a Welcome Panel|2= Добавление панели приветствия }}''' }} | ||
{{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }} | {{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Fog Tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Fog Tutorial|2= Добавление тумана }}''' }} | ||
{{td| Learn how to add fog to your environment using the new {{ent|env_gradient_fog}} entity. }} | {{td| Learn how to add fog to your environment using the new {{ent|env_gradient_fog}} entity. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Overlay Tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Overlay Tutorial|2= Adding Overlays }}''' }} | ||
{{td| Learn how to add overlays to your environment and models in SteamVR Home. }} | {{td| Learn how to add overlays to your environment and models in SteamVR Home. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Precomputed Visibility|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Precomputed Visibility|2= Precomputed Visibility }}''' }} | ||
{{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }} | {{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/lightcookies/|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/lightcookies/|2= Light Cookies }}''' }} | ||
{{td| An explanation of what light cookies are and how to apply them to your spotlights. }} | {{td| An explanation of what light cookies are and how to apply them to your spotlights. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Interaction|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Interaction|2= Advanced Interaction }}''' }} | ||
{{td| A guide to creating advanced interactions via the point_value_remapper entity. }} | {{td| A guide to creating advanced interactions via the point_value_remapper entity. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Photogrammetry|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Photogrammetry|2= Create a Photogrammetry Environment }}''' }} | ||
{{td| Step by step instructions for creating a photogrammetry environment. }} | {{td| Step by step instructions for creating a photogrammetry environment. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Outdoors Photogrammetry|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Outdoors Photogrammetry|2= Advanced Outdoors Photogrammetry }}''' }} | ||
{{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }} | {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Indoors Photogrammetry|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Indoors Photogrammetry|2= Advanced Indoors Photogrammetry }}''' }} | ||
{{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }} | {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }} | ||
}} | }} | ||
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{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|2= Lighting Setup for<br>Photogrammetry Scenes }}''' }} | ||
{{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }} | {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Destinations/Photogrammetry with Regard3D|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Destinations/Photogrammetry with Regard3D|2= Regard3D }}''' }} | ||
{{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }} | {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting|2= Скриптинг }}''' }} | ||
{{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }} | {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/API|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/API|2= Скриптовое API }}''' }} | ||
{{td| Список функций, классов и методов для написания скриптов в {{svrh|name}}. }} | {{td| Список функций, классов и методов для написания скриптов в {{svrh|name}}. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Flashlight Tool Tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Flashlight Tool Tutorial|2= Creating a Flashlight Tool }}''' }} | ||
{{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }} | {{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Custom Tool Creation|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Custom Tool Creation|2= Custom Tool Creation }}''' }} | ||
{{td| Useful techniques when creating custom tool items. }} | {{td| Useful techniques when creating custom tool items. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Blender tutorial|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Blender tutorial|2= Из Blender в Source 2 }}''' }} | ||
{{td| Пошаговая инструкция по экспорту мешей в {{Source 2|1}}. }} | {{td| Пошаговая инструкция по экспорту мешей в {{Source 2|1}}. }} | ||
}} | }} | ||
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| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Entity Guide|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Entity Guide|2= Руководство по сущностям }}''' }} | ||
{{td| Usage of entities in SteamVR Home compared to legacy games. }} | {{td| Usage of entities in SteamVR Home compared to legacy games. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2= Шейдеры }}''' }} | ||
{{td| The parameters available for a material are determined by its shader. }} | {{td| The parameters available for a material are determined by its shader. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Level Design/Hammer Overview|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Level Design/Hammer Overview|2= Использование Hammer }}''' }} | ||
{{td| Overview of Hammer - {{svrtools|name}}'s level editor. }} | {{td| Overview of Hammer - {{svrtools|name}}'s level editor. }} | ||
}} | }} | ||
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| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Panorama Javascript API|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Panorama Javascript API|2= Panorama Javascript API }}''' }} | ||
{{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }} | {{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Cloth Simulation|2= | | {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Cloth Simulation|2= Симуляция ткани }}''' }} | ||
{{td| Information on the {{Source 2|1}} cloth simulation system. }} | {{td| Information on the {{Source 2|1}} cloth simulation system. }} | ||
}} | }} |
Latest revision as of 12:07, 6 September 2025

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Введение | An overview of the various concepts behind the SteamVR Workshop Tools. |
Руководство по окружению | |
Часть первая: Hammer и базовое освещение |
Covers the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. |
Часть вторая: Материалы, детали и реквизит |
Covers creating new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and adding map details. |
Часть третья: Создание физического реквизита |
Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. |
Основы | |
Давайте начнём | Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. |
Converting Destinations | Learn how to move your Destination over to the SteamVR Workshop. |
Adding Quick Panels | Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. |
Asset Packs | Creating and using asset packs. |
Environment Checklist | Quick checklist to make sure your environment is ready to upload to the workshop. |
Создание 3D-окружения | |
Basic Construction | Learn the basics of constructing meshes in Hammer. |
Редактор моделей | Learn to create, view, and edit models with the Model Editor. |
Материалы | Learn how to use the Material Editor to create and edit materials. |
Частицы | Learn the basics of creating particles with the Particle Editor. |
Импорт анимированной модели | Learn how to import a model with animations into SteamVR Workshop Tools. |
Триггеры, анимация и звук | Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. |
Добавление звуков | A guide on adding sounds to your environment. |
Добавление освещения | A guide on adding light to your environment. |
Добавление панели приветствия | A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. |
Добавление тумана | Learn how to add fog to your environment using the new env_gradient_fog entity. |
Adding Overlays | Learn how to add overlays to your environment and models in SteamVR Home. |
Precomputed Visibility | An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. |
Light Cookies | An explanation of what light cookies are and how to apply them to your spotlights. |
Advanced Interaction | A guide to creating advanced interactions via the point_value_remapper entity. |
Создание фотограмметрического окружения | |
Create a Photogrammetry Environment | Step by step instructions for creating a photogrammetry environment. |
Advanced Outdoors Photogrammetry | Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. |
Advanced Indoors Photogrammetry | Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. |
Photogrammetry tips | Background on the photogrammetry process, as well as tips and tricks for a good capture. |
Lighting Setup for Photogrammetry Scenes |
Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. |
Regard3D | Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. |
Скриптинг | |
Скриптинг | Написание ![]() |
Скриптовое API | Список функций, классов и методов для написания скриптов в SteamVR Home. |
Creating a Flashlight Tool | A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). |
Custom Tool Creation | Useful techniques when creating custom tool items. |
Сторонние приложения и Source 2 | |
Из Blender в Source 2 | Пошаговая инструкция по экспорту мешей в Source 2. |
Полезная информация | |
Руководство по сущностям | Usage of entities in SteamVR Home compared to legacy games. |
Шейдеры | The parameters available for a material are determined by its shader. |
Дополнительные ресурсы | |
Asset Browser | Overview of the Asset Browser - the hub of SteamVR Workshop Tools. |
Использование Hammer | Overview of Hammer - SteamVR Workshop Tools's level editor. |
Panorama | An overview of using Panorama to create UI. |
Panorama Javascript API | Client-side Javascript API classes and functions available in SteamVR Home. |
Симуляция ткани | Information on the Source 2 cloth simulation system. |
Руководство по Destinations в Steam | Further guides, tutorials and articles from the Destinations community. |
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