Template:Hammer++ compatibility: Difference between revisions
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Note:This table is for games (and mods) which aren't explicitly supported by the latest downloads found on the website.
Important:In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for
Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
(PVKII still runs on Source 2013 MP, and doesn't have new features from TF2 branch.) |
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| {{pvkii|4.1}} | | {{pvkii|4.1}} | ||
| {{src13mp|1}} | | {{src13mp|1}} | ||
| {{tf2|3.1}} | | {{src13mp|3.1}} & {{tf2|3.1}} | ||
| {{hammerpp compatibility/strings|pvkii Notes}} | | {{hammerpp compatibility/strings|pvkii Notes}} | ||
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Latest revision as of 20:23, 9 August 2025
Main article: Hammer++

Todo: Make it clearer when games require you to install H++ in a different game's directory (see BMS mod version notes for example).

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
Preview


Game | Engine branch (game) | Hammer++ Version | Notes ![]() ![]() ![]() ![]() |
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Alien Swarm engine branch | Garry's Mod | Errors about reading particles, use mount.cfg to mount Alien Swarm data.![]() If compiled it forces the map to be fullbright even if there are lights. ![]() |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's ![]() bin folder normally.
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Team Fortress 2 branch | Team Fortress 2 | Configure Hammer for Half-Life: Source, then install to game's ![]() bin/x64 folder normally.
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Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
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Left 4 Dead engine branch | L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.![]() ![]() ![]() ![]() hammerplusplus folder. |
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L4D2 | Identical to ![]() ![]() ![]() hammerplusplus folder. | |
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Strata Source | Garry's Mod | Need retest using GMOD version. [confirm] |
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Alien Swarm engine branch | Garry's Mod & Portal 2 | Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's ![]() bin folder, but works when pointed to from another game.
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Source 2013 Multiplayer | Source 2013 Multiplayer | Setting up Hammer |
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Xengine | Garry's Mod | Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned. |
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Source 2007 | Source 2013 Singleplayer | Install to ![]() ![]() bin folder and add a game configuration pointing to the mod; the ![]() ![]() |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
Check out the issues below in the relevant subpage. |
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Source 2013 Multiplayer | Source 2013 Multiplayer & Team Fortress 2 | Hammer++ shouldn't be installed in PVKII's ![]() bin folder, but works when pointed to from another game.![]() |
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Source 2009 | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
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Strata Source | Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to ![]() |
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Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
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![]() ![]() (including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...) |
Source 2006 | Source 2013 Singleplayer | See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.[confirm]
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Source 2013 Multiplayer | Source 2013 Multiplayer | Install to game's ![]() bin folder normally.[confirm]
This build uses |
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Counter-Strike: Global Offensive | Counter-Strike: Global Offensive | Install to game's ![]() bin/win32 folder normally.[confirm]FGD must be modified to replace soundscape and sky KVs with string. As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use ![]() |