BSP2MAP: Difference between revisions

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m (clean up, replaced: See Also → See also, {{GoldSrc → {{gldsrc)
 
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{{warning|It is recommended to use [[Half-Life Unified SDK]]'s decomplier instead as it's provide better result than [[BSP2MAP]].}}
{{instead|Half-Life Unified SDK Map Decompiler}}
'''BSP2MAP''' is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.


== Limitations ==
== Limitations ==
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</gallery>
</gallery>


== See Also ==
== See also ==
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]
* [[Decompiling Maps#GoldSrc|Decompiling Maps]]
* [[Decompiling Maps#GoldSrc|Decompiling Maps]]


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* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  


{{GoldSrc sdktools}}
{{gldsrc sdktools}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Non-Steam Applications]]
[[Category:Non-Steam Applications]]
[[Category:GoldSrc Level Design]]
[[Category:GoldSrc Level Design]]

Latest revision as of 12:49, 4 January 2024

Icon-ambox-instead.png
BSP2MAP is outdated. Consider using a newer alternative.

BspTwoMap BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See also

External links