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Confirm:It seems like TexMex only supports saving WADs as WAD2; WAD3s and whatnot get converted to the vanilla
Quake palette upon import.
SirYodaJedi (talk | contribs) (Created page with "{{Language subpage}} {{stub}} TexMex is a WAD management tool for Quake-based games and GoldSrc. With it, you can open up WADs and BSPs, see their textures, and export them ou...") |
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{{ | {{LanguageBar}} | ||
{{gldsrc topicon}}{{quake topicon}}{{quake2 topicon}} | |||
[[File:texmex ricochet.png|thumb|TexMex viewing {{file|ricochet|wad}}]] | |||
{{stub}} | {{stub}} | ||
TexMex is a WAD management tool for | '''TexMex''' is a [[WAD]] management tool for {{quake|4.1}}-based games and {{gldsrc|4.1}}. With it, you can open up [[WAD]]s and [[BSP]]s, see their textures, and export them out to other formats. It supports a variety of texture formats, including {{quake|4.1}} lightmaps and [[miptex]], {{w|Heretic II}} M8 and M32{{confirm}}, {{quake2|4.1}} [[WAL]], {{sin1|4.1}} [[SWL]], [[PCX]], [[TGA]], [[BMP]], and [[JPG]]. | ||
TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | ||
{{modernConfirm|It seems like TexMex only supports saving WADs as WAD2; WAD3s and whatnot get converted to the vanilla {{quakewiki|Quake_palette|Quake palette}} upon import.}} | |||
== External links == | == External links == | ||
* [https://valvedev.info/tools/texmex/ Download mirror] on the Valve Developer Union | * [https://valvedev.info/tools/texmex/ Download mirror] on the Valve Developer Union | ||
{{gldsrc sdktools}} | |||
[[Category:Third Party Tools]] | |||
[[Category:Third Party GoldSrc Tools]] | |||
[[Category:Non-Steam Applications]] | |||
[[Category:GoldSrc Level Design]] |
Latest revision as of 11:32, 12 July 2024



TexMex viewing 

ricochet.wad
TexMex is a WAD management tool for Quake-based games and
GoldSrc. With it, you can open up WADs and BSPs, see their textures, and export them out to other formats. It supports a variety of texture formats, including
Quake lightmaps and miptex,
Heretic II M8 and M32[confirm],
Quake II WAL,
SiN SWL, PCX, TGA, BMP, and JPG.
TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map.


External links
- Download mirror on the Valve Developer Union
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