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Half-Life Asset Manager: Difference between revisions

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{{back|Half-Life Unified SDK}}
{{LanguageBar}}
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{{Multipage}}
{{hlam|4}} is a new tool that has been developed to support multiple asset types compared to its predecessor {{hlmv|3.1|nt=1}}. This innovative tool offers many benefits, including the ability to easily update and support other {{hl|4}} assets in the future. Another advantage of using [[Half-Life Asset Manager]] is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program{{clarify}}.
{{GoldSrc sdktools}}
 
== Features ==
# Support for multiple asset types: [[Half-Life Asset Manager]] allows the user to work with multiple asset types rather than just [[Half-Life 1]] studio models, making it easier for users to edit various assets.
# Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage.
# Advanced hitbox editing: [[Half-Life Asset Manager]] provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
# Texture replacement without recompiling: [[Half-Life Asset Manager]] allows users to replace textures at any resolution without having to recompile.
# User-friendly interface: The tool has a rebuilt user interface designed using [[Qt]] instead of wxWidgets, providing a better user experience.
# Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
 
== Drawbacks ==
# Only compatible with {{goldsrc|3.1}}: [[Half-Life Asset Manager]] is not compatible with {{src|3.1}} or {{src2|3.1}}, limiting its usefulness to those working with [[Half-Life 1]] assets.
# Changing file associations: Users who have file associations set up for one or more of the file types supported by [[Half-Life Asset Manager]] will need to manually change the association in the control panel.
 
== Screenshots ==
<gallery mode=nolines widths=384px heights=256px>
hlma1.jpg
hlma2.jpg
</gallery>
 
== External links ==
* [https://twhl.info/thread/view/20070?page=last TWHL]
* [https://github.com/SamVanheer/HalfLifeAssetManager Github]
 
{{gldsrc sdktools}}
[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Non-Steam Applications]]
[[Category:GoldSrc Level Design]]
{{gldsrc topicon}}

Latest revision as of 07:14, 12 July 2024

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Half-Life Asset Manager Half-Life Asset Manager is a new tool that has been developed to support multiple asset types compared to its predecessor Half-Life Model Viewer. This innovative tool offers many benefits, including the ability to easily update and support other Half-Life Half-Life assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program[Clarify].

Features

  1. Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-Life 1 studio models, making it easier for users to edit various assets.
  2. Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage.
  3. Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
  4. Texture replacement without recompiling: Half-Life Asset Manager allows users to replace textures at any resolution without having to recompile.
  5. User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
  6. Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.

Drawbacks

  1. Only compatible with GoldSrc: Half-Life Asset Manager is not compatible with Source or Source 2, limiting its usefulness to those working with Half-Life 1 assets.
  2. Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.

Screenshots

External links