Half-Life
Valve Corporation
November 19, 1998
PlayStation 2:
November 14, 2001
macOS, Linux:
Beta: January 28, 2013
Stable: February 14, 2013
Half-Life, Valve's debut 1998 title, blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Named Game of the Year by over 50 publications, it also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Half-Life is also the debut of the GoldSrc engine, and was followed by a Source engine sequel in 2004, Half-Life 2. It is also ported to the Source engine, and remastered under the name Half-Life: Source.
A PlayStation 2 port of the game was released in 2001, developed by Gearbox Software, which features many changes which were not present in the PC version of the game.
On November 17, 2023, the game received a major update for its 25th anniversary[1], simulating the retail/WON menu UI,[3] implementing proper widescreen support with Hor+ FOV and better UI scaling for high-DPI and 4K (or higher) displays, partially fixing support for overbright lighting, and much more. The game was also available for free to keep until November 20. Additionally, Uplink and content from Half-Life: Further Data was added to the game. The downside with this update however, is that several non-standalone GoldSrc mods (except custom content and textures) and games (like Counter-Strike, Team Fortress Classic and more) were initially broken with this update; Valve provides a beta build (steam_legacy
) to revert to the version prior to the update, to fix the mod incompatibility.
Content
- Half-Life maps (
valve
) - Half-Life HD pack (
valve_hd
) - GoldSrc shared (
valve
) - GoldSrc code
Chapters
Half-Life has total of 20 chapters, 19 of which are playable.
There are 14 (15 with Hazard Course) chapters set in Black Mesa and 4 (5 with Endgame) chapters set in Xen.
Half-Life Chapters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hazard Courset0a0 |
Black Mesa Inboundc0a0 |
Anomalous Materialsc1a0 |
Unforeseen Consequencesc1a1 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Office Complexc1a2 |
"We've Got Hostiles!"c1a3 |
Blast Pitc1a4 |
Power Upc2a1 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On a Railc2a2 |
Apprehensionc2a3 |
Residue Processingc2a4 |
Questionable Ethicsc2a4d |
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Surface Tensionc2a5 |
"Forget About Freeman!"c3a1 |
Lambda Corec3a2 |
Xenc4a1 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gonarch's Lairc4a2 |
Interloperc4a1a |
Nihilanthc4a3 |
Endgamec5a1 |
Official multiplayer maps
The original release of Half-Life included 8 multiplayer maps:
- Boot Camp (
boot_camp.bsp
) - Bounce (
bounce.bsp
) - Datacore (
datacore.bsp
) - Lambda Bunker (
lambda_bunker.bsp
) - Snark Pit (
snark_pit.bsp
) - Stalkyard (
stalkyard.bsp
) - Subtransit (
subtransit.bsp
) - Undertow (
undertow.bsp
)
Subsequent updates, patches, and several web-site exclusive releases (such as for IGN and PC Gamer Online) throughout 1998-1999, added the following:
- Crossfire (
crossfire.bsp
) - Frenzy (
frenzy.bsp
) - Gasworks (
gasworks.bsp
) - Team9 (
team9.bsp
) - The Hill (
thehill.bsp
)
'Half-Life: Further Data', a retail-released series of CDs released in February 1999 with more additional content, included the following maps:
- DoubleCross (
doublecross.bsp
) - Rust Mill (
rustmill.bsp
) - Xen DM (
xen_dm.bsp
)
The February 2001 Planet Half-Life Mapping Contest winner,
- Rapidcore (
rapidcore.bsp
) by Michael "Wolf" Schulz
was added in a patch.[2]
The 'Half-Life: Further Data' content was added to the Steam version of 'Half-Life' in November 2023 in celebration of the series' 25th Anniversary, which also added brand new maps:[1]
- Contamination (
contamination.bsp
) - Disposal (
disposal.bsp
) - Pool Party (
pool_party.bsp
) - Rocket Frenzy (
rocket_frenzy.bsp
)
Credits
These are the official credits for "Half-Life", as released in November of 1998:
Uncredited Voice work:
|
Bugs and Limitations
Visit GitHub page in order to prevent duplicate or outdated bug reports at the wiki.
For engine specific bugs, see Bugs and Limitations at GoldSrc page.
System Requirements
Windows (Retail/WON version):
- Windows 95 / 98 / NT 4.0
- 166 MHz CPU
- 32 MB RAM
- 500 MB disk space
- OpenGL, Glide (3Dfx) or Direct3D 6.0+ compatible video card
Windows (Steam version):
- Windows 7 or later
- 800 MHz CPU
- 512 MB RAM
- 4 GB disk space
- 32 MB VRAM video card
User using these OS can downgrade to previous version of the game by using the
steam_legacy
beta branch instead.OS X:
- OS X 10.6.3
- Intel Core 2 Duo processor
- 1 GB RAM
- 4 GB disk space
- Nvidia GeForce 8xxx series or ATI Radeon X1600 video card or Intel HD Graphics 3000
Linux:
- Ubuntu 12.04, SteamOS 1.0
- 2.8 GHz Dual Core processor
- 1 GB RAM
- 4 GB disk space
- Nvidia Geforce 8600/9600 GT or ATI (AMD) Radeon HD 2600/3600 video card
- OpenGL 2.1 or above
- For Nvidia: 310 driver version
- For ATI (AMD): 12.11 driver version
- OpenAL-compatible audio
See also
- Half-Life ports:
- PlayStation 2 version
- Cancelled Dreamcast version
- Half-Life: Source - remaster, ported to the Source engine.
- Black Mesa - Fan-made remake of Half-Life, running on Source engine.
- Half-Life 2 - Sequel to Half-Life
- Half-Life.fgd
- Half-Life SDK
- Mods on VDC
References
References | ||||
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External links
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