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| text= If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:<!--  | |||
--><br>'''GoldSrc:''' [[:Category:GoldSrc Level Design|GoldSrc level design]]<!--  | |||
--><br>'''Source:''' [[:Category:Level Design|Source level design]]<!--  | |||
--><br>'''Source 2:''' [[Source_2/Docs/Level_Design|Source 2 level design]]  | |||
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<br>  | |||
[[File:Hammer splash.png|left|border|Hammer splash screen|300px|link=|Source]] <b>Welcome to Hammer Editor Page</b>  | |||
The   | The {{Hammer|1|nt=1}} is the tool used for designing levels for {{GldSrc|4}}, {{Source|4}} and {{Src2|4}} engine games.  | ||
<br><br><br><br>  | |||
It can be used to:  | |||
* Create level architecture - geometry, texturing, and lighting.  | |||
* Place [[model]]s ("props") created in 3D modeling packages.  | |||
* Place [[Entity|entities]] for gameplay.  | |||
* Script those entities with [[Inputs and Outputs]].  | |||
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.  | |||
* [[Hammer Run Map Normal|Compile and run]] game levels.  | |||
{{clr}}  | |||
{{category end}}  | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}}  | {{category header|background-color=#E0E0E0|border-color=lightgray}}  | ||
{{category newcolumn|rowspan=1|width=60%|background-color=#F7F7F7|border-color=lightgray}}  | {{category newcolumn|rowspan=1|width=60%|background-color=#F7F7F7|border-color=lightgray}}  | ||
==Getting Started==  | ==Getting Started==  | ||
* [[Introduction to Editing]]   | * '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing.  | ||
* [[Your First Map]]   | * '''[[Your First Map]]''' - How to create and run a simple map.  | ||
* [[  | * [[Hammer Viewports]] - How to navigate the 2D and 3D views.  | ||
* [[Hammer What's New|What's New]]   | <!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x).-->  | ||
== Reference ==  | |||
* [[:Category:Hammer Menus|Menus]]  | |||
* [[  | * [[:Category:Hammer Dialogs|Dialogs]]    | ||
* [[  | * [[:Category:Hammer Toolbars|Toolbars]]  | ||
* [[  | * [[:Category:Hammer Tools|Tools]]  | ||
* [[  | * [[Hammer Hotkey Reference|Hotkey Reference]]  | ||
{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}}  | {{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}}  | ||
==  | ==See also==  | ||
* [[:Category:Source SDK FAQ|Source SDK FAQ]]  | |||
* [[:Category:Level Design FAQ|Level Design FAQ]]    | |||
* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)  | |||
* [[Source SDK Release Notes]]  | |||
*  | * {{Wikipedia|Valve Hammer Editor}}  | ||
{{category end}}  | {{category end}}  | ||
{{  | {{Moveto|[[Valve Hammer Editor/Docs]]}}  | ||
[[Category:Level Design]]  | [[Category:Level Design]]  | ||
[[Category:Entry pages]]  | |||
__NOTOC__  | |||
Latest revision as of 02:32, 1 September 2024
If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design
| 
 
 The Valve Hammer Editor is the tool used for designing levels for  
 
  | 
Getting Started
 Reference | 
See also
  | 
It has been suggested that this article or section be moved to [[Valve Hammer Editor/Docs]]. (Discuss)
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
 
E
- Entity icons (Source 2) (6 F)
 
F
H
- Hammer entity icons (Source) (empty)
 - Hammer Menus (Source 2) (1 P)
 - Hammer Toolbars (10 P)
 - Hammer Tools (20 P)
 - Hammer++ (9 P, 9 F)
 
J
- Ja/Hammer Menus (2 P)
 
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.