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Bug:clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)
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{{hierarchy|bspguy}} | |||
{{Underlinked|date=January 2024}} | |||
{{draft}} | |||
{{infotable | |||
|state=1 | |||
|type=t3 | |||
|engine=1 | |||
|platform={{windows|4}},{{linux|4}} | |||
|new={{nbg|4}} | |||
|dev=wootguy | |||
}} | |||
{{bspguy|4|}} is map viewer and editor by '''wootguy''' that allows modifying and merging {{sc|4}} ({{Svengine|4}}) maps without decompiling. | |||
== Overview == | |||
{{todo}} | |||
== Features == | |||
*Keyvalue editor with FGD support | |||
*Entity + BSP model creation and duplication | |||
*Easy object movement and scaling | |||
*Vertex manipulation + face splitting (Used to make perfectly shaped triggers) | |||
*BSP model origin movement/alignment | |||
*Optimize + clean commands to prevent overflows | |||
*Hull deletion + redirection + creation | |||
{{bug|hidetested=1|clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)}} | |||
*Basic face editing | |||
== Drawbacks == | |||
{{todo}} | |||
== Media == | |||
{{todo}} | |||
== See also == | |||
* [[Newbspguy]] | |||
== External links == | |||
* [https://github.com/wootguy/bspguy/releases GitHub Repository] | |||
{{gldsrc sdktools}} | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{stub}} |
Latest revision as of 07:19, 20 May 2025

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January 2024



January 2024

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Bspguy | |
---|---|
![]() | |
Type | Open source Third Party Tool |
Developers | wootguy |
Engine | ![]() |
Platforms | ![]() ![]() |
![]() |
bspguy is map viewer and editor by wootguy that allows modifying and merging
Sven Co-op (
Svengine) maps without decompiling.
Overview
[Todo]
Features
- Keyvalue editor with FGD support
- Entity + BSP model creation and duplication
- Easy object movement and scaling
- Vertex manipulation + face splitting (Used to make perfectly shaped triggers)
- BSP model origin movement/alignment
- Optimize + clean commands to prevent overflows
- Hull deletion + redirection + creation

- Basic face editing
Drawbacks
[Todo]
Media
[Todo]
See also
External links
|