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{{otherlang2
{{SteamVR topicon}}
|title = Инструменты мастерской SteamVR
{{DIP topicon}}
|en = SteamVR/Environments
|zh-cn= SteamVR/Environments:zh-cn
}}
[[File:Steamvr workshop banner.png|Инструменты мастерской SteamVR]]


{{VRHome}} Инструменты мастерской SteamVR позволят вам создавать и делиться разными окружениями для [[SteamVR Home]]: фотограмметрическими сценами, игровыми мирами или чем нибудь еще что может быть представлено 3D моделью.
{{LanguageBar|title = SteamVR Environments}}


Чтобы запустить нструменты мастерской SteamVR, зайдите в SteamVR Status Menu > Мастерская > Создать/Изменить среду исполнения.
{{Background
| file = SteamVR Workshop Tools Background.png
| opacity = 15%
| gradient-height = 500px
}}


== Creator Resources ==
{{Table
| width = 825px
| align = center
| style = border-color:#7aa1ff78;
| caption = <div style="width:554px; border-radius: 6px; overflow: hidden; margin:1em auto 0"> [[File:Steamvr workshop banner.png|554px|link=]] </div>
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> {{svrtools|4.1}} lets you create and share different environments for {{svrh|1}} (formerly {{destinations|1}}): photogrammetry scenes, game worlds, or anything else that can be represented by a [[3D Model|3D model]]. </p>
<p style="margin:10px 0 10px; font-size:14px"> '''{{L|SteamVR/Environments/Installing and Launching Tools|Загрузка и установка}}''' </p>
<div style="background-color:#202020ba; border:2px solid #525252; border-radius:6px; padding:.5em .7em; margin-bottom:.8em">
<div> '''Содержание''' </div>
<div> [[#Environment Tutorial|Руководство по окружению]]&ensp;·&ensp;[[#Basics|Основы]]&ensp;·&ensp;[[#Creating 3D Environments|Создание 3D-окружения]]&ensp;·&ensp;[[#Creating Photogrammetry Environments|Создание фотограмметрического окружения]]<br>[[#Scripting|Скриптинг]]&ensp;·&ensp;[[#Third Party Applications and Source 2|Сторонние приложения и Source 2]]&ensp;·&ensp;[[#References|Полезная информация]]&ensp;·&ensp;[[#Additional Resources|Дополнительные ресурсы]] </div>
</div>


* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
| {{tr
 
| bgcolor = #252525
 
| {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#26282f|width=35%|text = '''{{L|SteamVR/Environments/Introduction|2= Введение }}''' }}
==== Environment Tutorial ====
  {{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }}
 
}}
* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
{{tr
 
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
* '''[[SteamVR/Environments/Environment_Tutorial:_Materials,_Details_and_Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Environment Tutorial| '''Руководство по окружению''' }}
 
}}
* '''[[SteamVR/Environments/Environment_Tutorial:_Creating_a_Physics_Prop|Part Three: Creating a Physics Prop]]''' - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
{{tr
 
| bgcolor = #202020
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|2= Часть первая:<br>Hammer и базовое освещение }}''' }}
==== Основы ====
  {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }}
 
}}
* '''[[SteamVR/Environments/Getting_Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
{{tr
 
| bgcolor = #252525
* '''[[SteamVR/Environments/Converting_Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Materials, Details and Props|2= Часть вторая:<br>Материалы, детали и реквизит }}''' }}
 
  {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }}
* '''[[SteamVR/Environments/QuickPanels|Add SteamVR Quick Panels]]''' - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
}}
 
{{tr
* '''[[SteamVR/Environments/AssetPacks|Asset Packs]]''' - Creating and using asset packs.
| bgcolor = #202020
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|2= Часть третья:<br>Создание физического реквизита }}''' }}
* '''[[SteamVR/Environments/Checklist|SteamVR Home Environment Checklist]]''' - Quick checklist to make sure your environment is ready to upload to the workshop.
  {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
 
}}
 
{{tr
==== Создание 3D окружения ====
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
 
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Basics| '''Основы''' }}
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer.
}}
 
{{tr
* '''[[Dota_2_Workshop_Tools/Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor.
| bgcolor = #252525
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Getting Started|2= Давайте начнём }}''' }}
* '''[[Dota_2_Workshop_Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials.
  {{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }}
 
}}
* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor.
{{tr
 
| bgcolor = #202020
* '''[[SteamVR/Environments/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into SteamVR Workshop Tools.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Converting Destinations|2= Converting Destinations }}''' }}
 
  {{td|  Learn how to move your Destination over to the SteamVR Workshop. }}
* '''[[SteamVR/Environments/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
}}
 
{{tr
* '''[[SteamVR/Environments/Adding_Sound|Adding Sound]]''' - A guide on adding sounds to your environment.
| bgcolor = #252525
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/QuickPanels|2= Adding Quick Panels }}''' }}
* '''[[SteamVR/Environments/Adding_Lighting|Adding Lighting]]''' - A guide on adding light to your environment.
  {{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }}
 
}}
* '''[[SteamVR/Environments/Adding_a_Welcome_Panel|Adding a Welcome Panel]]''' - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
{{tr
 
| bgcolor = #202020
* '''[[SteamVR/Environments/Fog_Tutorial|Adding Fog]]''' - Learn how to add fog to your environment using the new env_gradient_fog entity.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/AssetPacks|2= Asset Packs }}''' }}
 
  {{td| Creating and using asset packs. }}
* '''[[SteamVR/Environments/Overlay_Tutorial|Adding Overlays]]''' - Learn how to add overlays to your environment and models in SteamVR Home.
}}
 
{{tr
* '''[[SteamVR/Environments/Precomputed_Visibility|Precomputed Visibility]]''' - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
| bgcolor = #252525
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Checklist|2= Environment Checklist }}''' }}
* '''[[SteamVR/Environments/lightcookies/|Light Cookies]]''' - An explanation of what light cookies are and how to apply them to your spotlights.
  {{td| Quick checklist to make sure your environment is ready to upload to the workshop. }}
 
}}
* '''[[SteamVR/Environments/Advanced_Interaction|Advanced Interaction]]''' - A guide to creating advanced interactions via the point_value_remapper entity.
{{tr
 
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
 
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Creating 3D Environments| '''Создание 3D-окружения''' }}
==== Создание фотограмметрического окружения ====
}}
 
{{tr
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment.
| bgcolor = #202020
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2/Docs/Level Design/Basic Construction|2= Basic Construction }}''' }}
* '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
  {{td| Learn the basics of constructing meshes in Hammer. }}
 
}}
* '''[[SteamVR/Environments/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
{{tr
 
| bgcolor = #252525
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Source 2 Model Editor|2=<span style="color:#9dbfff"> Редактор моделей </span>}}''' }}
 
{{td| Learn to create, view, and edit models with the Model Editor. }}
* '''[[SteamVR/Environments/Lighting_Setup_for_Photogrammetry_Scenes|Lighting Setup for Photogrammetry Scenes]]''' - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
}}
 
{{tr
* '''[[Destinations/Photogrammetry with Regard3D|Regard3D]] ''' - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
| bgcolor = #202020
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Materials|2=<span style="color:#9dbfff"> Материалы </span>}}''' }}
 
  {{td| Learn how to use the Material Editor to create and edit materials. }}
==== Скриптинг ====
}}
 
{{tr
* '''[[SteamVR/Environments/Scripting|Scripting]]'''
| bgcolor = #252525
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Particles|2=<span style="color:#9dbfff"> Частицы </span>}}''' }}
* '''[[SteamVR/Environments/Scripting/API|Script API]]'''
  {{td| Learn the basics of creating particles with the Particle Editor. }}
 
}}
* '''[[SteamVR/Environments/Scripting/Flashlight_Tool_Tutorial|Creating a Flashlight Tool]]''' - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
{{tr
 
| bgcolor = #202020
* '''[[SteamVR/Environments/Scripting/Custom_Tool_Creation|Custom Tool Creation]]''' - Useful techniques when creating custom tool items.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Importing Tutorial|2= Импорт анимированной модели }}''' }}
 
  {{td| Learn how to import a model with animations into {{svrtools|name}}. }}
 
}}
==== Сторонние приложения и Source 2 ====
{{tr
 
| bgcolor = #252525
* '''[[SteamVR/Environments/Blender tutorial|Blender to Source 2]]''' - Step by step instructions for exporting a mesh to Source 2.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Turret Tutorial|2= Триггеры, анимация и звук }}''' }}
 
  {{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }}
 
}}
==== Reference ====
{{tr
 
| bgcolor = #202020
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Sound|2= Добавление звуков }}''' }}
 
  {{td| A guide on adding sounds to your environment. }}
* '''Shaders''' - The parameters available for a material are determined by its shader.
}}
:*'''[[Sky_(Source_2_Shader)|Sky]]''' - An HDR panorama used for 2D skyboxes.
{{tr
:*'''[[VR_Simple_(Source_2_Shader)|VR Simple]]''' - A simple diffuse-only shader with no normal maps or specular lighting.
| bgcolor = #252525
:*'''[[VR_Standard_(Source_2_Shader)|VR Standard]]''' - The main shader used by most materials. A PBR shader with many features.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding Lighting|2= Добавление освещения }}''' }}
:*'''[[VR_Unlit_(Source_2_Shader)|VR Unlit ]]''' - An unlit shader mainly useful for photogrammetry.
  {{td| A guide on adding light to your environment. }}
:*'''[[VR_Wireframe_Hologram_(Source_2_Shader)|VR Wireframe Hologram]]''' - Hologram Wireframe Shader backported from [[Half-Life: Alyx]].
}}
 
{{tr
==== Additional Resources ====
| bgcolor = #202020
 
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Adding a Welcome Panel|2= Добавление панели приветствия }}''' }}
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
  {{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }}
 
}}
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview|Using Hammer]]''' - Overview of Hammer - SteamVR Workshop Tools's level editor.
{{tr
 
| bgcolor = #252525
* '''[[Dota_2_Workshop_Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI.
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Fog Tutorial|2= Добавление тумана }}''' }}
  {{td| Learn how to add fog to your environment using the new {{ent|env_gradient_fog}} entity. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Overlay Tutorial|2= Adding Overlays }}''' }}
  {{td| Learn how to add overlays to your environment and models in SteamVR Home. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Precomputed Visibility|2= Precomputed Visibility }}''' }}
  {{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/lightcookies/|2= Light Cookies }}''' }}
  {{td| An explanation of what light cookies are and how to apply them to your spotlights. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Interaction|2= Advanced Interaction }}''' }}
  {{td| A guide to creating advanced interactions via the point_value_remapper entity. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Creating Photogrammetry Environments| '''Создание фотограмметрического окружения''' }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Photogrammetry|2= Create a Photogrammetry Environment }}''' }}
  {{td| Step by step instructions for creating a photogrammetry environment. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Outdoors Photogrammetry|2= Advanced Outdoors Photogrammetry }}''' }}
  {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Advanced Indoors Photogrammetry|2= Advanced Indoors Photogrammetry }}''' }}
  {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 <span style="color:#9dbfff">Photogrammetry tips</span>]''' }}
  {{td| Background on the photogrammetry process, as well as tips and tricks for a good capture. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|2= Lighting Setup for<br>Photogrammetry Scenes }}''' }}
  {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Destinations/Photogrammetry with Regard3D|2= Regard3D }}''' }}
  {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Scripting| '''Скриптинг''' }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting|2= Скриптинг }}''' }}
  {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/API|2= Скриптовое API }}''' }}
  {{td| Список функций, классов и методов для написания скриптов в {{svrh|name}}. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Flashlight Tool Tutorial|2= Creating a Flashlight Tool }}''' }}
  {{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Scripting/Custom Tool Creation|2= Custom Tool Creation }}''' }}
  {{td| Useful techniques when creating custom tool items. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Third Party Applications and Source 2| '''Сторонние приложения и Source 2''' }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Blender tutorial|2= Из Blender в Source 2 }}''' }}
  {{td| Пошаговая инструкция по экспорту мешей в {{Source 2|1}}. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=References| '''Полезная информация''' }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Entity Guide|2= Руководство по сущностям }}''' }}
  {{td| Usage of entities in SteamVR Home compared to legacy games. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2= Шейдеры }}''' }}
  {{td| The parameters available for a material are determined by its shader. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #374465, #1f2637); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|id=Additional Resources| '''Дополнительные ресурсы''' }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Asset Browser|2=<span style="color:#9dbfff"> Asset Browser </span>}}''' }}
  {{td| Overview of the Asset Browser - the hub of {{svrtools|name}}. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Level Design/Hammer Overview|2= Использование Hammer }}''' }}
  {{td| Overview of Hammer - {{svrtools|name}}'s level editor. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Dota 2 Workshop Tools/Panorama|2=<span style="color:#9dbfff"> Panorama </span>}}''' }}
  {{td| An overview of using Panorama to create UI. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Panorama Javascript API|2= Panorama Javascript API }}''' }}
  {{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''{{L|Cloth Simulation|2= Симуляция ткани }}''' }}
  {{td| Information on the {{Source 2|1}} cloth simulation system. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#26282f|text = '''[http://steamcommunity.com/app/453170/guides/ <span style="color:#9dbfff">Руководство по Destinations в Steam</span>]''' }}
  {{td| Further guides, tutorials and articles from the {{destinations|1}} community. }}
}}
}}


* '''[[SteamVR/Environments/Panorama_Javascript_API|Panorama Javascript API]]''' - Client-side Javascript API classes and functions available in SteamVR Home.
<div style="max-width:825px; margin:0 auto">{{SDKDocIndexList}}</div>
* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system.
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).


[[Category:SteamVR]]
{{ACategory|Source 2}}
[[Category:SteamVR Home]]
{{ACategory|SteamVR}}
[[Category:Entry Pages]]
{{ACategory|SteamVR Home}}
{{ACategory|Workshop Tools}}
{{ACategory|Entry pages}}

Latest revision as of 12:07, 6 September 2025

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