List of CS:S Soundscapes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added link to preview video for the soundscapes)
No edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{otherlang2
{{Underlinked|date=January 2024}}
|ko=:List of CS:S Soundscapes:ko
{{lang|List of CS:S Soundscapes}}
}}
{{back | Counter-Strike: Source Level Creation}}
{{back | Counter-Strike: Source Level Creation}}
{{toc-right}}


Here is a list of 245 [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Here is a list of 245 [[Soundscapes|soundscapes]] for use in {{css}}Counter-Strike: Source. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.  
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.]
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.]
{{clr}}


==General and utilities==
==General and utilities==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 19: Line 22:
|height="40px"|util_windgusts
|height="40px"|util_windgusts
|Wind gusts and snippets.
|Wind gusts and snippets.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 24: Line 28:
|height="40px"|util_drips
|height="40px"|util_drips
|Water dripping.
|Water dripping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 29: Line 34:
|height="40px"|util_fardrips
|height="40px"|util_fardrips
|Water dripping a bit further away, with interior echo.  
|Water dripping a bit further away, with interior echo.  
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 34: Line 40:
|height="40px"|util_shoreline
|height="40px"|util_shoreline
|Small waves hitting shore.
|Small waves hitting shore.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 39: Line 46:
|height="40px"|util_critters
|height="40px"|util_critters
|Croaking noises.
|Croaking noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 44: Line 52:
|height="40px"|util_flies
|height="40px"|util_flies
|Buzzing flies.
|Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 49: Line 58:
|height="40px"|util_rats
|height="40px"|util_rats
|Quiet rat sounds.
|Quiet rat sounds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 54: Line 64:
|height="40px"|util_birds
|height="40px"|util_birds
|Swamp birds and critters.
|Swamp birds and critters.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 59: Line 70:
|height="40px"|citystart
|height="40px"|citystart
|Distant train horns.
|Distant train horns.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 64: Line 76:
|height="40px"|traintunnel
|height="40px"|traintunnel
|Underground ambient atmosphere.
|Underground ambient atmosphere.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 69: Line 82:
|height="40px"|junkyard
|height="40px"|junkyard
|Sound of creaking metal and put over stress.
|Sound of creaking metal and put over stress.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 74: Line 88:
|height="40px"|truck_pass
|height="40px"|truck_pass
|Infrequent close and distant windy sounds of trucks passing overhead.
|Infrequent close and distant windy sounds of trucks passing overhead.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 79: Line 94:
|height="40px"|canal_pipe_chamber
|height="40px"|canal_pipe_chamber
|Dripping water and passing trucks overhead.
|Dripping water and passing trucks overhead.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|drainroom
|height="40px"|drainroom
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time.  
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time.
|align="center" | {{DSP | 1}}
|align="center" |0
|align="center" |0
|Running water.
|Running water.
|-
|-
|
|
|
|
|
Line 92: Line 110:
|height="40px"|Running water.
|height="40px"|Running water.
|-
|-
|
|
|
|
|
Line 99: Line 118:
|height="40px"|steamtunnel
|height="40px"|steamtunnel
|Atmospheric tunnel.
|Atmospheric tunnel.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 104: Line 124:
|height="40px"|util_tunnel_windgusts
|height="40px"|util_tunnel_windgusts
|Wind snippets.
|Wind snippets.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 109: Line 130:
|height="40px"|util_critters_under_docks
|height="40px"|util_critters_under_docks
|Constant sound of swamp frogs with critters and small waves breaking shore.
|Constant sound of swamp frogs with critters and small waves breaking shore.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 114: Line 136:
|height="40px"|util_toxic_slime
|height="40px"|util_toxic_slime
|Gurbling toxic slime.
|Gurbling toxic slime.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 119: Line 142:
|height="40px"|util_industrial
|height="40px"|util_industrial
|Metalic industrial steam atmosphere.
|Metalic industrial steam atmosphere.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 124: Line 148:
|height="40px"|general_dripping_tunnel
|height="40px"|general_dripping_tunnel
|Wet dripping tunnel and wind gusts.
|Wet dripping tunnel and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 129: Line 154:
|height="40px"|general_windy_tunnel
|height="40px"|general_windy_tunnel
|Constant tunnel wind with random wind snippets.
|Constant tunnel wind with random wind snippets.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 134: Line 160:
|height="40px"|general_watery_tunnel
|height="40px"|general_watery_tunnel
|Quiet running water with dripping plus animal critters.
|Quiet running water with dripping plus animal critters.
|align="center" | {{DSP | 1}}
|align="center" |0
|align="center" |0
|Far away drips.
|Far away drips.
|-
|-
|
|
|
|
|
Line 144: Line 172:
|height="40px"|general_watery_tunnel_shore
|height="40px"|general_watery_tunnel_shore
|Similar to above but with shore waves too.
|Similar to above but with shore waves too.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 149: Line 178:
|height="40px"|redbarn_ambience
|height="40px"|redbarn_ambience
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 154: Line 184:
|height="40px"|shore_and_reeds
|height="40px"|shore_and_reeds
|Waves breaking shore with birds and wind gusts.
|Waves breaking shore with birds and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 159: Line 190:
|height="40px"|spooky_infested_pipe
|height="40px"|spooky_infested_pipe
|Spooky windy atmosphere, dripping and sometimes critters.
|Spooky windy atmosphere, dripping and sometimes critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 164: Line 196:
|height="40px"|water_tunnel_with_frogs
|height="40px"|water_tunnel_with_frogs
|Water rivulet, frogs, waves and critters.
|Water rivulet, frogs, waves and critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 169: Line 202:
|height="40px"|windchimes_and_wind
|height="40px"|windchimes_and_wind
|Wind and windchimes with birds singing far away.
|Wind and windchimes with birds singing far away.
|
|align="center" |0
|align="center" |0
|Windchimes.
|Windchimes.
Line 174: Line 208:
|height="40px"|slime_outside
|height="40px"|slime_outside
|Quiet tunnel ambience with toxic slime.
|Quiet tunnel ambience with toxic slime.
|align="center" | {{DSP | 1}}
|align="center" |0
|align="center" |0
|Toxic slime.
|Toxic slime.
Line 179: Line 214:
|height="40px"|slime_tunnel
|height="40px"|slime_tunnel
|Similar to above but with wind gusts and more predominant ambient tunnel sounds.
|Similar to above but with wind gusts and more predominant ambient tunnel sounds.
|align="center" | {{DSP | 1}}
|align="center" |0
|align="center" |0
|Toxic slime.
|Toxic slime.
Line 184: Line 220:
|height="40px"|tunnel_dry
|height="40px"|tunnel_dry
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead.
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 189: Line 226:
|height="40px"|tunnel_wet
|height="40px"|tunnel_wet
|Dripping wet tunnel with critters.
|Dripping wet tunnel with critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 194: Line 232:
|height="40px"|canal_nowater
|height="40px"|canal_nowater
|Very quiet with sometimes distant birds and wind gusts.
|Very quiet with sometimes distant birds and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 199: Line 238:
|height="40px"|canal_water
|height="40px"|canal_water
|Similar to above but with frequent waves crashing.
|Similar to above but with frequent waves crashing.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|canal_water_industrial
|height="40px"|canal_water_industrial
|Similar, but with more wind, to above and in an industrial setting
|Similar, but with more wind, to above and in an industrial setting.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 209: Line 250:
|height="40px"|river
|height="40px"|river
|Similar to <code>canal_water</code> but not very loud.
|Similar to <code>canal_water</code> but not very loud.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 214: Line 256:
|height="40px"|river_calm
|height="40px"|river_calm
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals.
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_general.txt</span>


==Assault==
==Assault==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 227: Line 272:
|height="40px"|assault.outside
|height="40px"|assault.outside
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc.
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 232: Line 278:
|height="40px"|assault.inside
|height="40px"|assault.inside
|Utility soundscape. Industrial hum and rare noise of gas being released.
|Utility soundscape. Industrial hum and rare noise of gas being released.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 237: Line 284:
|height="40px"|assault.vents_distant
|height="40px"|assault.vents_distant
|Utility soundscape. Heavy enclosed area wind.
|Utility soundscape. Heavy enclosed area wind.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 242: Line 290:
|height="40px"|assault.flies
|height="40px"|assault.flies
|Utility soundscape. Buzzing flies.
|Utility soundscape. Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 247: Line 296:
|height="40px"|assault.steamvent
|height="40px"|assault.steamvent
|Utility soundscape. Continues low rushing sound of steam.
|Utility soundscape. Continues low rushing sound of steam.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 252: Line 302:
|height="40px"|assault.industrial1
|height="40px"|assault.industrial1
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 257: Line 308:
|height="40px"|assault.industrial2
|height="40px"|assault.industrial2
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 262: Line 314:
|height="40px"|assault.industrial3
|height="40px"|assault.industrial3
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 267: Line 320:
|height="40px"|assault.industrial4
|height="40px"|assault.industrial4
|Utility soundscape. Continual throb of machinery.
|Utility soundscape. Continual throb of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|assault.powerline
|height="40px"|assault.powerline
|Utility soundscape. Continual electrical hum
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 277: Line 332:
|height="40px"|assault.fan
|height="40px"|assault.fan
|Utility soundscape. Continual fan running.
|Utility soundscape. Continual fan running.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 282: Line 338:
|height="40px"|assault.humminglight
|height="40px"|assault.humminglight
|Utility soundscape. Continual electrical hum.
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 287: Line 344:
|height="40px"|assault.acunit
|height="40px"|assault.acunit
|Utility soundscape. Continual rumble of machinery.
|Utility soundscape. Continual rumble of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 292: Line 350:
|height="40px"|assault.acunit_alt
|height="40px"|assault.acunit_alt
|Utility soundscape. Sound of machinery starting up, running then shutting down.
|Utility soundscape. Sound of machinery starting up, running then shutting down.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 297: Line 356:
|height="40px"|assault.uppertracks
|height="40px"|assault.uppertracks
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 302: Line 362:
|height="40px"|assault.rourkestreet
|height="40px"|assault.rourkestreet
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Powerline.
|Powerline.
|-
|-
|
|
|
|
|
Line 310: Line 372:
|height="40px"|Powerline.
|height="40px"|Powerline.
|-
|-
|
|
|
|
|
Line 315: Line 378:
|height="40px"|Powerline.
|height="40px"|Powerline.
|-
|-
|
|
|
|
|
Line 320: Line 384:
|height="40px"|Pump machine loop.
|height="40px"|Pump machine loop.
|-
|-
|
|
|
|
|
Line 325: Line 390:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 332: Line 398:
|height="40px"|assault.stephenst
|height="40px"|assault.stephenst
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Refinery machine and occational steam release sounds.
|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 340: Line 408:
|height="40px"|Powerline.
|height="40px"|Powerline.
|-
|-
|
|
|
|
|
Line 345: Line 414:
|height="40px"|Powerline.
|height="40px"|Powerline.
|-
|-
|
|
|
|
|
Line 350: Line 420:
|height="40px"|Powerline.
|height="40px"|Powerline.
|-
|-
|
|
|
|
|
Line 355: Line 426:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 360: Line 432:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 365: Line 438:
|height="40px"|Fluorescent lighting hum.
|height="40px"|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 372: Line 446:
|height="40px"|assault.ctalley
|height="40px"|assault.ctalley
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 380: Line 456:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 387: Line 464:
|height="40px"|assault.talley
|height="40px"|assault.talley
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|align="center" |0
|Industrial ambience and metal squeaks / rattles.
|Industrial ambience and metal squeaks / rattles.
|-
|-
|
|
|
|
|
Line 397: Line 476:
|height="40px"|assault.building
|height="40px"|assault.building
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Refinery machine and occational steam release sounds.
|Refinery machine and occational steam release sounds.
Line 402: Line 482:
|height="40px"|assault.parking
|height="40px"|assault.parking
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|align="center" |0
|Fluorescent lighting hum.
|Fluorescent lighting hum.
Line 407: Line 488:
|height="40px"|assault.ware
|height="40px"|assault.ware
|Continual electrical hum & low pitch white noise, occasional machinery noises.
|Continual electrical hum & low pitch white noise, occasional machinery noises.
|align="center" | {{DSP | 4}}
|align="center" |0
|align="center" |0
|Fluorescent lighting hum.
|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 415: Line 498:
|height="40px"|Fluorescent lighting hum.
|height="40px"|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 420: Line 504:
|height="40px"|Fluorescent lighting hum.
|height="40px"|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 425: Line 510:
|height="40px"|Fluorescent lighting hum.
|height="40px"|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 430: Line 516:
|height="40px"|Outside warehouse ambient.
|height="40px"|Outside warehouse ambient.
|-
|-
|
|
|
|
|
Line 437: Line 524:
|height="40px"|assault.hroom
|height="40px"|assault.hroom
|Continual electrical hum & higher pitch white noise.
|Continual electrical hum & higher pitch white noise.
|align="center" | {{DSP | 4}}
|align="center" |0
|align="center" |0
|Fluorescent lighting hum.
|Fluorescent lighting hum.
Line 442: Line 530:
|height="40px"|assault.vents
|height="40px"|assault.vents
|Continual industrial rumble, occasional creaking and machinery noise.
|Continual industrial rumble, occasional creaking and machinery noise.
|align="center" | {{DSP | 2}}
|align="center" |0
|align="center" |0
|Vent fan.
|Vent fan.
|-
|-
|
|
|
|
|
Line 452: Line 542:
|height="40px"|assault.roof
|height="40px"|assault.roof
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 460: Line 552:
|height="40px"|Air conditioning unit.
|height="40px"|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 466: Line 559:
|-
|-
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_assault.txt</span>


==Aztec==
==Aztec==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 476: Line 571:
|height="40px"|aztec.outdoors_e3
|height="40px"|aztec.outdoors_e3
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes.
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 481: Line 577:
|height="40px"|aztec.outdoors
|height="40px"|aztec.outdoors
|Similar to above but quiter, more thunder and with an idle APC engine.
|Similar to above but quiter, more thunder and with an idle APC engine.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Idle APC engine.
|Idle APC engine.
Line 486: Line 583:
|height="40px"|aztec.indoors
|height="40px"|aztec.indoors
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light.
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 491: Line 589:
|height="40px"|aztec.indoors_river
|height="40px"|aztec.indoors_river
|Very similar to above but with the sounds of a calm running river.
|Very similar to above but with the sounds of a calm running river.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 496: Line 595:
|height="40px"|aztec.outdoors_river
|height="40px"|aztec.outdoors_river
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum.
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Fluorescent lighting hum.
|Fluorescent lighting hum.
|-
|-
|
|
|
|
|
Line 504: Line 605:
|height="40px"|Verious kinds of wood creaking.
|height="40px"|Verious kinds of wood creaking.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_aztec.txt</span>


==Cobble==
==Cobble==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 514: Line 617:
|height="40px"|cbble.indoors
|height="40px"|cbble.indoors
|A calm indoor room tone, wind and occationally rock rumbles.
|A calm indoor room tone, wind and occationally rock rumbles.
|align="center" | {{DSP | 17}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 519: Line 623:
|height="40px"|cbble.under
|height="40px"|cbble.under
|Very similar to below but with a tunnel wind ambience.
|Very similar to below but with a tunnel wind ambience.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 524: Line 629:
|height="40px"|cbble.outdoors1
|height="40px"|cbble.outdoors1
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time.
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 529: Line 635:
|height="40px"|cbble.outdoors2
|height="40px"|cbble.outdoors2
|Identical to above.
|Identical to above.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_cbble.txt</span>


==Chateau==
==Chateau==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 542: Line 651:
|height="40px"|chateau.indoor
|height="40px"|chateau.indoor
|Quiet room tone with occational wood creaking.
|Quiet room tone with occational wood creaking.
|align="center" | {{DSP | 18}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 547: Line 657:
|height="40px"|chateau.outdoor
|height="40px"|chateau.outdoor
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead.
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Very quiet looping piano music.
|Very quiet looping piano music.
Line 552: Line 663:
|height="40px"|chateau.water
|height="40px"|chateau.water
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles.
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles.
|align="center" | {{DSP | 15}}
|align="center" |0
|align="center" |0
|Occational metal clang.
|Occational metal clang.
Line 557: Line 669:
|height="40px"|chateau.water_enc
|height="40px"|chateau.water_enc
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles.
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_chateau.txt</span>


==Compound==
==Compound==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 570: Line 685:
|height="40px"|compound.outdoora
|height="40px"|compound.outdoora
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang.
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 575: Line 691:
|height="40px"|compound.indoora
|height="40px"|compound.indoora
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies.
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet buzzing flies.
|Quiet buzzing flies.
|-
|-
|
|
|
|
|
Line 583: Line 701:
|height="40px"|Quiet buzzing flies.
|height="40px"|Quiet buzzing flies.
|-
|-
|
|
|
|
|
Line 588: Line 707:
|height="40px"|Quiet buzzing flies.
|height="40px"|Quiet buzzing flies.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_compound.txt</span>


==Dust==
==Dust==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 598: Line 719:
|height="40px"|dust.Indoors
|height="40px"|dust.Indoors
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant.
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 603: Line 725:
|height="40px"|dust.Outdoors1
|height="40px"|dust.Outdoors1
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds.
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Dust music with sometimes random Arabic radio chatter noises.
|Dust music with sometimes random Arabic radio chatter noises.
|-
|-
|
|
|
|
|
Line 611: Line 735:
|height="40px"|Looping dust music.
|height="40px"|Looping dust music.
|-
|-
|
|
|
|
|
Line 616: Line 741:
|height="40px"|Random Arabic radio chatter noises.
|height="40px"|Random Arabic radio chatter noises.
|-
|-
|
|
|
|
|
Line 623: Line 749:
|height="40px"|dust.Outdoors2
|height="40px"|dust.Outdoors2
|Similar to above just with other positional information, including bongo music and radio chatter.
|Similar to above just with other positional information, including bongo music and radio chatter.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Bongo music loop.
|Bongo music loop.
|-
|-
|
|
|
|
|
Line 631: Line 759:
|height="40px"|Random Arabic radio chatter noises.
|height="40px"|Random Arabic radio chatter noises.
|-
|-
|
|
|
|
|
Line 636: Line 765:
|height="40px"|Random Arabic radio chatter noises.
|height="40px"|Random Arabic radio chatter noises.
|-
|-
|
|
|
|
|
Line 641: Line 771:
|height="40px"|Quiet looping dust music.
|height="40px"|Quiet looping dust music.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust.txt</span>


==Dust 2==
==Dust 2==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 651: Line 783:
|height="40px"|dust2.indoors
|height="40px"|dust2.indoors
|Light wind, infrequent distant helicopters passings and rock rumbles.
|Light wind, infrequent distant helicopters passings and rock rumbles.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 656: Line 789:
|height="40px"|dust2.outdoors
|height="40px"|dust2.outdoors
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter.
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Quiet Arabic radio chatter noises.
|Quiet Arabic radio chatter noises.
|-
|-
|
|
|
|
|
Line 664: Line 799:
|height="40px"|Dust music.
|height="40px"|Dust music.
|-
|-
|
|
|
|
|
Line 669: Line 805:
|height="40px"|Dust music.
|height="40px"|Dust music.
|-
|-
|
|
|
|
|
Line 674: Line 811:
|height="40px"|Dust music.
|height="40px"|Dust music.
|-
|-
|
|
|
|
|
Line 679: Line 817:
|height="40px"|Bongo music loop.
|height="40px"|Bongo music loop.
|-
|-
|
|
|
|
|
Line 684: Line 823:
|height="40px"|Quiet Arabic radio chatter noises.
|height="40px"|Quiet Arabic radio chatter noises.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust2.txt</span>


==Havana==
==Havana==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 694: Line 835:
|height="40px"|havana.indoors
|height="40px"|havana.indoors
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking.
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 699: Line 841:
|height="40px"|havana.outdoors
|height="40px"|havana.outdoors
|Continues wind, occasional knocks, bangs and radio transmissions.
|Continues wind, occasional knocks, bangs and radio transmissions.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Quiet Spanish radio chatter noises.
|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 707: Line 851:
|height="40px"|Quiet Spanish radio chatter noises.
|height="40px"|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 712: Line 857:
|height="40px"|Quiet Spanish radio chatter noises.
|height="40px"|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 717: Line 863:
|height="40px"|Quiet Spanish radio chatter noises.
|height="40px"|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 722: Line 869:
|height="40px"|Quiet funky Cuban radio music loop.
|height="40px"|Quiet funky Cuban radio music loop.
|-
|-
|
|
|
|
|
Line 727: Line 875:
|height="40px"|Quiet Spanish radio chatter noises.
|height="40px"|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 732: Line 881:
|height="40px"|Quiet Spanish radio chatter noises.
|height="40px"|Quiet Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 739: Line 889:
|height="40px"|wood_scape
|height="40px"|wood_scape
|Utility soundscape. Wood creaking.
|Utility soundscape. Wood creaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_havana.txt</span>


==Inferno==
==Inferno==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 752: Line 905:
|height="40px"|inferno.Outside
|height="40px"|inferno.Outside
|Utility soundscape. Continual city white noise.
|Utility soundscape. Continual city white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 757: Line 911:
|height="40px"|inferno.Inside
|height="40px"|inferno.Inside
|Utility soundscape. Continual low pitch white noise.
|Utility soundscape. Continual low pitch white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 762: Line 917:
|height="40px"|inferno.LightbulbHum
|height="40px"|inferno.LightbulbHum
|Utility soundscape. Electrical hum.
|Utility soundscape. Electrical hum.
|style="background-color:rgb(50,50,50);"|
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
Line 767: Line 923:
|height="40px"|inferno.RefrigeratorHum
|height="40px"|inferno.RefrigeratorHum
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|style="background-color:rgb(50,50,50);"|
|align="center" |0
|align="center" |0
|Random refrigerator hum.  
|Random refrigerator hum.  
Line 772: Line 929:
|height="40px"|inferno.CeilingFan
|height="40px"|inferno.CeilingFan
|Utility soundscape. Electrical hum and squeaking.
|Utility soundscape. Electrical hum and squeaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 777: Line 935:
|height="40px"|inferno.AngryDog
|height="40px"|inferno.AngryDog
|Utility soundscape. Noise of a chain, scratching and growling.
|Utility soundscape. Noise of a chain, scratching and growling.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 782: Line 941:
|height="40px"|inferno.Cricket
|height="40px"|inferno.Cricket
|Utility soundscape. Chirping Cricket.
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 787: Line 947:
|height="40px"|inferno.Birds
|height="40px"|inferno.Birds
|Utility soundscape. Occasional bird calls.
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 792: Line 953:
|height="40px"|inferno.Pigeons
|height="40px"|inferno.Pigeons
|Utility soundscape. Cooing of Pigeons.
|Utility soundscape. Cooing of Pigeons.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 797: Line 959:
|height="40px"|inferno.TSpawn
|height="40px"|inferno.TSpawn
|Continual city white noise, flowing water and birdsong.
|Continual city white noise, flowing water and birdsong.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 805: Line 969:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 810: Line 975:
|height="40px"|Water gently lapping.
|height="40px"|Water gently lapping.
|-
|-
|
|
|
|
|
Line 815: Line 981:
|height="40px"|Looping flamenco music.
|height="40px"|Looping flamenco music.
|-
|-
|
|
|
|
|
Line 822: Line 989:
|height="40px"|inferno.FarBackCorner
|height="40px"|inferno.FarBackCorner
|Continual city white noise and occasional bird song.
|Continual city white noise and occasional bird song.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 830: Line 999:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 837: Line 1,007:
|height="40px"|inferno.BackAlley
|height="40px"|inferno.BackAlley
|Continual city white noise and muffled music.
|Continual city white noise and muffled music.
|align="center" | {{DSP | 6}}
|align="center" |2
|align="center" |2
|Mirame radio music heard through a wall.
|Mirame radio music heard through a wall.
Line 842: Line 1,013:
|height="40px"|inferno.TSpawnHall
|height="40px"|inferno.TSpawnHall
|Continual low white noise, electrical hum and Cricket chirp.
|Continual low white noise, electrical hum and Cricket chirp.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 852: Line 1,025:
|height="40px"|inferno.BellTowerArea
|height="40px"|inferno.BellTowerArea
|Continual city white noise and occasional bird song.
|Continual city white noise and occasional bird song.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
Line 857: Line 1,031:
|height="40px"|inferno.LowerApartment
|height="40px"|inferno.LowerApartment
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 865: Line 1,041:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 870: Line 1,047:
|height="40px"|Random refrigerator hum.
|height="40px"|Random refrigerator hum.
|-
|-
|
|
|
|
|
Line 877: Line 1,055:
|height="40px"|inferno.UpperApartment
|height="40px"|inferno.UpperApartment
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 885: Line 1,065:
|height="40px"|Squeaking rotating ceiling fan.
|height="40px"|Squeaking rotating ceiling fan.
|-
|-
|
|
|
|
|
Line 890: Line 1,071:
|height="40px"|Random refrigerator hum.
|height="40px"|Random refrigerator hum.
|-
|-
|
|
|
|
|
Line 897: Line 1,079:
|height="40px"|inferno.BridgeApartment
|height="40px"|inferno.BridgeApartment
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Squeaking rotating ceiling fan.
|Squeaking rotating ceiling fan.
|-
|-
|
|
|
|
|
Line 907: Line 1,091:
|height="40px"|inferno.BackHall
|height="40px"|inferno.BackHall
|Continual low white noise & electrical hum.
|Continual low white noise & electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 917: Line 1,103:
|height="40px"|inferno.BalconyAlley
|height="40px"|inferno.BalconyAlley
|Continual city white noise & birdsong.
|Continual city white noise & birdsong.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 925: Line 1,113:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 932: Line 1,121:
|height="40px"|inferno.ApartmentHalls
|height="40px"|inferno.ApartmentHalls
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 940: Line 1,131:
|height="40px"|Random refrigerator hum.
|height="40px"|Random refrigerator hum.
|-
|-
|
|
|
|
|
Line 945: Line 1,137:
|height="40px"|Squeaking rotating ceiling fan.
|height="40px"|Squeaking rotating ceiling fan.
|-
|-
|
|
|
|
|
Line 950: Line 1,143:
|height="40px"|Quiet gas loop / water heater.
|height="40px"|Quiet gas loop / water heater.
|-
|-
|
|
|
|
|
Line 955: Line 1,149:
|height="40px"|Spanish radio chatter noises.
|height="40px"|Spanish radio chatter noises.
|-
|-
|
|
|
|
|
Line 962: Line 1,157:
|height="40px"|inferno.SniperBalcony
|height="40px"|inferno.SniperBalcony
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 970: Line 1,167:
|height="40px"|Power cable / transformer.
|height="40px"|Power cable / transformer.
|-
|-
|
|
|
|
|
Line 975: Line 1,173:
|height="40px"|Random refrigerator hum.
|height="40px"|Random refrigerator hum.
|-
|-
|
|
|
|
|
Line 982: Line 1,181:
|height="40px"|inferno.BackBalcony
|height="40px"|inferno.BackBalcony
|Continual city white noise and occasionally the sound of bird song and an angry dog.
|Continual city white noise and occasionally the sound of bird song and an angry dog.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Angry dog behind door.
|Angry dog behind door.
|-
|-
|
|
|
|
|
Line 990: Line 1,191:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 997: Line 1,199:
|height="40px"|inferno.MiddleAlley
|height="40px"|inferno.MiddleAlley
|Continual electrical hum and some Pigeons.
|Continual electrical hum and some Pigeons.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Pigeons.
|Pigeons.
|-
|-
|
|
|
|
|
Line 1,005: Line 1,209:
|height="40px"|Power cable / transformer.
|height="40px"|Power cable / transformer.
|-
|-
|
|
|
|
|
Line 1,010: Line 1,215:
|height="40px"|Pigeons.
|height="40px"|Pigeons.
|-
|-
|
|
|
|
|
Line 1,017: Line 1,223:
|height="40px"|inferno.CrawlAlley
|height="40px"|inferno.CrawlAlley
|Continual low white noise and a Cricket chirping.
|Continual low white noise and a Cricket chirping.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
Line 1,022: Line 1,229:
|height="40px"|inferno.CrawlTunnel
|height="40px"|inferno.CrawlTunnel
|Low white noise.
|Low white noise.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,027: Line 1,235:
|height="40px"|inferno.BombsiteB
|height="40px"|inferno.BombsiteB
|Continual city white noise and birdsong.
|Continual city white noise and birdsong.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,035: Line 1,245:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,040: Line 1,251:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,047: Line 1,259:
|height="40px"|inferno.CTApartment
|height="40px"|inferno.CTApartment
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Random refrigerator hum.
|Random refrigerator hum.
|-
|-
|
|
|
|
|
Line 1,055: Line 1,269:
|height="40px"|Gas loop / water heater.
|height="40px"|Gas loop / water heater.
|-
|-
|
|
|
|
|
Line 1,062: Line 1,277:
|height="40px"|inferno.BombsiteBTunnel
|height="40px"|inferno.BombsiteBTunnel
|Low white noise.
|Low white noise.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,067: Line 1,283:
|height="40px"|inferno.DogBarkingInside
|height="40px"|inferno.DogBarkingInside
|Utility soundscape. The sound of a dog barking in an enclosed space.
|Utility soundscape. The sound of a dog barking in an enclosed space.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,072: Line 1,289:
|height="40px"|inferno.CTTunnel
|height="40px"|inferno.CTTunnel
|Low white noise and <code>inferno.DogBarkingInside</code>.
|Low white noise and <code>inferno.DogBarkingInside</code>.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Dog barking from the interior of a house.
|Dog barking from the interior of a house.
Line 1,077: Line 1,295:
|height="40px"|inferno.CTSpawn
|height="40px"|inferno.CTSpawn
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. ''
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. ''
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,085: Line 1,305:
|height="40px"|Idle APC engine and frequent radio chatter.
|height="40px"|Idle APC engine and frequent radio chatter.
|-
|-
|
|
|
|
|
Line 1,090: Line 1,311:
|height="40px"|Water dripping.
|height="40px"|Water dripping.
|-
|-
|
|
|
|
|
Line 1,095: Line 1,317:
|height="40px"|Birds chirping
|height="40px"|Birds chirping
|-
|-
|
|
|
|
|
Line 1,100: Line 1,323:
|height="40px"|Birds chirping
|height="40px"|Birds chirping
|-
|-
|
|
|
|
|
Line 1,105: Line 1,329:
|height="40px"|Dog barking from the interior of a house.
|height="40px"|Dog barking from the interior of a house.
|-
|-
|
|
|
|
|
Line 1,112: Line 1,337:
|height="40px"|inferno.TheRuins
|height="40px"|inferno.TheRuins
|Continual howl of wind, occasion wind gusts.
|Continual howl of wind, occasion wind gusts.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Infrequent sound of metal stress.
|Infrequent sound of metal stress.
Line 1,117: Line 1,343:
|height="40px"|inferno.BombsiteA
|height="40px"|inferno.BombsiteA
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Horses.
|Horses.
|-
|-
|
|
|
|
|
Line 1,125: Line 1,353:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,130: Line 1,359:
|height="40px"|Fountain / gentle water lapping.
|height="40px"|Fountain / gentle water lapping.
|-
|-
|
|
|
|
|
Line 1,135: Line 1,365:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,142: Line 1,373:
|height="40px"|inferno.ColumnAlley
|height="40px"|inferno.ColumnAlley
|Continual music playing and Pigeons cooing.
|Continual music playing and Pigeons cooing.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Latin Lover by Jane Marie Finstrom.
|Latin Lover by Jane Marie Finstrom.
|-
|-
|
|
|
|
|
Line 1,150: Line 1,383:
|height="40px"|Pigeons
|height="40px"|Pigeons
|-
|-
|
|
|
|
|
Line 1,155: Line 1,389:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_inferno.txt</span>


==Italy==
==Italy==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 1,165: Line 1,401:
|height="40px"|italy.indoor
|height="40px"|italy.indoor
|Generic indoor tone, wind and wood creaking.
|Generic indoor tone, wind and wood creaking.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,170: Line 1,407:
|height="40px"|italy.indoor_b
|height="40px"|italy.indoor_b
|Continues wind going through a tunnel with wood creaks.
|Continues wind going through a tunnel with wood creaks.
|align="center" | {{DSP | 5}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,175: Line 1,413:
|height="40px"|italy.indoor_t
|height="40px"|italy.indoor_t
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away.
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,180: Line 1,419:
|height="40px"|italy.outdoors
|height="40px"|italy.outdoors
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds.
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Looping piano music.
|Looping piano music.
|-
|-
|
|
|
|
|
Line 1,188: Line 1,429:
|height="40px"|Quiet random Italian radio chatter.
|height="40px"|Quiet random Italian radio chatter.
|-
|-
|
|
|
|
|
Line 1,193: Line 1,435:
|height="40px"|Quiet random Italian radio chatter and looping piano music.
|height="40px"|Quiet random Italian radio chatter and looping piano music.
|-
|-
|
|
|
|
|
Line 1,200: Line 1,443:
|height="40px"|wood_scape
|height="40px"|wood_scape
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code>
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code>
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_italy.txt</span>


==Militia==
==Militia==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 1,213: Line 1,459:
|height="40px"|militia.Outside
|height="40px"|militia.Outside
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,218: Line 1,465:
|height="40px"|militia.OutsideOnRoof
|height="40px"|militia.OutsideOnRoof
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,223: Line 1,471:
|height="40px"|militia.TunnelTone
|height="40px"|militia.TunnelTone
|Utility soundscape. Continual low howling white noise.
|Utility soundscape. Continual low howling white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,228: Line 1,477:
|height="40px"|militia.Inside
|height="40px"|militia.Inside
|Utility soundscape. Continual low white noise, occasional creaks.
|Utility soundscape. Continual low white noise, occasional creaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,233: Line 1,483:
|height="40px"|militia.LightbulbHum
|height="40px"|militia.LightbulbHum
|Utility soundscape. Continual low electric hum.
|Utility soundscape. Continual low electric hum.
|
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
Line 1,238: Line 1,489:
|height="40px"|militia.FluorescentLightHum
|height="40px"|militia.FluorescentLightHum
|Utility soundscape. Continual electric hum.
|Utility soundscape. Continual electric hum.
|
|align="center" |0
|align="center" |0
|Fluorescent Light.
|Fluorescent Light.
Line 1,243: Line 1,495:
|height="40px"|militia.FluorescentLightHum2
|height="40px"|militia.FluorescentLightHum2
|Identical to above.
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,248: Line 1,501:
|height="40px"|militia.RefrigeratorHum
|height="40px"|militia.RefrigeratorHum
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|
|align="center" |0
|align="center" |0
|Random refrigerator hum.
|Random refrigerator hum.
Line 1,253: Line 1,507:
|height="40px"|militia.CeilingFan
|height="40px"|militia.CeilingFan
|Utility soundscape. Continual electrical hum and squeaking.
|Utility soundscape. Continual electrical hum and squeaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,258: Line 1,513:
|height="40px"|militia.Cricket
|height="40px"|militia.Cricket
|Utility soundscape. Chirping Cricket.
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,263: Line 1,519:
|height="40px"|militia.Rodent
|height="40px"|militia.Rodent
|Utility soundscape. Occasional scampering noises.
|Utility soundscape. Occasional scampering noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,268: Line 1,525:
|height="40px"|militia.Birds
|height="40px"|militia.Birds
|Utility soundscape. Occasional bird calls.
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,273: Line 1,531:
|height="40px"|militia.CTSpawn
|height="40px"|militia.CTSpawn
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Running APC engine and radio chatter.
|Running APC engine and radio chatter.
|-
|-
|
|
|
|
|
Line 1,281: Line 1,541:
|height="40px"|Running APC engine.
|height="40px"|Running APC engine.
|-
|-
|
|
|
|
|
Line 1,286: Line 1,547:
|height="40px"|Birds singing and crow sounds.
|height="40px"|Birds singing and crow sounds.
|-
|-
|
|
|
|
|
Line 1,291: Line 1,553:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,298: Line 1,561:
|height="40px"|militia.CoveredBridge
|height="40px"|militia.CoveredBridge
|Continual sound of running water and bird calls, occasional sounds of rustling leaves.
|Continual sound of running water and bird calls, occasional sounds of rustling leaves.
|align="center" | {{DSP | 1}}
|align="center" |0
|align="center" |0
|The gentle sound of a water stream.
|The gentle sound of a water stream.
|-
|-
|
|
|
|
|
Line 1,306: Line 1,571:
|height="40px"|Birds calling.
|height="40px"|Birds calling.
|-
|-
|
|
|
|
|
Line 1,311: Line 1,577:
|height="40px"|Birds calling.
|height="40px"|Birds calling.
|-
|-
|
|
|
|
|
Line 1,316: Line 1,583:
|height="40px"|Birds calling.
|height="40px"|Birds calling.
|-
|-
|
|
|
|
|
Line 1,321: Line 1,589:
|height="40px"|Medium sized stream waterwall.
|height="40px"|Medium sized stream waterwall.
|-
|-
|
|
|
|
|
Line 1,326: Line 1,595:
|height="40px"|Birds calling.
|height="40px"|Birds calling.
|-
|-
|
|
|
|
|
Line 1,333: Line 1,603:
|height="40px"|militia.CavePassage
|height="40px"|militia.CavePassage
|Continual sound of an engine running, occasional scampering noises.
|Continual sound of an engine running, occasional scampering noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Rodent.
|Rodent.
|-
|-
|
|
|
|
|
Line 1,341: Line 1,613:
|height="40px"|Running APC engine.
|height="40px"|Running APC engine.
|-
|-
|
|
|
|
|
Line 1,348: Line 1,621:
|height="40px"|militia.Stream
|height="40px"|militia.Stream
|Continual running water and amphibian croaking.
|Continual running water and amphibian croaking.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Medium sized stream waterfall.
|Medium sized stream waterfall.
|-
|-
|
|
|
|
|
Line 1,356: Line 1,631:
|height="40px"|Frequent frog croaking.
|height="40px"|Frequent frog croaking.
|-
|-
|
|
|
|
|
Line 1,361: Line 1,637:
|height="40px"|Tunnel wind.
|height="40px"|Tunnel wind.
|-
|-
|
|
|
|
|
Line 1,366: Line 1,643:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,373: Line 1,651:
|height="40px"|militia.Tunnel1
|height="40px"|militia.Tunnel1
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|A steady flowing water stream and quiet outside nature sounds.
|A steady flowing water stream and quiet outside nature sounds.
|-
|-
|
|
|
|
|
Line 1,381: Line 1,661:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,386: Line 1,667:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,391: Line 1,673:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,398: Line 1,681:
|height="40px"|militia.Tunnel2
|height="40px"|militia.Tunnel2
|Continual low howling white noise, water flowing and an electrical hum.
|Continual low howling white noise, water flowing and an electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,406: Line 1,691:
|height="40px"|Flowing water from a stream.
|height="40px"|Flowing water from a stream.
|-
|-
|
|
|
|
|
Line 1,413: Line 1,699:
|height="40px"|militia.Tunnel3
|height="40px"|militia.Tunnel3
|Continual low howling white noise and water flowing.
|Continual low howling white noise and water flowing.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,421: Line 1,709:
|height="40px"|Quiet outside tunnel sounds.
|height="40px"|Quiet outside tunnel sounds.
|-
|-
|
|
|
|
|
Line 1,426: Line 1,715:
|height="40px"|Flowing water from a stream.
|height="40px"|Flowing water from a stream.
|-
|-
|
|
|
|
|
Line 1,433: Line 1,723:
|height="40px"|militia.TunnelBreach
|height="40px"|militia.TunnelBreach
|Continual low howling white noise, electrical hum and water dripping.
|Continual low howling white noise, electrical hum and water dripping.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 1,441: Line 1,733:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 1,446: Line 1,739:
|height="40px"|Dripping water.
|height="40px"|Dripping water.
|-
|-
|
|
|
|
|
Line 1,453: Line 1,747:
|height="40px"|militia.UnderTheShed
|height="40px"|militia.UnderTheShed
|Continual low howling white noise and a cricket chirping.
|Continual low howling white noise and a cricket chirping.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet ambient tunnel.
|Quiet ambient tunnel.
|-
|-
|
|
|
|
|
Line 1,463: Line 1,759:
|height="40px"|militia.Shed
|height="40px"|militia.Shed
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 20}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
|-
|-
|
|
|
|
|
Line 1,471: Line 1,769:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,476: Line 1,775:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,483: Line 1,783:
|height="40px"|militia.BackYard
|height="40px"|militia.BackYard
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds chirping.
|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,491: Line 1,793:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,496: Line 1,799:
|height="40px"|Uncommon air conditioner cycles.
|height="40px"|Uncommon air conditioner cycles.
|-
|-
|
|
|
|
|
Line 1,501: Line 1,805:
|height="40px"|Birds chirping and sometimes the sound of crows
|height="40px"|Birds chirping and sometimes the sound of crows
|-
|-
|
|
|
|
|
Line 1,506: Line 1,811:
|height="40px"|Crickets and rodents
|height="40px"|Crickets and rodents
|-
|-
|
|
|
|
|
Line 1,511: Line 1,817:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,518: Line 1,825:
|height="40px"|militia.SideYard
|height="40px"|militia.SideYard
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,526: Line 1,835:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,531: Line 1,841:
|height="40px"|Flowing water from a stream.
|height="40px"|Flowing water from a stream.
|-
|-
|
|
|
|
|
Line 1,536: Line 1,847:
|height="40px"|Rodents.
|height="40px"|Rodents.
|-
|-
|
|
|
|
|
Line 1,541: Line 1,853:
|height="40px"|Birds chirping and singing.
|height="40px"|Birds chirping and singing.
|-
|-
|
|
|
|
|
Line 1,546: Line 1,859:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,553: Line 1,867:
|height="40px"|militia.FrontYard
|height="40px"|militia.FrontYard
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Bird song.
|Bird song.
|-
|-
|
|
|
|
|
Line 1,561: Line 1,877:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,566: Line 1,883:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,571: Line 1,889:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,576: Line 1,895:
|height="40px"|Quiet ambient tunnel sounds.
|height="40px"|Quiet ambient tunnel sounds.
|-
|-
|
|
|
|
|
Line 1,583: Line 1,903:
|height="40px"|militia.FirstFloor
|height="40px"|militia.FirstFloor
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
|-
|-
|
|
|
|
|
Line 1,591: Line 1,913:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,596: Line 1,919:
|height="40px"|Ceiling fan.
|height="40px"|Ceiling fan.
|-
|-
|
|
|
|
|
Line 1,603: Line 1,927:
|height="40px"|militia.Kitchen
|height="40px"|militia.Kitchen
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Fluorescent light.
|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,611: Line 1,937:
|height="40px"|Fluorescent light.
|height="40px"|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,616: Line 1,943:
|height="40px"|Random refrigerator hum.  
|height="40px"|Random refrigerator hum.  
|-
|-
|
|
|
|
|
Line 1,621: Line 1,949:
|height="40px"|Wall clock ticking.
|height="40px"|Wall clock ticking.
|-
|-
|
|
|
|
|
Line 1,626: Line 1,955:
|height="40px"|Open fusebox hum.
|height="40px"|Open fusebox hum.
|-
|-
|
|
|
|
|
Line 1,631: Line 1,961:
|height="40px"|Gas loop / furnace.
|height="40px"|Gas loop / furnace.
|-
|-
|
|
|
|
|
Line 1,638: Line 1,969:
|height="40px"|militia.Garage
|height="40px"|militia.Garage
|Continual low electrical hum.
|Continual low electrical hum.
|align="center" | {{DSP | 19}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,646: Line 1,979:
|height="40px"|Fluorescent light.
|height="40px"|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,651: Line 1,985:
|height="40px"|Fluorescent light.
|height="40px"|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,658: Line 1,993:
|height="40px"|militia.GarageAttic
|height="40px"|militia.GarageAttic
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Rodent.
|Rodent.
|-
|-
|
|
|
|
|
Line 1,666: Line 2,003:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,673: Line 2,011:
|height="40px"|militia.Bedroom
|height="40px"|militia.Bedroom
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,681: Line 2,021:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 1,686: Line 2,027:
|height="40px"|Fluorescent light.
|height="40px"|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,693: Line 2,035:
|height="40px"|militia.Bathroom
|height="40px"|militia.Bathroom
|Continual sound of a boiler running and drips. Occasional creaks.
|Continual sound of a boiler running and drips. Occasional creaks.
|align="center" | {{DSP | 3}}
|align="center" |0
|align="center" |0
|Water dripping.
|Water dripping.
|-
|-
|
|
|
|
|
Line 1,703: Line 2,047:
|height="40px"|militia.Upstairs
|height="40px"|militia.Upstairs
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Lightbulb hum.
|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,711: Line 2,057:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,716: Line 2,063:
|height="40px"|Fluorescent light.
|height="40px"|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,721: Line 2,069:
|height="40px"|Lightbulb hum.
|height="40px"|Lightbulb hum.
|-
|-
|
|
|
|
|
Line 1,726: Line 2,075:
|height="40px"|Quiet nature sounds from outside the house.
|height="40px"|Quiet nature sounds from outside the house.
|-
|-
|
|
|
|
|
Line 1,733: Line 2,083:
|height="40px"|militia.FrontRoom
|height="40px"|militia.FrontRoom
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
|align="center" | {{DSP | 9}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,741: Line 2,093:
|height="40px"|Quiet nature sounds from outside the house.
|height="40px"|Quiet nature sounds from outside the house.
|-
|-
|
|
|
|
|
Line 1,746: Line 2,099:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,753: Line 2,107:
|height="40px"|militia.Roof
|height="40px"|militia.Roof
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds flapping their wings.
|Birds flapping their wings.
|-
|-
|
|
|
|
|
Line 1,761: Line 2,117:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,766: Line 2,123:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,771: Line 2,129:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,776: Line 2,135:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,781: Line 2,141:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,786: Line 2,147:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 1,792: Line 2,154:
|-
|-
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_militia.txt</span>


==Nuke==
==Nuke==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 1,802: Line 2,166:
|height="40px"|nuke.outside
|height="40px"|nuke.outside
|Utility soundscape. White noise, occasional wind howls.
|Utility soundscape. White noise, occasional wind howls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,807: Line 2,172:
|height="40px"|nuke.roof
|height="40px"|nuke.roof
|Utility soundscape. White noise, continualal wind howls.
|Utility soundscape. White noise, continualal wind howls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,812: Line 2,178:
|height="40px"|nuke.inside
|height="40px"|nuke.inside
|Utility soundscape. Hum of machinery.
|Utility soundscape. Hum of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,817: Line 2,184:
|height="40px"|nuke.flies
|height="40px"|nuke.flies
|Utility soundscape. The buzzing of flies.
|Utility soundscape. The buzzing of flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,822: Line 2,190:
|height="40px"|nuke.tank
|height="40px"|nuke.tank
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,827: Line 2,196:
|height="40px"|nuke.light
|height="40px"|nuke.light
|Utility soundscape. Continual electrical hum.
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,832: Line 2,202:
|height="40px"|nuke.ac
|height="40px"|nuke.ac
|Utility soundscape. Sound of air conditioning starting up, running then shutting down.
|Utility soundscape. Sound of air conditioning starting up, running then shutting down.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,837: Line 2,208:
|height="40px"|nuke.acloop
|height="40px"|nuke.acloop
|Utility soundscape. Sound of air conditioning running.
|Utility soundscape. Sound of air conditioning running.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,842: Line 2,214:
|height="40px"|nuke.cricket
|height="40px"|nuke.cricket
|Utility soundscape. Chirping Cricket.
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,847: Line 2,220:
|height="40px"|nuke.transformer
|height="40px"|nuke.transformer
|Utility soundscape. Electrical hum.
|Utility soundscape. Electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,852: Line 2,226:
|height="40px"|nuke.transformerlrg
|height="40px"|nuke.transformerlrg
|Utility soundscape. Deep electrical hum.
|Utility soundscape. Deep electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,857: Line 2,232:
|height="40px"|nuke.birds
|height="40px"|nuke.birds
|Utility soundscape. Occasional bird calls.
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,862: Line 2,238:
|height="40px"|nuke.pigeons
|height="40px"|nuke.pigeons
|Utility soundscape. Cooing of Pigeons & flapping of wings.
|Utility soundscape. Cooing of Pigeons & flapping of wings.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,867: Line 2,244:
|height="40px"|nuke.drips
|height="40px"|nuke.drips
|Utility soundscape. Occasional echoing drips.
|Utility soundscape. Occasional echoing drips.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,872: Line 2,250:
|height="40px"|nuke.ctspawn
|height="40px"|nuke.ctspawn
|Loud industrial white noise, occasional dird calls.
|Loud industrial white noise, occasional dird calls.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Birds singing.
|Birds singing.
|-
|-
|
|
|
|
|
Line 1,880: Line 2,260:
|height="40px"|Idle APC engine.
|height="40px"|Idle APC engine.
|-
|-
|
|
|
|
|
Line 1,885: Line 2,266:
|height="40px"|Cooling tank.
|height="40px"|Cooling tank.
|-
|-
|
|
|
|
|
Line 1,890: Line 2,272:
|height="40px"|Air conditioning unit.
|height="40px"|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 1,897: Line 2,280:
|height="40px"|nuke.ctcourtyard
|height="40px"|nuke.ctcourtyard
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 1,905: Line 2,290:
|height="40px"|Quiet continues steam loop.
|height="40px"|Quiet continues steam loop.
|-
|-
|
|
|
|
|
Line 1,910: Line 2,296:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,917: Line 2,304:
|height="40px"|nuke.ctalley
|height="40px"|nuke.ctalley
|Electrical hum, flies, chirping cricket, low wind howling.
|Electrical hum, flies, chirping cricket, low wind howling.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Power transformer.
|Power transformer.
|-
|-
|
|
|
|
|
Line 1,925: Line 2,314:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,932: Line 2,322:
|height="40px"|nuke.middle
|height="40px"|nuke.middle
|White noise, chirping crickets, occasional howling wind & drips.
|White noise, chirping crickets, occasional howling wind & drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
|-
|-
|
|
|
|
|
Line 1,940: Line 2,332:
|height="40px"|Dripping water.
|height="40px"|Dripping water.
|-
|-
|
|
|
|
|
Line 1,945: Line 2,338:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 1,950: Line 2,344:
|height="40px"|Dripping water.
|height="40px"|Dripping water.
|-
|-
|
|
|
|
|
Line 1,955: Line 2,350:
|height="40px"|Turbine generator.
|height="40px"|Turbine generator.
|-
|-
|
|
|
|
|
Line 1,962: Line 2,358:
|height="40px"|nuke.tentrance
|height="40px"|nuke.tentrance
|Running machinery, gas venting, low machinery white noise.
|Running machinery, gas venting, low machinery white noise.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Refinery machine and occational steam release sounds.
|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 1,970: Line 2,368:
|height="40px"|Air conditioning unit.
|height="40px"|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 1,975: Line 2,374:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 1,982: Line 2,382:
|height="40px"|nuke.talley
|height="40px"|nuke.talley
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
|-
|-
|
|
|
|
|
Line 1,990: Line 2,392:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 1,997: Line 2,400:
|height="40px"|nuke.tspawn
|height="40px"|nuke.tspawn
|Low electrical hum, industrial white noise, flies, occasional wind howels.
|Low electrical hum, industrial white noise, flies, occasional wind howels.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Buzzing flies.
|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,005: Line 2,410:
|height="40px"|Air conditioning unit.
|height="40px"|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 2,012: Line 2,418:
|height="40px"|nuke.warehouse
|height="40px"|nuke.warehouse
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet pipe releasing steam.
|Quiet pipe releasing steam.
|-
|-
|
|
|
|
|
Line 2,022: Line 2,430:
|height="40px"|nuke.catwalk
|height="40px"|nuke.catwalk
|Industrial white noise, howling wind, shifting & settling wood/metal.
|Industrial white noise, howling wind, shifting & settling wood/metal.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 2,030: Line 2,440:
|height="40px"|Air conditioning starting up, running, then shutting down.
|height="40px"|Air conditioning starting up, running, then shutting down.
|-
|-
|
|
|
|
|
Line 2,037: Line 2,448:
|height="40px"|nuke.troof
|height="40px"|nuke.troof
|Electric hum, ac unit, howling wind, creaking.
|Electric hum, ac unit, howling wind, creaking.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 2,045: Line 2,458:
|height="40px"|Air conditioning starting up, running, then shutting down.
|height="40px"|Air conditioning starting up, running, then shutting down.
|-
|-
|
|
|
|
|
Line 2,050: Line 2,464:
|height="40px"|Large power transformer.
|height="40px"|Large power transformer.
|-
|-
|
|
|
|
|
Line 2,055: Line 2,470:
|height="40px"|Quiet pipe releasing steam.
|height="40px"|Quiet pipe releasing steam.
|-
|-
|
|
|
|
|
Line 2,062: Line 2,478:
|height="40px"|nuke.ctinside
|height="40px"|nuke.ctinside
|Electric hum, deep electric hum.
|Electric hum, deep electric hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,072: Line 2,490:
|height="40px"|nuke.ramproom
|height="40px"|nuke.ramproom
|Electric hum, flowing gas, creaking metal, drips.
|Electric hum, flowing gas, creaking metal, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Metal stress.
|Metal stress.
|-
|-
|
|
|
|
|
Line 2,080: Line 2,500:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,087: Line 2,508:
|height="40px"|nuke.tinside
|height="40px"|nuke.tinside
|Electric hum, deep electric hum, flowing gas, drips.
|Electric hum, deep electric hum, flowing gas, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,097: Line 2,520:
|height="40px"|nuke.computerroom
|height="40px"|nuke.computerroom
|Deep electric hum, reel to reel computer noises.
|Deep electric hum, reel to reel computer noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Air conditioning unit.
|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 2,105: Line 2,530:
|height="40px"|Idle computer terminal.
|height="40px"|Idle computer terminal.
|-
|-
|
|
|
|
|
Line 2,112: Line 2,538:
|height="40px"|nuke.abomb
|height="40px"|nuke.abomb
|Electric hum, deep electric hum, wind howls.
|Electric hum, deep electric hum, wind howls.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,122: Line 2,550:
|height="40px"|nuke.vents
|height="40px"|nuke.vents
|Low wind white noise, ac unit starting and stopping.
|Low wind white noise, ac unit starting and stopping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,127: Line 2,556:
|height="40px"|nuke.bbomb
|height="40px"|nuke.bbomb
|Flowing gas, drips, moving water, low electric hum.
|Flowing gas, drips, moving water, low electric hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet pipe releasing steam.
|Quiet pipe releasing steam.
|-
|-
|
|
|
|
|
Line 2,137: Line 2,568:
|height="40px"|nuke.tunnelentrance
|height="40px"|nuke.tunnelentrance
|Deep electric hum, electric hum, flowing gas, drips.
|Deep electric hum, electric hum, flowing gas, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet pipe releasing steam.
|Quiet pipe releasing steam.
|-
|-
|
|
|
|
|
Line 2,147: Line 2,580:
|height="40px"|nuke.generatorroom
|height="40px"|nuke.generatorroom
|Electrical hum, medium tone electric hum, reel to reel computer noises.
|Electrical hum, medium tone electric hum, reel to reel computer noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,155: Line 2,590:
|height="40px"|Idle computer terminal.
|height="40px"|Idle computer terminal.
|-
|-
|
|
|
|
|
Line 2,160: Line 2,596:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,167: Line 2,604:
|height="40px"|nuke.tunnel
|height="40px"|nuke.tunnel
|Flowing gas, white noise, drips.
|Flowing gas, white noise, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,175: Line 2,614:
|height="40px"|Vent / ambient tunnel.
|height="40px"|Vent / ambient tunnel.
|-
|-
|
|
|
|
|
Line 2,180: Line 2,620:
|height="40px"|Quiet pipe releasing steam.
|height="40px"|Quiet pipe releasing steam.
|-
|-
|
|
|
|
|
Line 2,185: Line 2,626:
|height="40px"|Vent fan.
|height="40px"|Vent fan.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_nuke.txt</span>


==Office==
==Office==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,195: Line 2,638:
|height="40px"|office.outdoorsa
|height="40px"|office.outdoorsa
|Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles.
|Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,200: Line 2,644:
|height="40px"|office.garagea
|height="40px"|office.garagea
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies.
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet buzzing flies.
|Quiet buzzing flies.
|-
|-
|
|
|
|
|
Line 2,208: Line 2,654:
|height="40px"|Quiet buzzing flies.
|height="40px"|Quiet buzzing flies.
|-
|-
|
|
|
|
|
Line 2,215: Line 2,662:
|height="40px"|office.indoorsa
|height="40px"|office.indoorsa
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds.
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Running engine / soda mechine.
|Running engine / soda mechine.
|-
|-
|
|
|
|
|
Line 2,223: Line 2,672:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,228: Line 2,678:
|height="40px"|Random elevator sounds.
|height="40px"|Random elevator sounds.
|-
|-
|
|
|
|
|
Line 2,233: Line 2,684:
|height="40px"|Film projector.
|height="40px"|Film projector.
|-
|-
|
|
|
|
|
Line 2,238: Line 2,690:
|height="40px"|Rare quiet bathroom toilet flushing.
|height="40px"|Rare quiet bathroom toilet flushing.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_office.txt</span>


==Piranesi==
==Piranesi==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,248: Line 2,702:
|height="40px"|piranesi.indoor
|height="40px"|piranesi.indoor
|Casual continues open room tone and random rock rumbles.
|Casual continues open room tone and random rock rumbles.
|align="center" | {{DSP | 18}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,253: Line 2,708:
|height="40px"|piranesi.outdoor
|height="40px"|piranesi.outdoor
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds.
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|align="center" |0
|Idle APC engine.
|Idle APC engine.
|-
|-
|
|
|
|
|
Line 2,261: Line 2,718:
|height="40px"|Flowing water.
|height="40px"|Flowing water.
|-
|-
|
|
|
|
|
Line 2,266: Line 2,724:
|height="40px"|Infrequent quiet sounds of cars driving by.
|height="40px"|Infrequent quiet sounds of cars driving by.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_piranesi.txt</span>


==Port==
==Port==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,276: Line 2,736:
|height="40px"|port.Outside
|height="40px"|port.Outside
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,281: Line 2,742:
|height="40px"|port.LightHum
|height="40px"|port.LightHum
|Utility soundscape. Continual electric hum.
|Utility soundscape. Continual electric hum.
|
|align="center" |0
|align="center" |0
|Fluorescent light hum.
|Fluorescent light hum.
Line 2,286: Line 2,748:
|height="40px"|port.LightHum2
|height="40px"|port.LightHum2
|Identical to above.
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,291: Line 2,754:
|height="40px"|port.MetalStress
|height="40px"|port.MetalStress
|Utility soundscape. Very occasional metal creaking.
|Utility soundscape. Very occasional metal creaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,296: Line 2,760:
|height="40px"|port.TSpawn
|height="40px"|port.TSpawn
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Air conditioning starting up, running, then shutting down.  
|Air conditioning starting up, running, then shutting down.  
|-
|-
|
|
|
|
|
Line 2,304: Line 2,770:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 2,309: Line 2,776:
|height="40px"|Turbine and birds singing.
|height="40px"|Turbine and birds singing.
|-
|-
|
|
|
|
|
Line 2,314: Line 2,782:
|height="40px"|Refinery mechine.
|height="40px"|Refinery mechine.
|-
|-
|
|
|
|
|
Line 2,321: Line 2,790:
|height="40px"|port.TankFarmRoad
|height="40px"|port.TankFarmRoad
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Quiet gas loop.
|Quiet gas loop.
|-
|-
|
|
|
|
|
Line 2,329: Line 2,800:
|height="40px"|Metal stress groans.
|height="40px"|Metal stress groans.
|-
|-
|
|
|
|
|
Line 2,334: Line 2,806:
|height="40px"|Distant water drips.
|height="40px"|Distant water drips.
|-
|-
|
|
|
|
|
Line 2,341: Line 2,814:
|height="40px"|port.TankFarm
|height="40px"|port.TankFarm
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Continues gas loop.  
|Continues gas loop.  
|-
|-
|
|
|
|
|
Line 2,349: Line 2,824:
|height="40px"|Metal stress.
|height="40px"|Metal stress.
|-
|-
|
|
|
|
|
Line 2,354: Line 2,830:
|height="40px"|Metal stress.
|height="40px"|Metal stress.
|-
|-
|
|
|
|
|
Line 2,359: Line 2,836:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 2,364: Line 2,842:
|height="40px"|Power transformer loop.
|height="40px"|Power transformer loop.
|-
|-
|
|
|
|
|
Line 2,371: Line 2,850:
|height="40px"|port.Pier
|height="40px"|port.Pier
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Crickets.
|Crickets.
|-
|-
|
|
|
|
|
Line 2,381: Line 2,862:
|height="40px"|port.AroundTheWarehouse
|height="40px"|port.AroundTheWarehouse
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |2
|align="center" |2
|Metal stress.
|Metal stress.
|-
|-
|
|
|
|
|
Line 2,389: Line 2,872:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 2,396: Line 2,880:
|height="40px"|port.Warehouse
|height="40px"|port.Warehouse
|Continual louder white noise, chirping cricket and electrical hum.
|Continual louder white noise, chirping cricket and electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Power transformer.
|Power transformer.
|-
|-
|
|
|
|
|
Line 2,404: Line 2,890:
|height="40px"|Crickets.
|height="40px"|Crickets.
|-
|-
|
|
|
|
|
Line 2,409: Line 2,896:
|height="40px"|Strong wind ambience.
|height="40px"|Strong wind ambience.
|-
|-
|
|
|
|
|
Line 2,414: Line 2,902:
|height="40px"|Strong dry air ambient.
|height="40px"|Strong dry air ambient.
|-
|-
|
|
|
|
|
Line 2,421: Line 2,910:
|height="40px"|port.TunnelTone
|height="40px"|port.TunnelTone
|Continual deep white noise.
|Continual deep white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,426: Line 2,916:
|height="40px"|port.WarehouseTunnel
|height="40px"|port.WarehouseTunnel
|Continual hissing of gas, loud electrical hum and deep white noise.
|Continual hissing of gas, loud electrical hum and deep white noise.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Continues gas loop.
|Continues gas loop.
|-
|-
|
|
|
|
|
Line 2,434: Line 2,926:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,439: Line 2,932:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,444: Line 2,938:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,449: Line 2,944:
|height="40px"|Quiet steam loop.
|height="40px"|Quiet steam loop.
|-
|-
|
|
|
|
|
Line 2,456: Line 2,952:
|height="40px"|port.TunnelA3
|height="40px"|port.TunnelA3
|Continual rushing of gas and AC unit running.
|Continual rushing of gas and AC unit running.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Quiet steam loop.
|Quiet steam loop.
|-
|-
|
|
|
|
|
Line 2,464: Line 2,962:
|height="40px"|Air conditioning unit.
|height="40px"|Air conditioning unit.
|-
|-
|
|
|
|
|
Line 2,469: Line 2,968:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,476: Line 2,976:
|height="40px"|port.TunnelA2
|height="40px"|port.TunnelA2
|Continual loud Electrical hum, deep white noise.
|Continual loud Electrical hum, deep white noise.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Fluorescent light hum.
|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,484: Line 2,986:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,489: Line 2,992:
|height="40px"|Fluorescent light hum and looping gas sounds.
|height="40px"|Fluorescent light hum and looping gas sounds.
|-
|-
|
|
|
|
|
Line 2,494: Line 2,998:
|height="40px"|Turbine.
|height="40px"|Turbine.
|-
|-
|
|
|
|
|
Line 2,501: Line 3,006:
|height="40px"|port.TunnelA1
|height="40px"|port.TunnelA1
|Continual electrical hum, drips, deep white noise and distant machinery.
|Continual electrical hum, drips, deep white noise and distant machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Engine room ambience.
|Engine room ambience.
|-
|-
|
|
|
|
|
Line 2,509: Line 3,016:
|height="40px"|Fluorescent light hum.
|height="40px"|Fluorescent light hum.
|-
|-
|
|
|
|
|
Line 2,514: Line 3,022:
|height="40px"|Distant water drops.
|height="40px"|Distant water drops.
|-
|-
|
|
|
|
|
Line 2,519: Line 3,028:
|height="40px"|Quiet continues gas loop.
|height="40px"|Quiet continues gas loop.
|-
|-
|
|
|
|
|
Line 2,524: Line 3,034:
|height="40px"|Quiet steam loop.
|height="40px"|Quiet steam loop.
|-
|-
|
|
|
|
|
Line 2,531: Line 3,042:
|height="40px"|port.Docks
|height="40px"|port.Docks
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Metal stress.
|Metal stress.
|-
|-
|
|
|
|
|
Line 2,539: Line 3,052:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 2,546: Line 3,060:
|height="40px"|port.Ship
|height="40px"|port.Ship
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Quiet steam loop.
|Quiet steam loop.
|-
|-
|
|
|
|
|
Line 2,554: Line 3,070:
|height="40px"|Continues gas loop.
|height="40px"|Continues gas loop.
|-
|-
|
|
|
|
|
Line 2,559: Line 3,076:
|height="40px"|Turbine.
|height="40px"|Turbine.
|-
|-
|
|
|
|
|
Line 2,564: Line 3,082:
|height="40px"|Quiet steam loop.
|height="40px"|Quiet steam loop.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_port.txt</span>


==Prodigy==
==Prodigy==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,574: Line 3,094:
|height="40px"|prodigy.computers
|height="40px"|prodigy.computers
|Low electrical hum, reel to reel computer noises & beeps.
|Low electrical hum, reel to reel computer noises & beeps.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,579: Line 3,100:
|height="40px"|prodigy.vents
|height="40px"|prodigy.vents
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing.
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing.
|align="center" | {{DSP | 2}}
|align="center" |0
|align="center" |0
|Vent fan.
|Vent fan.
|-
|-
|
|
|
|
|
Line 2,587: Line 3,110:
|height="40px"|Vent fan.
|height="40px"|Vent fan.
|-
|-
|
|
|
|
|
Line 2,592: Line 3,116:
|height="40px"|Vent fan.
|height="40px"|Vent fan.
|-
|-
|
|
|
|
|
Line 2,597: Line 3,122:
|height="40px"|Vent fan.
|height="40px"|Vent fan.
|-
|-
|
|
|
|
|
Line 2,604: Line 3,130:
|height="40px"|prodigy.tunnels
|height="40px"|prodigy.tunnels
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop.
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Electric sparking / zap sounds.
|Electric sparking / zap sounds.
|-
|-
|
|
|
|
|
Line 2,614: Line 3,142:
|height="40px"|prodigy.outside
|height="40px"|prodigy.outside
|Calm wind and birds chirping.
|Calm wind and birds chirping.
|align="center" | {{DSP | 13}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,619: Line 3,148:
|height="40px"|prodigy.hangar
|height="40px"|prodigy.hangar
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator.
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator.
|align="center" | {{DSP | 18}}
|align="center" |0
|align="center" |0
|Generator / heavy machinery.
|Generator / heavy machinery.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_prodigy.txt</span>


==Tides==
==Tides==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,632: Line 3,164:
|height="40px"|tides.tunnel
|height="40px"|tides.tunnel
|Fluorescent hum.
|Fluorescent hum.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,637: Line 3,170:
|height="40px"|tides.courtyard
|height="40px"|tides.courtyard
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes.
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes.
|align="center" | {{DSP | 13}}
|align="center" |0
|align="center" |0
|Quiet buzzing flies.
|Quiet buzzing flies.
|-
|-
|
|
|
|
|
Line 2,645: Line 3,180:
|height="40px"|Quiet buzzing flies.
|height="40px"|Quiet buzzing flies.
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_tides.txt</span>


==Train==
==Train==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="250px"|Name
!width="285px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="300px"|Position Description
!width="300px"|Position Description
Line 2,655: Line 3,192:
|height="40px"|train.Outside
|height="40px"|train.Outside
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead.
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,660: Line 3,198:
|height="40px"|train.Dumpster
|height="40px"|train.Dumpster
|Utility soundscape. Buzzing flies.
|Utility soundscape. Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,665: Line 3,204:
|height="40px"|train.Traffic
|height="40px"|train.Traffic
|Utility soundscape. Cars every so often passing.
|Utility soundscape. Cars every so often passing.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|train.Tank1
|height="40px"|train.Tank1
|Utility soundscape. Refinery machine and occational steam release sounds.  
|Utility soundscape. Refinery machine and occational steam release sounds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,675: Line 3,216:
|height="40px"|train.Tank2
|height="40px"|train.Tank2
|Identical to above.
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|train.BombTarget
|height="40px"|train.BombTarget
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas).  
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas).
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,685: Line 3,228:
|height="40px"|train.Birds
|height="40px"|train.Birds
|Utility soundscape. Birds chirping.
|Utility soundscape. Birds chirping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,690: Line 3,234:
|height="40px"|train.TSpawn
|height="40px"|train.TSpawn
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds.
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Pump loop / heavy machinery and traffic.
|Pump loop / heavy machinery and traffic.
|-
|-
|
|
|
|
|
Line 2,698: Line 3,244:
|height="40px"|Pipe steam loop.
|height="40px"|Pipe steam loop.
|-
|-
|
|
|
|
|
Line 2,703: Line 3,250:
|height="40px"|Birds chirping.
|height="40px"|Birds chirping.
|-
|-
|
|
|
|
|
Line 2,710: Line 3,258:
|height="40px"|train.TWalkway
|height="40px"|train.TWalkway
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop.
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Buzzing flies.
|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,718: Line 3,268:
|height="40px"|Calm indoor working-area atmosphere.
|height="40px"|Calm indoor working-area atmosphere.
|-
|-
|
|
|
|
|
Line 2,723: Line 3,274:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,728: Line 3,280:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,735: Line 3,288:
|height="40px"|train.BackAlley
|height="40px"|train.BackAlley
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies.
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Busy factory atmosphere.
|Busy factory atmosphere.
|-
|-
|
|
|
|
|
Line 2,743: Line 3,298:
|height="40px"|Turbine and infrequent metal stress sounds.
|height="40px"|Turbine and infrequent metal stress sounds.
|-
|-
|
|
|
|
|
Line 2,748: Line 3,304:
|height="40px"|Refinery machine and occational steam release sounds.
|height="40px"|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 2,753: Line 3,310:
|height="40px"|Refinery machine and occational steam release sounds.
|height="40px"|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 2,758: Line 3,316:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,764: Line 3,323:
|-
|-
|height="40px"|train.BackCorner
|height="40px"|train.BackCorner
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress.  
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Steam loop.
|Steam loop.
|-
|-
|
|
|
|
|
Line 2,773: Line 3,334:
|height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by.  
|height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by.  
|-
|-
|
|
|
|
|
Line 2,778: Line 3,340:
|height="40px"|Turbine.
|height="40px"|Turbine.
|-
|-
|
|
|
|
|
Line 2,785: Line 3,348:
|height="40px"|train.SideAlley
|height="40px"|train.SideAlley
|Generic underlying fluorescent light humming room tone with machinery.
|Generic underlying fluorescent light humming room tone with machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Refinery machine and occational steam release sounds.
|Refinery machine and occational steam release sounds.
Line 2,790: Line 3,354:
|height="40px"|train.CourtyardA
|height="40px"|train.CourtyardA
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam.
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Steam loop.
|Steam loop.
|-
|-
|
|
|
|
|
Line 2,798: Line 3,364:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,803: Line 3,370:
|height="40px"|Idle truck engine.
|height="40px"|Idle truck engine.
|-
|-
|
|
|
|
|
Line 2,808: Line 3,376:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|-
|-
|
|
|
|
|
Line 2,813: Line 3,382:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,820: Line 3,390:
|height="40px"|train.BombsiteA
|height="40px"|train.BombsiteA
|Very quiet wind tone with a lot of different kind of positional sounds.
|Very quiet wind tone with a lot of different kind of positional sounds.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|-
|-
|
|
|
|
|
Line 2,828: Line 3,400:
|height="40px"|Buzzing flies.
|height="40px"|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,833: Line 3,406:
|height="40px"|Power transformer.
|height="40px"|Power transformer.
|-
|-
|
|
|
|
|
Line 2,838: Line 3,412:
|height="40px"|Steam loop.
|height="40px"|Steam loop.
|-
|-
|
|
|
|
|
Line 2,843: Line 3,418:
|height="40px"|Refinery machine and occational steam release sounds.
|height="40px"|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 2,848: Line 3,424:
|height="40px"|Refinery machine and occational steam release sounds.
|height="40px"|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 2,855: Line 3,432:
|height="40px"|train.CTSpawn
|height="40px"|train.CTSpawn
|Not so loud indoor wind with steam releasing.
|Not so loud indoor wind with steam releasing.
|align="center" | {{DSP | 6}}
|align="center" |2
|align="center" |2
|Quiet steam loop.
|Quiet steam loop.
|-
|-
|
|
|
|
|
Line 2,865: Line 3,444:
|height="40px"|train.BombsiteBCatwalk
|height="40px"|train.BombsiteBCatwalk
|Quiet indoor wind and traisn passing and using their horns.
|Quiet indoor wind and traisn passing and using their horns.
|align="center" | {{DSP | 6}}
|align="center" |1
|align="center" |1
|Occationally passing trains.
|Occationally passing trains.
|-
|-
|
|
|
|
|
Line 2,875: Line 3,456:
|height="40px"|train.catwalk
|height="40px"|train.catwalk
|Identical to above.
|Identical to above.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,880: Line 3,462:
|height="40px"|train.BombsiteB
|height="40px"|train.BombsiteB
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds.
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|-
|-
|
|
|
|
|
Line 2,890: Line 3,474:
|height="40px"|train.BackHall
|height="40px"|train.BackHall
|Basic quiet indoor atmosphere with working industrial machinery.
|Basic quiet indoor atmosphere with working industrial machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Refinery machine and occational steam release sounds.
|Refinery machine and occational steam release sounds.
|-
|-
|
|
|
|
|
Line 2,900: Line 3,486:
|height="40px"|train.BrickRoom
|height="40px"|train.BrickRoom
|The sound of a fluorescent light nearby, generic indoor tone.
|The sound of a fluorescent light nearby, generic indoor tone.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,905: Line 3,492:
|height="40px"|train.Restroom
|height="40px"|train.Restroom
|Identical to above.
|Identical to above.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,910: Line 3,498:
|height="40px"|train.LockerRoom
|height="40px"|train.LockerRoom
|Similar to <code>train.BrickRoom</code> but with an air conditioner.
|Similar to <code>train.BrickRoom</code> but with an air conditioner.
|align="center" | {{DSP | 6}}
|align="center" |2
|align="center" |2
|Air conditioning unit.
|Air conditioning unit.
Line 2,915: Line 3,504:
|height="40px"|train.BreakRoom
|height="40px"|train.BreakRoom
|Similar to <code>train.BrickRoom</code> but with a fluorescent light.
|Similar to <code>train.BrickRoom</code> but with a fluorescent light.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Loud fluorescent light hum.
|Loud fluorescent light hum.
Line 2,920: Line 3,510:
|height="40px"|train.SniperNest
|height="40px"|train.SniperNest
|Very calm with snippets of wind gusts and air conditioners.
|Very calm with snippets of wind gusts and air conditioners.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Air conditioning starting up, running, then shutting down.
|Air conditioning starting up, running, then shutting down.
|-
|-
|
|
|
|
|
Line 2,930: Line 3,522:
|height="40px"|train.Middle
|height="40px"|train.Middle
|Calm outside atmosphere with running water, birds singing and buzzing flies.
|Calm outside atmosphere with running water, birds singing and buzzing flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|align="center" |0
|Buzzing flies.
|Buzzing flies.
|-
|-
|
|
|
|
|
Line 2,938: Line 3,532:
|height="40px"|Gentle running water.
|height="40px"|Gentle running water.
|-
|-
|
|
|
|
|
Line 2,943: Line 3,538:
|height="40px"|Birds singing.
|height="40px"|Birds singing.
|}
|}
{{Template:Envsound}}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_train.txt</span>
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]]
{{Envsound}}
{{Soundscape lists}}
 
[[Category:Level Design]]
[[Category:Sound System]]
[[Category:Counter-Strike: Source]]
[[Category:Lists]]

Latest revision as of 06:01, 30 August 2024

Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)한국어 (ko)Translate (Translate)
Counter-Strike: Source Level Creation

Here is a list of 245 soundscapes for use in Counter-Strike: SourceCounter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

General and utilities

Name Description DSP Position Number Position Description
util_windgusts Wind gusts and snippets.
util_drips Water dripping.
util_fardrips Water dripping a bit further away, with interior echo.
util_shoreline Small waves hitting shore.
util_critters Croaking noises.
util_flies Buzzing flies.
util_rats Quiet rat sounds.
util_birds Swamp birds and critters.
citystart Distant train horns.

1

traintunnel Underground ambient atmosphere.

1

junkyard Sound of creaking metal and put over stress.

1

truck_pass Infrequent close and distant windy sounds of trucks passing overhead.
canal_pipe_chamber Dripping water and passing trucks overhead.

1

drainroom Loud ambient underground with constant sound of running water and trucks passing overhead from time to time.

1

0 Running water.
1 Running water.
2 Ambient windy underground atmosphere.
steamtunnel Atmospheric tunnel.

1

util_tunnel_windgusts Wind snippets.
util_critters_under_docks Constant sound of swamp frogs with critters and small waves breaking shore.
util_toxic_slime Gurbling toxic slime.
util_industrial Metalic industrial steam atmosphere.
general_dripping_tunnel Wet dripping tunnel and wind gusts.

1

general_windy_tunnel Constant tunnel wind with random wind snippets.

1

general_watery_tunnel Quiet running water with dripping plus animal critters.

1

0 Far away drips.
1 Critters.
general_watery_tunnel_shore Similar to above but with shore waves too.

1

redbarn_ambience Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
shore_and_reeds Waves breaking shore with birds and wind gusts.

1

spooky_infested_pipe Spooky windy atmosphere, dripping and sometimes critters.

1

water_tunnel_with_frogs Water rivulet, frogs, waves and critters.

1

windchimes_and_wind Wind and windchimes with birds singing far away. 0 Windchimes.
slime_outside Quiet tunnel ambience with toxic slime.

1

0 Toxic slime.
slime_tunnel Similar to above but with wind gusts and more predominant ambient tunnel sounds.

1

0 Toxic slime.
tunnel_dry Calm dry underground tunnel with wind gusts and car like winds of driving overhead.

1

tunnel_wet Dripping wet tunnel with critters.

1

canal_nowater Very quiet with sometimes distant birds and wind gusts.

1

canal_water Similar to above but with frequent waves crashing.

1

canal_water_industrial Similar, but with more wind, to above and in an industrial setting.

1

river Similar to canal_water but not very loud.

1

river_calm Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals.

1

soundscapes_general.txt

Assault

Name Description DSP Position Number Position Description
assault.outside Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc.
assault.inside Utility soundscape. Industrial hum and rare noise of gas being released.
assault.vents_distant Utility soundscape. Heavy enclosed area wind.
assault.flies Utility soundscape. Buzzing flies.
assault.steamvent Utility soundscape. Continues low rushing sound of steam.
assault.industrial1 Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
assault.industrial2 Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
assault.industrial3 Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
assault.industrial4 Utility soundscape. Continual throb of machinery.
assault.powerline Utility soundscape. Continual electrical hum.
assault.fan Utility soundscape. Continual fan running.
assault.humminglight Utility soundscape. Continual electrical hum.
assault.acunit Utility soundscape. Continual rumble of machinery.
assault.acunit_alt Utility soundscape. Sound of machinery starting up, running then shutting down.
assault.uppertracks Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

0

assault.rourkestreet Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

0

0 Powerline.
1 Powerline.
2 Powerline.
3 Pump machine loop.
4 Buzzing flies.
5 Industrial machinery loop.
assault.stephenst Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

0

0 Refinery machine and occational steam release sounds.
1 Powerline.
2 Powerline.
3 Powerline.
4 Buzzing flies.
5 Buzzing flies.
6 Fluorescent lighting hum.
7 Buzzing flies.
assault.ctalley Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

18

0 Air conditioning unit.
1 Buzzing flies.
2 Vent constantly releasing steam.
assault.talley Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

18

0 Industrial ambience and metal squeaks / rattles.
1 Vent constantly releasing steam.
assault.building Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

0

0 Refinery machine and occational steam release sounds.
assault.parking Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.

18

0 Fluorescent lighting hum.
assault.ware Continual electrical hum & low pitch white noise, occasional machinery noises.

4

0 Fluorescent lighting hum.
1 Fluorescent lighting hum.
2 Fluorescent lighting hum.
3 Fluorescent lighting hum.
4 Outside warehouse ambient.
5 Wind blowing through a vent.
assault.hroom Continual electrical hum & higher pitch white noise.

4

0 Fluorescent lighting hum.
assault.vents Continual industrial rumble, occasional creaking and machinery noise.

2

0 Vent fan.
1 Vent fan.
assault.roof Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.

0

0 Air conditioning unit.
1 Air conditioning unit.
2 Wind blowing through a vent.

soundscapes_assault.txt

Aztec

Name Description DSP Position Number Position Description
aztec.outdoors_e3 Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes.

0

aztec.outdoors Similar to above but quiter, more thunder and with an idle APC engine.

0

0 Idle APC engine.
aztec.indoors Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light.

6

aztec.indoors_river Very similar to above but with the sounds of a calm running river.

6

aztec.outdoors_river Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.

0

0 Fluorescent lighting hum.
1 Verious kinds of wood creaking.

soundscapes_aztec.txt

Cobble

Name Description DSP Position Number Position Description
cbble.indoors A calm indoor room tone, wind and occationally rock rumbles.

17

cbble.under Very similar to below but with a tunnel wind ambience.

6

cbble.outdoors1 Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time.

0

cbble.outdoors2 Identical to above.

0

soundscapes_cbble.txt

Chateau

Name Description DSP Position Number Position Description
chateau.indoor Quiet room tone with occational wood creaking.

18

chateau.outdoor Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead.

0

0 Very quiet looping piano music.
chateau.water Calm enclosed river water sounds, wind, birds chirping and rock rumbles.

15

0 Occational metal clang.
chateau.water_enc Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles.

6

soundscapes_chateau.txt

Compound

Name Description DSP Position Number Position Description
compound.outdoora Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang.

0

compound.indoora Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies.

6

0 Quiet buzzing flies.
1 Quiet buzzing flies.
2 Quiet buzzing flies.

soundscapes_compound.txt

Dust

Name Description DSP Position Number Position Description
dust.Indoors Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant.

6

dust.Outdoors1 Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds.

0

0 Dust music with sometimes random Arabic radio chatter noises.
1 Looping dust music.
2 Random Arabic radio chatter noises.
3 Random Arabic radio chatter noises.
dust.Outdoors2 Similar to above just with other positional information, including bongo music and radio chatter.

0

0 Bongo music loop.
1 Random Arabic radio chatter noises.
2 Random Arabic radio chatter noises.
3 Quiet looping dust music.

soundscapes_dust.txt

Dust 2

Name Description DSP Position Number Position Description
dust2.indoors Light wind, infrequent distant helicopters passings and rock rumbles.

6

dust2.outdoors Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter.

0

0 Quiet Arabic radio chatter noises.
1 Dust music.
2 Dust music.
3 Dust music.
4 Bongo music loop.
6 Quiet Arabic radio chatter noises.

soundscapes_dust2.txt

Havana

Name Description DSP Position Number Position Description
havana.indoors Calm room tone, windy ambience, wood creaking and rare distant outside dog barking.

0

havana.outdoors Continues wind, occasional knocks, bangs and radio transmissions.

0

0 Quiet Spanish radio chatter noises.
1 Quiet Spanish radio chatter noises.
2 Quiet Spanish radio chatter noises.
3 Quiet Spanish radio chatter noises.
4 Quiet funky Cuban radio music loop.
5 Quiet Spanish radio chatter noises.
6 Quiet Spanish radio chatter noises.
7 Quiet Spanish radio chatter noises.
wood_scape Utility soundscape. Wood creaking.

soundscapes_havana.txt

Inferno

Name Description DSP Position Number Position Description
inferno.Outside Utility soundscape. Continual city white noise.
inferno.Inside Utility soundscape. Continual low pitch white noise.
inferno.LightbulbHum Utility soundscape. Electrical hum. 0 Lightbulb hum.
inferno.RefrigeratorHum Utility soundscape. A Refrigerator starting up, running & shutting down. 0 Random refrigerator hum.
inferno.CeilingFan Utility soundscape. Electrical hum and squeaking.
inferno.AngryDog Utility soundscape. Noise of a chain, scratching and growling.
inferno.Cricket Utility soundscape. Chirping Cricket.
inferno.Birds Utility soundscape. Occasional bird calls.
inferno.Pigeons Utility soundscape. Cooing of Pigeons.
inferno.TSpawn Continual city white noise, flowing water and birdsong.

6

0 Birds singing.
1 Birds singing.
2 Water gently lapping.
3 Looping flamenco music.
4 Crickets.
inferno.FarBackCorner Continual city white noise and occasional bird song.

6

1 Birds singing.
2 Birds singing.
3 Birds singing.
inferno.BackAlley Continual city white noise and muffled music.

6

2 Mirame radio music heard through a wall.
inferno.TSpawnHall Continual low white noise, electrical hum and Cricket chirp.

6

0 Lightbulb hum.
1 Crickets.
inferno.BellTowerArea Continual city white noise and occasional bird song.

6

0 Birds singing.
inferno.LowerApartment Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.

6

0 Lightbulb hum.
1 Lightbulb hum.
2 Random refrigerator hum.
3 Ticking clock.
inferno.UpperApartment Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.

6

0 Lightbulb hum.
1 Squeaking rotating ceiling fan.
2 Random refrigerator hum.
3 Lightbulb hum.
inferno.BridgeApartment Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.

6

1 Squeaking rotating ceiling fan.
2 Random refrigerator hum.
inferno.BackHall Continual low white noise & electrical hum.

6

0 Lightbulb hum.
1 Lightbulb hum.
inferno.BalconyAlley Continual city white noise & birdsong.

6

0 Birds singing.
1 Birds singing.
3 Crickets.
inferno.ApartmentHalls Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.

6

0 Lightbulb hum.
1 Random refrigerator hum.
2 Squeaking rotating ceiling fan.
3 Quiet gas loop / water heater.
4 Spanish radio chatter noises.
5 Angry dog behind door.
inferno.SniperBalcony Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.

6

0 Birds singing.
1 Power cable / transformer.
2 Random refrigerator hum.
3 Squeaking rotating ceiling fan.
inferno.BackBalcony Continual city white noise and occasionally the sound of bird song and an angry dog.

6

0 Angry dog behind door.
1 Birds singing.
2 Birds singing.
inferno.MiddleAlley Continual electrical hum and some Pigeons.

6

0 Pigeons.
1 Power cable / transformer.
2 Pigeons.
3 Birds singing.
inferno.CrawlAlley Continual low white noise and a Cricket chirping.

6

0 Crickets.
inferno.CrawlTunnel Low white noise.

6

inferno.BombsiteB Continual city white noise and birdsong.

6

1 Birds singing.
2 Birds singing.
5 Crickets.
6 Birds singing.
inferno.CTApartment Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.

6

0 Random refrigerator hum.
1 Gas loop / water heater.
2 Lightbulb hum.
inferno.BombsiteBTunnel Low white noise.

6

inferno.DogBarkingInside Utility soundscape. The sound of a dog barking in an enclosed space.
inferno.CTTunnel Low white noise and inferno.DogBarkingInside.

6

0 Dog barking from the interior of a house.
inferno.CTSpawn Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are.

6

0 Birds singing.
1 Idle APC engine and frequent radio chatter.
2 Water dripping.
3 Birds chirping
4 Birds chirping
5 Dog barking from the interior of a house.
6 Crickets.
inferno.TheRuins Continual howl of wind, occasion wind gusts.

6

0 Infrequent sound of metal stress.
inferno.BombsiteA Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.

6

0 Horses.
1 Birds singing.
2 Fountain / gentle water lapping.
3 Crickets.
4 Latin Lover by Jane Marie Finstrom.
inferno.ColumnAlley Continual music playing and Pigeons cooing.

6

1 Latin Lover by Jane Marie Finstrom.
2 Pigeons
3 Birds singing.

soundscapes_inferno.txt

Italy

Name Description DSP Position Number Position Description
italy.indoor Generic indoor tone, wind and wood creaking.

0

italy.indoor_b Continues wind going through a tunnel with wood creaks.

5

italy.indoor_t Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away.

6

italy.outdoors Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds.

0

0 Looping piano music.
1 Quiet random Italian radio chatter.
2 Quiet random Italian radio chatter and looping piano music.
3 Quiet random Italian radio chatter.
wood_scape Utility soundscape. Identical to Havana's version of wood_scape

soundscapes_italy.txt

Militia

Name Description DSP Position Number Position Description
militia.Outside Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
militia.OutsideOnRoof Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
militia.TunnelTone Utility soundscape. Continual low howling white noise.
militia.Inside Utility soundscape. Continual low white noise, occasional creaks.
militia.LightbulbHum Utility soundscape. Continual low electric hum. 0 Lightbulb hum.
militia.FluorescentLightHum Utility soundscape. Continual electric hum. 0 Fluorescent Light.
militia.FluorescentLightHum2 Identical to above.
militia.RefrigeratorHum Utility soundscape. A Refrigerator starting up, running & shutting down. 0 Random refrigerator hum.
militia.CeilingFan Utility soundscape. Continual electrical hum and squeaking.
militia.Cricket Utility soundscape. Chirping Cricket.
militia.Rodent Utility soundscape. Occasional scampering noises.
militia.Birds Utility soundscape. Occasional bird calls.
militia.CTSpawn Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.

6

0 Running APC engine and radio chatter.
1 Running APC engine.
2 Birds singing and crow sounds.
3 Birds singing.
4 Crickets.
militia.CoveredBridge Continual sound of running water and bird calls, occasional sounds of rustling leaves.

1

0 The gentle sound of a water stream.
1 Birds calling.
2 Birds calling.
3 Birds calling.
4 Medium sized stream waterwall.
5 Birds calling.
6 Crickets.
militia.CavePassage Continual sound of an engine running, occasional scampering noises.

6

0 Rodent.
1 Running APC engine.
2 Water stream.
militia.Stream Continual running water and amphibian croaking.

6

0 Medium sized stream waterfall.
2 Frequent frog croaking.
3 Tunnel wind.
5 Birds singing.
6 Crickets.
militia.Tunnel1 Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.

6

0 A steady flowing water stream and quiet outside nature sounds.
1 Crickets.
2 Lightbulb hum.
3 Lightbulb hum.
4 Quiet nature sounds from outside the tunnel.
militia.Tunnel2 Continual low howling white noise, water flowing and an electrical hum.

6

0 Lightbulb hum.
1 Flowing water from a stream.
2 Fluorescent light hum.
militia.Tunnel3 Continual low howling white noise and water flowing.

6

0 Lightbulb hum.
1 Quiet outside tunnel sounds.
2 Flowing water from a stream.
3 Lightbulb hum.
militia.TunnelBreach Continual low howling white noise, electrical hum and water dripping.

6

0 Fluorescent light hum.
1 Fluorescent light hum.
2 Dripping water.
3 Crickets.
militia.UnderTheShed Continual low howling white noise and a cricket chirping.

6

0 Quiet ambient tunnel.
1 Crickets.
militia.Shed Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.

20

0 Crickets.
1 Birds singing.
2 Birds singing.
3 Birds singing.
militia.BackYard Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.

6

0 Birds chirping.
1 Birds chirping.
2 Uncommon air conditioner cycles.
3 Birds chirping and sometimes the sound of crows
4 Crickets and rodents
6 Crickets.
7 Birds chirping.
militia.SideYard Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.

6

0 Birds singing.
1 Birds chirping.
2 Flowing water from a stream.
3 Rodents.
4 Birds chirping and singing.
5 Birds singing.
6 Quiet ambient tunnel.
militia.FrontYard Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.

6

0 Bird song.
1 Birds chirping.
2 Birds chirping.
3 Birds chirping.
4 Quiet ambient tunnel sounds.
7 Rodent.
militia.FirstFloor Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.

9

0 Crickets.
1 Lightbulb hum.
2 Ceiling fan.
3 Country rock radio loop.
militia.Kitchen Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.

9

0 Fluorescent light.
1 Fluorescent light.
2 Random refrigerator hum.
3 Wall clock ticking.
4 Open fusebox hum.
5 Gas loop / furnace.
7 Lightbulb hum.
militia.Garage Continual low electrical hum.

19

0 Lightbulb hum.
2 Fluorescent light.
4 Fluorescent light.
5 Crickets.
militia.GarageAttic Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.

9

0 Rodent.
1 Crickets.
2 Quiet nature sounds from outside the house.
militia.Bedroom Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.

9

0 Birds singing.
1 Birds singing.
2 Fluorescent light.
3 Fluorescent light.
militia.Bathroom Continual sound of a boiler running and drips. Occasional creaks.

3

0 Water dripping.
1 Toilet refilling loop.
militia.Upstairs Continual electrical hum, a very low white noise and squeaking. Occasional creaks.

9

0 Lightbulb hum.
1 Lightbulb hum.
2 Fluorescent light.
3 Lightbulb hum.
4 Quiet nature sounds from outside the house.
5 Rodents.
militia.FrontRoom Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.

9

0 Birds singing.
1 Quiet nature sounds from outside the house.
2 Birds chirping.
3 Birds chirping.
militia.Roof Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.

6

0 Birds flapping their wings.
1 Birds chirping.
2 Birds chirping.
3 Birds chirping.
4 Birds chirping.
5 Birds chirping.
6 Birds chirping.
7 Water sounds from a stream.

soundscapes_militia.txt

Nuke

Name Description DSP Position Number Position Description
nuke.outside Utility soundscape. White noise, occasional wind howls.
nuke.roof Utility soundscape. White noise, continualal wind howls.
nuke.inside Utility soundscape. Hum of machinery.
nuke.flies Utility soundscape. The buzzing of flies.
nuke.tank Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
nuke.light Utility soundscape. Continual electrical hum.
nuke.ac Utility soundscape. Sound of air conditioning starting up, running then shutting down.
nuke.acloop Utility soundscape. Sound of air conditioning running.
nuke.cricket Utility soundscape. Chirping Cricket.
nuke.transformer Utility soundscape. Electrical hum.
nuke.transformerlrg Utility soundscape. Deep electrical hum.
nuke.birds Utility soundscape. Occasional bird calls.
nuke.pigeons Utility soundscape. Cooing of Pigeons & flapping of wings.
nuke.drips Utility soundscape. Occasional echoing drips.

6

nuke.ctspawn Loud industrial white noise, occasional dird calls.

6

0 Birds singing.
1 Idle APC engine.
2 Cooling tank.
3 Air conditioning unit.
4 Small power transformer.
nuke.ctcourtyard Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.

6

0 Air conditioning unit.
1 Quiet continues steam loop.
2 Crickets.
3 Quiet continues steam loop.
nuke.ctalley Electrical hum, flies, chirping cricket, low wind howling.

6

0 Power transformer.
1 Crickets.
2 Buzzing flies.
nuke.middle White noise, chirping crickets, occasional howling wind & drips.

6

0 Crickets.
1 Dripping water.
2 Crickets.
3 Dripping water.
4 Turbine generator.
5 Birds chirping.
nuke.tentrance Running machinery, gas venting, low machinery white noise.

6

0 Refinery machine and occational steam release sounds.
1 Air conditioning unit.
2 Buzzing flies.
3 Large power transformer.
nuke.talley Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.

6

0 Crickets.
1 Power transformer.
2 Buzzing flies.
nuke.tspawn Low electrical hum, industrial white noise, flies, occasional wind howels.

6

0 Buzzing flies.
1 Air conditioning unit.
2 Large power transformer.
nuke.warehouse Flowing gas, low white noise, drips, pigeones, occasional wind howls.

6

0 Quiet pipe releasing steam.
1 Pigeons.
nuke.catwalk Industrial white noise, howling wind, shifting & settling wood/metal.

6

0 Air conditioning unit.
1 Air conditioning starting up, running, then shutting down.
2 Wind snippets.
nuke.troof Electric hum, ac unit, howling wind, creaking.

6

0 Air conditioning unit.
1 Air conditioning starting up, running, then shutting down.
2 Large power transformer.
3 Quiet pipe releasing steam.
4 Refinery machine and occational steam release sounds.
nuke.ctinside Electric hum, deep electric hum.

6

0 Fluorescent light hum.
2 Air conditioning unit.
nuke.ramproom Electric hum, flowing gas, creaking metal, drips.

6

0 Metal stress.
1 Fluorescent light hum.
2 Quiet pipe releasing steam.
nuke.tinside Electric hum, deep electric hum, flowing gas, drips.

6

0 Fluorescent light hum.
1 Quiet pipe releasing steam.
nuke.computerroom Deep electric hum, reel to reel computer noises.

6

0 Air conditioning unit.
1 Idle computer terminal.
2 Fluorescent light hum.
nuke.abomb Electric hum, deep electric hum, wind howls.

6

0 Fluorescent light hum.
1 Occational wind snippets.
nuke.vents Low wind white noise, ac unit starting and stopping.
nuke.bbomb Flowing gas, drips, moving water, low electric hum.

6

0 Quiet pipe releasing steam.
1 Boiling water sounds.
nuke.tunnelentrance Deep electric hum, electric hum, flowing gas, drips.

6

0 Quiet pipe releasing steam.
1 Fluorescent light hum.
nuke.generatorroom Electrical hum, medium tone electric hum, reel to reel computer noises.

6

0 Fluorescent light hum.
1 Idle computer terminal.
2 Power transformer.
3 Pipe releasing steam.
nuke.tunnel Flowing gas, white noise, drips.

6

0 Fluorescent light hum.
1 Vent / ambient tunnel.
2 Quiet pipe releasing steam.
3 Vent fan.

soundscapes_nuke.txt

Office

Name Description DSP Position Number Position Description
office.outdoorsa Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles.

0

office.garagea Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies.

6

0 Quiet buzzing flies.
1 Quiet buzzing flies.
2 Quiet buzzing flies.
office.indoorsa Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds.

0

0 Running engine / soda mechine.
1 Fluorescent light hum.
2 Random elevator sounds.
3 Film projector.
4 Rare quiet bathroom toilet flushing.

soundscapes_office.txt

Piranesi

Name Description DSP Position Number Position Description
piranesi.indoor Casual continues open room tone and random rock rumbles.

18

piranesi.outdoor Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds.

0

0 Idle APC engine.
1 Flowing water.
2 Infrequent quiet sounds of cars driving by.

soundscapes_piranesi.txt

Port

Name Description DSP Position Number Position Description
port.Outside Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
port.LightHum Utility soundscape. Continual electric hum. 0 Fluorescent light hum.
port.LightHum2 Identical to above.
port.MetalStress Utility soundscape. Very occasional metal creaking.
port.TSpawn Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.

6

1 Air conditioning starting up, running, then shutting down.
2 Crickets.
3 Turbine and birds singing.
4 Refinery mechine.
5 Quiet gas loop.
port.TankFarmRoad Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.

6

1 Quiet gas loop.
2 Metal stress groans.
3 Distant water drips.
5 Gentle lapping waves.
port.TankFarm Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.

6

0 Continues gas loop.
1 Metal stress.
2 Metal stress.
3 Crickets.
4 Power transformer loop.
5 Birds singing.
port.Pier Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.

6

0 Crickets.
1 Birds singing.
port.AroundTheWarehouse Continual white noise, occasional gusts & howels of wind and gulls crying.

6

2 Metal stress.
3 Birds singing.
4 Crickets.
port.Warehouse Continual louder white noise, chirping cricket and electrical hum.

6

0 Power transformer.
1 Crickets.
2 Strong wind ambience.
3 Strong dry air ambient.
4 General tunnel / enclosed area wind.
port.TunnelTone Continual deep white noise.
port.WarehouseTunnel Continual hissing of gas, loud electrical hum and deep white noise.

6

0 Continues gas loop.
1 Power transformer.
2 Fluorescent light hum.
3 Fluorescent light hum.
4 Quiet steam loop.
5 Fluorescent light hum.
port.TunnelA3 Continual rushing of gas and AC unit running.

6

0 Quiet steam loop.
1 Air conditioning unit.
2 Fluorescent light hum.
3 Fluorescent light hum.
port.TunnelA2 Continual loud Electrical hum, deep white noise.

6

1 Fluorescent light hum.
2 Power transformer.
3 Fluorescent light hum and looping gas sounds.
4 Turbine.
5 Air conditioning unit.
port.TunnelA1 Continual electrical hum, drips, deep white noise and distant machinery.

6

0 Engine room ambience.
1 Fluorescent light hum.
2 Distant water drops.
3 Quiet continues gas loop.
4 Quiet steam loop.
5 Fluorescent light hum.
port.Docks Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.

6

0 Metal stress.
2 Birds chirping.
4 Quiet lapping water sounds.
port.Ship Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.

6

1 Quiet steam loop.
2 Continues gas loop.
3 Turbine.
4 Quiet steam loop.

soundscapes_port.txt

Prodigy

Name Description DSP Position Number Position Description
prodigy.computers Low electrical hum, reel to reel computer noises & beeps.
prodigy.vents Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing.

2

0 Vent fan.
1 Vent fan.
2 Vent fan.
3 Vent fan.
4 Vent fan.
prodigy.tunnels Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop.

6

0 Electric sparking / zap sounds.
1 Steam loop.
prodigy.outside Calm wind and birds chirping.

13

prodigy.hangar Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator.

18

0 Generator / heavy machinery.

soundscapes_prodigy.txt

Tides

Name Description DSP Position Number Position Description
tides.tunnel Fluorescent hum.

6

tides.courtyard Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes.

13

0 Quiet buzzing flies.
1 Quiet buzzing flies.

soundscapes_tides.txt

Train

Name Description DSP Position Number Position Description
train.Outside Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead.
train.Dumpster Utility soundscape. Buzzing flies.
train.Traffic Utility soundscape. Cars every so often passing.
train.Tank1 Utility soundscape. Refinery machine and occational steam release sounds.
train.Tank2 Identical to above.
train.BombTarget Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas).
train.Birds Utility soundscape. Birds chirping.
train.TSpawn Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds.

6

0 Pump loop / heavy machinery and traffic.
1 Pipe steam loop.
2 Birds chirping.
3 Buzzing flies.
train.TWalkway Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop.

6

0 Buzzing flies.
1 Calm indoor working-area atmosphere.
2 Power transformer.
4 Buzzing flies.
5 Steam loop.
train.BackAlley Alley wind with loud heavy industrial equipment, metal stress and buzzing flies.

6

0 Busy factory atmosphere.
1 Turbine and infrequent metal stress sounds.
2 Refinery machine and occational steam release sounds.
3 Refinery machine and occational steam release sounds.
4 Buzzing flies.
6 Busy factory atmosphere.
train.BackCorner Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress.

6

0 Steam loop.
1 Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by.
2 Turbine.
3 Busy factory atmosphere.
train.SideAlley Generic underlying fluorescent light humming room tone with machinery.

6

0 Refinery machine and occational steam release sounds.
train.CourtyardA Wind, loud idle diesel engine, electrical hum and a pipe releasing steam.

6

0 Steam loop.
1 Power transformer.
2 Idle truck engine.
3 Birds singing.
4 Buzzing flies.
5 The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
train.BombsiteA Very quiet wind tone with a lot of different kind of positional sounds.

6

0 The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
1 Buzzing flies.
2 Power transformer.
3 Steam loop.
4 Refinery machine and occational steam release sounds.
5 Refinery machine and occational steam release sounds.
6 Steam loop.
train.CTSpawn Not so loud indoor wind with steam releasing.

6

2 Quiet steam loop.
5 Refinery machine and occational steam release sounds.
train.BombsiteBCatwalk Quiet indoor wind and traisn passing and using their horns.

6

1 Occationally passing trains.
2 Distant train horns.
train.catwalk Identical to above.

6

train.BombsiteB Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds.

6

0 The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
1 Buzzing flies.
train.BackHall Basic quiet indoor atmosphere with working industrial machinery.

6

0 Refinery machine and occational steam release sounds.
1 Refinery machine and occational steam release sounds.
train.BrickRoom The sound of a fluorescent light nearby, generic indoor tone.

6

train.Restroom Identical to above.

6

train.LockerRoom Similar to train.BrickRoom but with an air conditioner.

6

2 Air conditioning unit.
train.BreakRoom Similar to train.BrickRoom but with a fluorescent light.

6

0 Loud fluorescent light hum.
train.SniperNest Very calm with snippets of wind gusts and air conditioners.

6

0 Air conditioning starting up, running, then shutting down.
1 Air conditioning unit.
train.Middle Calm outside atmosphere with running water, birds singing and buzzing flies.

6

0 Buzzing flies.
2 Gentle running water.
3 Birds singing.

soundscapes_train.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation