Category:Hammer: Difference between revisions

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[[File:Hammer splash.png|center|border|Hammer splash screen|link=]]


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| text= Se você não é familiar com o Hammer Editor e esta procurando por uma ajuda geral na criação de mapas, vejao artigo [[:Category:Level Design|Level Design category]].
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| text= If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:<!--
--><br>'''GoldSrc:''' [[:Category:GoldSrc Level Design|GoldSrc level design]]<!--
--><br>'''Source:''' [[:Category:Level Design|Source level design]]<!--
--><br>'''Source 2:''' [[Source_2/Docs/Level_Design|Source 2 level design]]
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<br>
[[File:Hammer splash.png|left|border|Hammer splash screen|300px|link=|Source]] <b>Welcome to Hammer Editor Page</b>


[[File:Hammer screen.jpg|right|300px]]
The {{Hammer|1|nt=1}} is the tool used for designing levels for {{GldSrc|4}}, {{Source|4}} and {{Src2|4}} engine games.


O [[Valve Hammer Editor]] é a ferramenta usada para criação de mapas para os jogos da engine [[Source]].
<br><br><br><br>
It can be used to:


Também pode ser usado para:
* Create level architecture - geometry, texturing, and lighting.
 
* Place [[model]]s ("props") created in 3D modeling packages.
* Criar arquitetura de mapa - geometria, texturização e iluminação.
* Place [[Entity|entities]] for gameplay.
* Colocar [[model]]s ("props") criados em pacotes de modelagem 3D.
* Script those entities with [[Inputs and Outputs]].
* Colocar [[Entity|entidades]] para gameplay.
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* Alterar os scripts dessas entidades, usando [[Inputs and Outputs]].
* [[Hammer Run Map Normal|Compile and run]] game levels.
* Adicionar [[Nodegraph|AI de navegação]] Para [[NPC]]s.
* [[Hammer Run Map Normal|Compilar e rodar]] mapas.
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==Iniciando==
==Getting Started==
* '''[[Introduction to Editing|Introdução a edição de mapas]]''' - Uma introdução aos princípios básicos da edição de mapas.
* '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing.
* '''[[Your First Map|Seu primeiro mapa]]''' - Como criar e rodar um mapa simples.
* '''[[Your First Map]]''' - How to create and run a simple map.
* [[Hammer Viewports]] - Como navegar entra as câmeras de visão 2D e 3D.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
<!--* [[Hammer What's New|O que há de novo]] - Novos elementos do Hammer editor para Source (3.x&rarr;4.x).-->
<!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).-->


== Referencia ==
== Reference ==


* [[:Category:Hammer Menus|Menus]]
* [[:Category:Hammer Menus|Menus]]
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==Veja tambem==
==See also==


* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Source SDK FAQ|Source SDK FAQ]]
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* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)
* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)
* [[Source SDK Release Notes]]
* [[Source SDK Release Notes]]
* [[Wikipedia:Valve Hammer Editor]]
* {{Wikipedia|Valve Hammer Editor}}


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[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entry pages]]
[[Category:Entry pages]]
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Latest revision as of 03:32, 1 September 2024

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Info.png
If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design


Source
Welcome to Hammer Editor Page

The Valve Hammer Editor is the tool used for designing levels for GoldSrc GoldSrc, Source Source and Source 2 Source 2 engine games.





It can be used to:

Getting Started

Reference

See also

Merge-arrow.png
It has been suggested that this article or section be moved to [[Valve Hammer Editor/Docs]]. (Discuss)


Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.