QRAD: Difference between revisions
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{{map compile pipeline|goldsrc}} | |||
'''QRAD''' (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map. | |||
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that | This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that every [[PVS]] required a [[Light_environment_(GoldSrc)|light_environment]] (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers. | ||
== Trivia == | |||
* Even through {{hl2|1}} used [[VRAD]] (which does not have the {{mono|[[light_environment]]}} [[PVS]] issue), when decompiling all the maps or download a leaked VMF version of the map, many maps (atleast prior to 20th anniversary) contains multiple {{code|light_environment}} on every PVS. | |||
== See also == | |||
*[[VRAD]] - {{source|4|nt=3}} counterpart. | |||
*[[VRAD_(Source 2)|VRAD2 & VRAD3]] - {{source2|4}} counterpart. | |||
{{gldsrc sdktools}} | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life SDK]] | |||
[[Category:GoldSrc]] | |||
[[Category:RAD]] | |||
[[Category:GoldSrc Glossary]] |
Latest revision as of 06:11, 28 July 2025
QRAD (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map.
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map twice resulting in longer compile times. He also found that every PVS required a light_environment (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers.
Trivia
- Even through Half-Life 2 used VRAD (which does not have the light_environment PVS issue), when decompiling all the maps or download a leaked VMF version of the map, many maps (atleast prior to 20th anniversary) contains multiple light_environment on every PVS.
See also
- VRAD -
Source 1 counterpart.
- VRAD2 & VRAD3 -
Source 2 counterpart.
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