Category:De/Programming: Difference between revisions
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{{ | {{LanguageBar|title = Kategorie:Programmierung}} | ||
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{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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== Erste Schritte == | == Erste Schritte == | ||
* | === Source SDK 2013 === | ||
* | * {{L|Source SDK 2013|Installieren und erstellen}} | ||
* | * {{L|Building without Visual Studio|Erstellen ohne Visual Studio}} | ||
* | * {{L|Setup mod on steam|Konfiguration einer Mod auf Steam}} | ||
*# | * {{L|Launching from Visual Studio 2013|Starten von Visual Studio 2013}} | ||
*# | * {{L|Source SDK 2013 community repos|Source SDK 2013-Community-Repositorys}} | ||
*# | |||
* | === Frühere SDK-Versionen === | ||
* {{L|Installing and Debugging the Source Code|Den Source-Code installieren und debuggen}} ''(oder {{L|Swarm SDK Create a Mod|mit Alien Swarm}})'' | |||
* {{L|Using Source Control with the Source SDK|Versionskontrolle mit dem Source SDK verwenden}} | |||
* {{L|My First Mod|Meine erste Mod}} ''(oder {{L|Swarm C++ Code Overview|Alien Swarm overview}})'' | |||
* {{L|Your First Entity|Deine erste Entity}} | |||
*# {{L|Authoring a Logical Entity|Eine logische Entity erstellen}} | |||
*# {{L|Authoring a Model Entity|Eine Model-Entity erstellen}} | |||
*# {{L|Authoring a Brush Entity|Eine Brush-Entity erstellen}} | |||
* {{L|Generalities On Entities|Grundsätze der Entities}} | |||
* {{L|Solution Configuration setup|Einrichtung der Solutionkonfiguration}} | |||
* {{L|Launching from Visual Studio|Aus Visual Studio heraus starten}} | |||
=== Kompilierung === | === Kompilierung === | ||
* | * {{L|Compiler Choices|Kompilerentscheidungen}} | ||
** | ** {{L|Compiling under VS2005|Kompilieren unter VS 2005}} | ||
** | ** {{L|Compiling under VS2008|Kompilieren unter VS2008}} | ||
** | ** {{L|Compiling under VS2010|Kompilieren unter VS2010}} | ||
** | ** {{L|Compiling under VS2012|Kompilieren unter VS2012}} | ||
* | ** {{L|Compiling under Linux|Kompilieren unter Linux}} | ||
** {{L|Fix Visual Studio Warning Level Error|Beheben Sie den Visual Studio-Warnstufenfehler}} | |||
== Übliche Techniken == | == Übliche Techniken == | ||
* | * {{L|Accessing Other Entities|Auf andere Entities zugreifen}} | ||
* <code> | * <code>{{L|Thinking|Think()}}</code> | ||
* <code> | * <code>{{L|Create()}}</code> | ||
* | * {{L|Developer Console Control|Entwicklerkonsole kontrollieren}} | ||
* | * {{L|UTIL_TraceLine|TraceLines}} | ||
* | * {{L|Vector|Vektoren}} | ||
* | * {{L|Game initialization|Spielinitialisierung}} (definieren der C++ Spielerklasse, {{L|GameRules|Spielregeln}} etc.) | ||
== Abstraktes Coden == | == Abstraktes Coden == | ||
* | * '''{{LCategory|Abstract Coding}}''' | ||
* | * {{L|Adding an experience system|Level & Erfahrungspunkte}} | ||
* | * {{L|Optimization (Programming)|Optimierung}} | ||
* | * {{L|Procedural Textures|Prozedurale Texturen}} | ||
* | * {{L|Scopes & Sniperrifles|Scopes & Sniperrifles:de}} | ||
* | * {{L|Special effects|Spezialeffekte}} | ||
* | * {{L|Vehicles (programming)|Fahrzeuge}} | ||
* | * {{L|Threads}} | ||
* | * {{L|Save Game Files|Spielstand-Dateien}} | ||
* {{L|Class System|Klassensystem}} | |||
== Verschiedenes == | == Verschiedenes == | ||
* | * {{LCategory|Free source code|Freier Quellcode}} | ||
* | * {{L|First_Person_Ragdolls|Tod aus Firstperson}} | ||
* | * {{L|Gibs}} | ||
* | * {{L|Camera Bob|Kamerawippen}} | ||
* | * {{L|Camera|Kamera}} | ||
== SDK Fixes und Tipps == | == SDK Fixes und Tipps == | ||
* | * {{L|Duck Jump Fix}} | ||
* | * {{L|Duplicate Animation Events Fix|Doppelte Animationsevents Fix}} | ||
* | * {{L|Weapon Respawn Fix|Waffen-Respawn Fix}} | ||
* | * {{L|Source SDK missing files|Fehlende Source SDK Dateien}} | ||
== Plugins == | == Plugins == | ||
* | * {{L|Server Plugins|Serverplugins}} | ||
* | * {{L|Developer Console Control|Entwicklerkonsole kontrollieren}} | ||
* | * {{L|Left 4 Dead Plugins}} | ||
== Referenzen == | == Referenzen == | ||
* | * {{L|Programming Sites|Programmiererseiten}} | ||
* | * {{L|Engine Structure|Engine-Struktur}} | ||
* | * {{L|Frame Order|Framereihenfolge}} | ||
* | * {{LCategory|Interfaces|Kategorie Schnittstellen}} | ||
* | * {{LCategory|Functions|Kategorie Funktionen}} | ||
* | * {{LCategory|Classes|Kategorie Klassen}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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== Waffen == | == Waffen == | ||
* ''' | * '''{{LCategory|Weapons programming|Kategorie Waffenprogrammierung}}''' | ||
* ''' | * '''{{L|Authoring a weapon entity|Eine Waffen-Entity erstellen}}''' | ||
* ''' | * '''{{L|Adding New Ammotypes|Neue Minutionstypen hinzufügen}}''' | ||
** | ** {{L|Ammunition#Ammunition_coding|Munitionsbezogenes Programmieren}} | ||
* | * {{L|Weapon script|Waffenskript}} | ||
* | * {{L|Adding a Dynamic Scope|Ein dynamisches Zielfernrohr hinzufügen}} | ||
* | * {{L|Dual Pistols (CSS Style)|Doppelte Pistolen (CSS-Stil)}} | ||
* | * {{L|Muzzle Flash Lighting|Mündungsfeuer}} | ||
* | * {{L|Grapple Hook|Greifhaken}} | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== Künstliche Intelligenz == | == Künstliche Intelligenz == | ||
* ''' | * '''{{LCategory|AI Programming|Kategorie KI Programmierung}}''' | ||
* ''' | * '''{{L|AI Programming|KI Programmierung}}''' | ||
* | * {{L|Fixing AI in multiplayer|KI im Multiplayer fixen}} | ||
* | * {{L|Commandable AI|Kommandierbare KI}} | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== Netzwerk == | == Netzwerk == | ||
* ''' | * '''{{LCategory|Networking|Kategorie Netzwerk}}''' | ||
* ''' | * '''{{L|Source Multiplayer Networking|Source Mehrspielernetzwerk}}''' | ||
* | * {{L|Networking Entities|Netzwerk-Entities}} | ||
* | * {{L|Networking Events & Messages|Netzwerkereignisse und Nachrichten}} | ||
* | * {{L|Working With Prediction|Mit Vorhersage arbeiten}} | ||
* | * {{L|Master Server Query Protocol|Server Query Pool meistern}} | ||
* | * {{L|Server Queries}} | ||
* | * {{L|Source RCON Protocol|Source RCON Protokoll}} | ||
* | * {{L|Server-Side Bots|Serverseitige Bots erstellen}} | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== UTIL_ == | == UTIL_ == | ||
* ''' | * '''{{LCategory|UTIL|Kategorie UTIL}}''' | ||
* | * {{L|UTIL_Remove}} | ||
* | * {{L|UTIL_TraceLine|Util_TraceLine}} | ||
* | * {{L|UTIL_EntitiesInBox}} | ||
* | * {{L|UTIL_EntitiesInSphere}} | ||
* | * {{L|UTIL_GetLocalPlayer}} | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== Rendern == | == Rendern == | ||
* | * {{L|Material proxies|Materialproxies}} | ||
* | * {{L|Shader Authoring|Shadererstellung}} | ||
* | * {{L|Particles In Code|Partikel}} | ||
* | * {{L|Fading The Player In Thirdperson|Den Spieler in der Thirdperson ausblenden}} | ||
* | * {{L|Overlaying a material onto model entities|Ein Material auf ein Entity-Modell überlagern}} | ||
* | * {{L|L4D Glow Effect|L4D Glüheffekt ("glof effect")}} | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Benutzerschnittstelle (VGUI) == | == Benutzerschnittstelle (VGUI) == | ||
* ''' | * '''{{LCategory|VGUI|Kategorie VGUI}}''' | ||
* ''' | * '''{{L|VGUI Documentation|VGUI Dokumentation}}''' | ||
* | * {{L|Custom_Menu_Screen|Grafisches Menü erstellen (mit Bildern)}} | ||
* | * {{L|Understanding VGUI2 Resource Files|VGUI2 Ressourcendateien verstehen}} | ||
* | * {{L|Understanding VGUI2 Animation|VGUI2 Animationen verstehen}} | ||
* | * {{L|VGUI2 Programming Best Practices|Bewährte Praktiken der VGUI2 Programmierung}} | ||
* | * {{L|GameUI}} | ||
* | * {{L|HUD Elements|HUD-Elemente}} und {{L|Basic Hud Modification|Grundlegende HUD-Modifikation}} | ||
* | * {{L|VGUI: Making GameUI Panels|VGUI: GameUI-Panels erstellen}} | ||
* | * {{L|Models on VGUI Panels|Modelle auf VGUI-Panels}} | ||
* | * {{L|VGUI HTML Screen|VGUI-HTML-Anzeige}} | ||
* | * {{L|VGUI Creating A Custom Screen|Erstellen einer benutzerdefinierten VGUI-Anzeige}} | ||
* | * {{L|VGUI Screen Creation|Eine VGUI-Anzeige erstellen}} | ||
* {{L|VGUI Task List|Eine VGUI-Taskliste erstellen}} | |||
* {{L|VGUI Health bar|Erstellen einer Gesundheitsanzeige}} | |||
* {{L|Team Icons|Teamsymbole}} {{Todo|Verschieben}} | |||
* {{L|Coded_keypad|Erstellen einer interaktiven Tastatur am Bildschirm}} | |||
* {{L|Override_GameUI|Überschreiben des Hauptmenüs mit GameUI}} | |||
* {{L|Animated_Menu_Background|Animierter Hauptmenü-Hintergrund}} | |||
* {{L|Custom_loading_screen|Erstellen eines benutzerdefinierten Ladebildschirms je nach Karte}} | |||
* {{L|Game_Window_Cursor_Clipping|Clippen des Cursors auf das Spielfenster}} | |||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
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== Externe Bibliotheken == | == Externe Bibliotheken == | ||
* | * {{L|Implementing FMOD|FMOD einbinden}} | ||
* | * {{L|Implementing libcurl|libcurl einbinden}} | ||
* | * {{L|Adding Lua|Lua einbinden}} | ||
* | * {{L|Adding Python|Python einbinden}} | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Genre ändern == | == Genre ändern == | ||
* | * {{L|Third Person Camera|Thirdperson-Kamera}} | ||
* | * {{L|2D Fighter/Arcade game|2d Fighter/Arcade-Spiel}} | ||
* | * {{L|Over the Shoulder View|Schulterperspektive}} | ||
{{category end}}__NOTOC__ | {{category end}}__NOTOC__ | ||
{{ACategory|Modding}} | |||
[[Category:German]] | [[Category:German]] |
Latest revision as of 04:27, 22 August 2024

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Subcategories
This category has the following 8 subcategories, out of 8 total.
C
F
- De/Free source code (4 P)
- De/Functions (3 P)
I
- De/Interfaces (empty)
U
- De/UTIL (2 P)
V
- De/Variables (18 P)
- De/VGUI (3 P)
W
- De/Weapons programming (2 P)
Pages in category "De/Programming"
The following 29 pages are in this category, out of 29 total.